/// The subsystem used for portable turrets, as they're relatively more intensive compared to most other machines, so we don't want them hogging tick usage from everything else. PROCESSING_SUBSYSTEM_DEF(turrets) name = "Turret Processing" ss_flags = SS_NO_INIT | SS_KEEP_TIMING wait = 2 SECONDS runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME