/datum/action/innate/change_name name = "Change Name" button_icon_state = "ghost" /datum/action/innate/change_name/Activate() var/new_name = reject_bad_name(tgui_input_text(usr, "Enter a new name.", "Renaming", initial(owner.name)), allow_numbers = TRUE, max_length = MAX_NAME_LEN, cap_after_symbols = FALSE) if(!new_name) return FALSE owner.fully_replace_character_name(owner.name, new_name) return TRUE