///Allows you to set a theme for a set of areas without tying them to looping sounds explicitly /datum/component/area_sound_manager dupe_mode = COMPONENT_DUPE_ALLOWED ///area -> looping sound type var/list/area_to_looping_type = list() ///Current sound loop var/datum/looping_sound/our_loop ///A list of "acceptable" z levels to be on. If you leave this, we're gonna delete ourselves var/list/accepted_zs /// World.time when we are allowed to start another sound loop VAR_PRIVATE/next_loop_time /datum/component/area_sound_manager/Initialize(area_loop_pairs, change_on, remove_on, acceptable_zs) if(!ismovable(parent)) return area_to_looping_type = area_loop_pairs accepted_zs = acceptable_zs change_the_track() RegisterSignal(parent, COMSIG_MOVABLE_MOVED, PROC_REF(react_to_move)) RegisterSignal(parent, COMSIG_MOVABLE_Z_CHANGED, PROC_REF(react_to_z_move)) // change on can be a list of signals if(islist(change_on)) RegisterSignals(parent, change_on, PROC_REF(handle_change)) else if(!isnull(change_on)) RegisterSignal(parent, change_on, PROC_REF(handle_change)) // remove on can be a list of signals if(islist(remove_on)) RegisterSignals(parent, remove_on, PROC_REF(handle_removal)) else if(!isnull(remove_on)) RegisterSignal(parent, remove_on, PROC_REF(handle_removal)) /datum/component/area_sound_manager/Destroy(force) QDEL_NULL(our_loop) . = ..() /datum/component/area_sound_manager/proc/react_to_move(datum/source, atom/oldloc, dir, forced) SIGNAL_HANDLER var/list/loop_lookup = area_to_looping_type if(loop_lookup[get_area(oldloc)] == loop_lookup[get_area(parent)]) return change_the_track(TRUE) /datum/component/area_sound_manager/proc/react_to_z_move(datum/source, turf/old_turf, turf/new_turf) SIGNAL_HANDLER if(!length(accepted_zs) || (new_turf?.z in accepted_zs)) return qdel(src) /datum/component/area_sound_manager/proc/handle_removal(datum/source) SIGNAL_HANDLER qdel(src) /datum/component/area_sound_manager/proc/handle_change(datum/source) SIGNAL_HANDLER change_the_track() /datum/component/area_sound_manager/proc/change_the_track(skip_start = FALSE) var/existing_loop_id = our_loop?.timer_id if(existing_loop_id) // Time left will sometimes return negative values, just ignore them and start a new sound loop now next_loop_time = world.time + max(timeleft(existing_loop_id, SSsound_loops) || 0, 0) QDEL_NULL(our_loop) var/area/our_area = get_area(parent) var/new_loop_type = area_to_looping_type[our_area] if(!new_loop_type) return our_loop = new new_loop_type(parent, FALSE, TRUE, skip_start) // We're not ready to start another loop, wait before changing the sound so we don't double up if(next_loop_time > world.time) addtimer(CALLBACK(src, PROC_REF(start_looping_sound)), next_loop_time - world.time, TIMER_UNIQUE | TIMER_CLIENT_TIME | TIMER_NO_HASH_WAIT | TIMER_DELETE_ME, SSsound_loops) return start_looping_sound() /datum/component/area_sound_manager/proc/start_looping_sound() our_loop?.start()