/// The non gender specific list that we get from init_sprite_accessory_subtypes() #define DEFAULT_SPRITE_LIST "default_sprites" /// The male specific list that we get from init_sprite_accessory_subtypes() #define MALE_SPRITE_LIST "male_sprites" /// The female specific list that we get from init_sprite_accessory_subtypes() #define FEMALE_SPRITE_LIST "female_sprites" /// Use this to init a sprite accessory list for a feature where mobs are required to have one selected #define INIT_ACCESSORY(sprite_accessory) init_sprite_accessory_subtypes(sprite_accessory, add_blank = FALSE)[DEFAULT_SPRITE_LIST] /// Use this to init a sprite accessory list for a feature where mobs can opt to not have one selected #define INIT_OPTIONAL_ACCESSORY(sprite_accessory) init_sprite_accessory_subtypes(sprite_accessory, add_blank = TRUE)[DEFAULT_SPRITE_LIST] /// subsystem that just holds lists of sprite accessories for accession in generating said sprites. /// A sprite accessory is something that we add to a human sprite to make them look different. This is hair, facial hair, underwear, mutant bits, etc. SUBSYSTEM_DEF(accessories) // just 'accessories' for brevity name = "Sprite Accessories" ss_flags = SS_NO_FIRE | SS_NO_INIT // HOLY SHIT COMPACT THIS INTO ASSOCIATED LISTS SO WE STOP ADDING VARIABLES //Hairstyles var/list/hairstyles_list //! stores /datum/sprite_accessory/hair indexed by name var/list/hairstyles_male_list //! stores only hair names var/list/hairstyles_female_list //! stores only hair names var/list/facial_hairstyles_list //! stores /datum/sprite_accessory/facial_hair indexed by name var/list/facial_hairstyles_male_list //! stores only hair names var/list/facial_hairstyles_female_list //! stores only hair names var/list/hair_gradients_list //! stores /datum/sprite_accessory/hair_gradient indexed by name var/list/facial_hair_gradients_list //! stores /datum/sprite_accessory/facial_hair_gradient indexed by name var/list/hair_masks_list //! stores /datum/hair_mask indexed by type //Underwear var/list/underwear_list //! stores /datum/sprite_accessory/clothing/underwear indexed by name var/list/underwear_m //! stores only underwear name var/list/underwear_f //! stores only underwear name //Undershirts var/list/undershirt_list //! stores /datum/sprite_accessory/clothing/undershirt indexed by name var/list/undershirt_m //! stores only undershirt name var/list/undershirt_f //! stores only undershirt name // SKYRAT EDIT ADDITION START - Underwear/bra split var/list/bra_list var/list/bra_m var/list/bra_f // SKYRAT EDIT ADDITION END //Socks var/list/socks_list //! stores /datum/sprite_accessory/clothing/socks indexed by name //All features, indexed by feature key, then name of the sprite accessory to the datum iteslf var/list/list/feature_list // SKYRAT EDIT ADDITION START - Customization var/list/sprite_accessories = list() var/list/cached_mutant_icon_files = list() // SKYRAT EDIT ADDITION END /datum/controller/subsystem/accessories/PreInit() // this stuff NEEDS to be set up before GLOB for preferences and stuff to work so this must go here. sorry setup_lists() init_hair_gradients() init_hair_masks() make_sprite_accessory_references() // SKYRAT EDIT ADDITION - Customization /// Sets up all of the lists for later utilization in the round and building sprites. /// In an ideal world we could tack everything that just needed `DEFAULT_SPRITE_LIST` into static variables on the top, but due to the initialization order /// where this subsystem will initialize BEFORE statics, it's just not feasible since this all needs to be ready for actual subsystems to use. /// Sorry. /datum/controller/subsystem/accessories/proc/setup_lists() var/hair_lists = init_sprite_accessory_subtypes(/datum/sprite_accessory/hair) hairstyles_list = hair_lists[DEFAULT_SPRITE_LIST] hairstyles_male_list = hair_lists[MALE_SPRITE_LIST] hairstyles_female_list = hair_lists[FEMALE_SPRITE_LIST] var/facial_hair_lists = init_sprite_accessory_subtypes(/datum/sprite_accessory/facial_hair) facial_hairstyles_list = facial_hair_lists[DEFAULT_SPRITE_LIST] facial_hairstyles_male_list = facial_hair_lists[MALE_SPRITE_LIST] facial_hairstyles_female_list = facial_hair_lists[FEMALE_SPRITE_LIST] var/underwear_lists = init_sprite_accessory_subtypes(/datum/sprite_accessory/clothing/underwear) underwear_list = underwear_lists[DEFAULT_SPRITE_LIST] underwear_m = underwear_lists[MALE_SPRITE_LIST] underwear_f = underwear_lists[FEMALE_SPRITE_LIST] var/undershirt_lists = init_sprite_accessory_subtypes(/datum/sprite_accessory/clothing/undershirt) undershirt_list = undershirt_lists[DEFAULT_SPRITE_LIST] undershirt_m = undershirt_lists[MALE_SPRITE_LIST] undershirt_f = undershirt_lists[FEMALE_SPRITE_LIST] socks_list = init_sprite_accessory_subtypes(/datum/sprite_accessory/clothing/socks)[DEFAULT_SPRITE_LIST] // SKYRAT EDIT ADDITION START - Underwear/bra split var/bra_lists = init_sprite_accessory_subtypes(/datum/sprite_accessory/clothing/bra) bra_list = bra_lists[DEFAULT_SPRITE_LIST] bra_m = bra_lists[MALE_SPRITE_LIST] bra_f = bra_lists[FEMALE_SPRITE_LIST] // SKYRAT EDIT ADDITION END feature_list = list() // felinids feature_list[FEATURE_TAIL_CAT] = INIT_OPTIONAL_ACCESSORY(/datum/sprite_accessory/tails/felinid) feature_list[FEATURE_EARS] = INIT_OPTIONAL_ACCESSORY(/datum/sprite_accessory/ears) // lizards feature_list[FEATURE_FRILLS] = INIT_OPTIONAL_ACCESSORY(/datum/sprite_accessory/frills) feature_list[FEATURE_HORNS] = INIT_OPTIONAL_ACCESSORY(/datum/sprite_accessory/horns) feature_list[FEATURE_LIZARD_MARKINGS] = INIT_OPTIONAL_ACCESSORY(/datum/sprite_accessory/lizard_markings) feature_list[FEATURE_SNOUT] = INIT_ACCESSORY(/datum/sprite_accessory/snouts) feature_list[FEATURE_SPINES] = INIT_OPTIONAL_ACCESSORY(/datum/sprite_accessory/spines) feature_list[FEATURE_TAILSPINES] = INIT_OPTIONAL_ACCESSORY(/datum/sprite_accessory/tail_spines) feature_list[FEATURE_TAIL_LIZARD] = INIT_ACCESSORY(/datum/sprite_accessory/tails/lizard) // moths feature_list[FEATURE_MOTH_WINGS] = INIT_ACCESSORY(/datum/sprite_accessory/moth_wings) feature_list[FEATURE_MOTH_ANTENNAE] = INIT_ACCESSORY(/datum/sprite_accessory/moth_antennae) feature_list[FEATURE_MOTH_MARKINGS] = INIT_OPTIONAL_ACCESSORY(/datum/sprite_accessory/moth_markings) // generic wings feature_list[FEATURE_WINGS] = INIT_OPTIONAL_ACCESSORY(/datum/sprite_accessory/wings) feature_list[FEATURE_WINGS_OPEN] = INIT_OPTIONAL_ACCESSORY(/datum/sprite_accessory/wings_open) // generic features feature_list[FEATURE_MUSH_CAP] = INIT_ACCESSORY(/datum/sprite_accessory/caps) feature_list[FEATURE_POD_HAIR] = INIT_ACCESSORY(/datum/sprite_accessory/pod_hair) feature_list[FEATURE_TAIL_FISH] = INIT_ACCESSORY(/datum/sprite_accessory/tails/fish) feature_list[FEATURE_TAIL_MONKEY] = INIT_ACCESSORY(/datum/sprite_accessory/tails/monkey) feature_list[FEATURE_TAIL_XENO] = INIT_ACCESSORY(/datum/sprite_accessory/tails/xeno) /// This proc just initializes all /datum/sprite_accessory/hair_gradient into an list indexed by gradient-style name /datum/controller/subsystem/accessories/proc/init_hair_gradients() hair_gradients_list = list() facial_hair_gradients_list = list() for(var/path in subtypesof(/datum/sprite_accessory/gradient)) var/datum/sprite_accessory/gradient/gradient = new path if(gradient.gradient_category & GRADIENT_APPLIES_TO_HAIR) hair_gradients_list[gradient.name] = gradient if(gradient.gradient_category & GRADIENT_APPLIES_TO_FACIAL_HAIR) facial_hair_gradients_list[gradient.name] = gradient /datum/controller/subsystem/accessories/proc/init_hair_masks() hair_masks_list = list() for(var/path in subtypesof(/datum/hair_mask)) var/datum/hair_mask/mask = new path hair_masks_list[path] = mask /// This reads the applicable sprite accessory datum's subtypes and adds it to the subsystem's list of sprite accessories. /// The boolean `add_blank` argument just adds a "None" option to the list of sprite accessories, like if a felinid doesn't want a tail or something, typically good for gated-off things. /datum/controller/subsystem/accessories/proc/init_sprite_accessory_subtypes(prototype, add_blank = FALSE) RETURN_TYPE(/list) var/returnable_list = list( DEFAULT_SPRITE_LIST = list(), MALE_SPRITE_LIST = list(), FEMALE_SPRITE_LIST = list(), ) for(var/path in subtypesof(prototype)) var/datum/sprite_accessory/accessory = new path if(accessory.icon_state) returnable_list[DEFAULT_SPRITE_LIST][accessory.name] = accessory else returnable_list[DEFAULT_SPRITE_LIST] += accessory.name switch(accessory.gender) if(MALE) returnable_list[MALE_SPRITE_LIST] += accessory.name if(FEMALE) returnable_list[FEMALE_SPRITE_LIST] += accessory.name else returnable_list[MALE_SPRITE_LIST] += accessory.name returnable_list[FEMALE_SPRITE_LIST] += accessory.name if(add_blank) returnable_list[DEFAULT_SPRITE_LIST][SPRITE_ACCESSORY_NONE] = new /datum/sprite_accessory/blank return returnable_list #undef INIT_ACCESSORY #undef INIT_OPTIONAL_ACCESSORY #undef DEFAULT_SPRITE_LIST #undef MALE_SPRITE_LIST #undef FEMALE_SPRITE_LIST