/datum/disease/brainrot name = "Brainrot" max_stages = 4 spread_text = "Skin contact" spread_flags = DISEASE_SPREAD_BLOOD | DISEASE_SPREAD_CONTACT_SKIN | DISEASE_SPREAD_CONTACT_FLUIDS cure_text = /datum/reagent/medicine/mannitol::name cures = list(/datum/reagent/medicine/mannitol) agent = "Cryptococcus Cosmosis" viable_mobtypes = list(/mob/living/carbon/human) cure_chance = 7.5 //higher chance to cure, since two reagents are required desc = "A disease which targets brain cells, leading to brain fog - though it is otherwise non-lethal." required_organ = ORGAN_SLOT_BRAIN severity = DISEASE_SEVERITY_HARMFUL bypasses_immunity = TRUE /datum/disease/brainrot/stage_act(seconds_per_tick) //Removed toxloss because damaging diseases are pretty horrible. Last round it killed the entire station because the cure didn't work -- Urist -ACTUALLY Removed rather than commented out, I don't see it returning - RR . = ..() if(!.) return switch(stage) if(2) if(SPT_PROB(1, seconds_per_tick)) affected_mob.emote("blink") if(SPT_PROB(1, seconds_per_tick)) affected_mob.emote("yawn") if(SPT_PROB(1, seconds_per_tick)) to_chat(affected_mob, span_danger("You don't feel like yourself.")) if(SPT_PROB(2.5, seconds_per_tick)) affected_mob.adjust_organ_loss(ORGAN_SLOT_BRAIN, 1, 170) if(3) if(SPT_PROB(1, seconds_per_tick)) affected_mob.emote("stare") if(SPT_PROB(1, seconds_per_tick)) affected_mob.emote("drool") if(SPT_PROB(5, seconds_per_tick)) affected_mob.adjust_organ_loss(ORGAN_SLOT_BRAIN, 2, 170) if(prob(2)) to_chat(affected_mob, span_danger("Your try to remember something important...but can't.")) if(4) if(SPT_PROB(1, seconds_per_tick)) affected_mob.emote("stare") if(SPT_PROB(1, seconds_per_tick)) affected_mob.emote("drool") if(SPT_PROB(7.5, seconds_per_tick)) affected_mob.adjust_organ_loss(ORGAN_SLOT_BRAIN, 3, 170) if(prob(2)) to_chat(affected_mob, span_danger("Strange buzzing fills your head, removing all thoughts.")) if(SPT_PROB(1.5, seconds_per_tick)) to_chat(affected_mob, span_danger("You lose consciousness...")) affected_mob.visible_message(span_warning("[affected_mob] suddenly collapses!"), \ span_userdanger("You suddenly collapse!")) affected_mob.Unconscious(rand(100, 200)) if(prob(1)) affected_mob.emote("snore") if(SPT_PROB(7.5, seconds_per_tick)) affected_mob.adjust_stutter(6 SECONDS)