/// Used for all kinds of weather, ex. lavaland ash storms. SUBSYSTEM_DEF(weather) name = "Weather" ss_flags = SS_BACKGROUND dependencies = list( /datum/controller/subsystem/mapping, ) wait = 10 runlevels = RUNLEVEL_GAME var/list/processing = list() var/list/eligible_zlevels = list() var/list/next_hit_by_zlevel = list() //Used by barometers to know when the next storm is coming /datum/controller/subsystem/weather/fire(resumed = FALSE) // process active weather for(var/datum/weather/weather_event as anything in processing) if(!length(weather_event.subsystem_tasks) || weather_event.stage != MAIN_STAGE) continue if(weather_event.subsystem_tasks[weather_event.task_index] == SSWEATHER_MOBS) if(!resumed) weather_event.current_mobs = GLOB.mob_living_list.Copy() var/list/current_mobs_cache = weather_event.current_mobs // cache for performance while(current_mobs_cache.len) var/mob/living/target = current_mobs_cache[current_mobs_cache.len] current_mobs_cache.len-- if(QDELETED(target)) continue if(weather_event.can_weather_act_mob(target)) weather_event.weather_act_mob(target) if(MC_TICK_CHECK) return resumed = FALSE weather_event.task_index = WRAP_UP(weather_event.task_index, weather_event.subsystem_tasks.len) if(weather_event.subsystem_tasks[weather_event.task_index] == SSWEATHER_TURFS) if(!resumed) weather_event.turf_iteration = ROUND_PROB(weather_event.weather_turfs_per_tick) while(weather_event.turf_iteration) weather_event.turf_iteration-- var/turf/selected_turf = weather_event.pick_turf() if(selected_turf && weather_event.can_weather_act_turf(selected_turf)) weather_event.weather_act_turf(selected_turf) if(MC_TICK_CHECK) return resumed = FALSE weather_event.task_index = WRAP_UP(weather_event.task_index, weather_event.subsystem_tasks.len) if(weather_event.subsystem_tasks[weather_event.task_index] == SSWEATHER_THUNDER) if(!resumed) weather_event.thunder_iteration = ROUND_PROB(weather_event.thunder_turfs_per_tick) while(weather_event.thunder_iteration) weather_event.thunder_iteration-- var/turf/selected_turf = weather_event.pick_turf() if(selected_turf && weather_event.can_weather_act_turf(selected_turf)) weather_event.thunder_act_turf(selected_turf) if(MC_TICK_CHECK) return resumed = FALSE weather_event.task_index = WRAP_UP(weather_event.task_index, weather_event.subsystem_tasks.len) // start random weather on relevant levels for(var/z in eligible_zlevels) var/possible_weather = eligible_zlevels[z] var/datum/weather/weather_event = pick_weight(possible_weather) run_weather(weather_event, list(text2num(z))) eligible_zlevels -= z var/randTime = rand(5 MINUTES, 10 MINUTES) next_hit_by_zlevel["[z]"] = addtimer(CALLBACK(src, PROC_REF(make_eligible), z, possible_weather), randTime + initial(weather_event.weather_duration_upper), TIMER_UNIQUE|TIMER_STOPPABLE) /datum/controller/subsystem/weather/Initialize() for(var/V in subtypesof(/datum/weather)) var/datum/weather/W = V var/probability = initial(W.probability) var/target_trait = initial(W.target_trait) // any weather with a probability set may occur at random if (probability) for(var/z in SSmapping.levels_by_trait(target_trait)) LAZYINITLIST(eligible_zlevels["[z]"]) eligible_zlevels["[z]"][W] = probability return SS_INIT_SUCCESS /datum/controller/subsystem/weather/proc/update_z_level(datum/space_level/level) var/z = level.z_value for(var/datum/weather/weather as anything in subtypesof(/datum/weather)) var/probability = initial(weather.probability) var/target_trait = initial(weather.target_trait) if(probability && level.traits[target_trait]) LAZYINITLIST(eligible_zlevels["[z]"]) eligible_zlevels["[z]"][weather] = probability /datum/controller/subsystem/weather/proc/run_weather(datum/weather/weather_datum_type, z_levels, list/weather_data) if (istext(weather_datum_type)) for (var/V in subtypesof(/datum/weather)) var/datum/weather/W = V if (initial(W.name) == weather_datum_type) weather_datum_type = V break if (!ispath(weather_datum_type, /datum/weather)) CRASH("run_weather called with invalid weather_datum_type: [weather_datum_type || "null"]") if (isnull(z_levels)) z_levels = SSmapping.levels_by_trait(initial(weather_datum_type.target_trait)) else if (isnum(z_levels)) z_levels = list(z_levels) else if (!islist(z_levels)) CRASH("run_weather called with invalid z_levels: [z_levels || "null"]") var/datum/weather/W = new weather_datum_type(z_levels, weather_data) W.telegraph(weather_data) return W /datum/controller/subsystem/weather/proc/make_eligible(z, possible_weather) eligible_zlevels[z] = possible_weather next_hit_by_zlevel["[z]"] = null /datum/controller/subsystem/weather/proc/get_weather(z, area/active_area) var/datum/weather/A for(var/V in processing) var/datum/weather/W = V if((z in W.impacted_z_levels) && istype(active_area, W.area_type)) // BUBBER EDIT: This proc was broken, fixed to now use istype. A = W break return A ///Returns an active storm by its type /datum/controller/subsystem/weather/proc/get_weather_by_type(type) return locate(type) in processing