/// Trim for Syndicate mobs, outfits and corpses. /datum/id_trim/syndicom assignment = "Syndicate Overlord" trim_state = "trim_syndicate" department_color = COLOR_SYNDIE_RED subdepartment_color = COLOR_SYNDIE_RED sechud_icon_state = SECHUD_SYNDICATE access = list(ACCESS_SYNDICATE) threat_modifier = 5 // Bad guy on deck big_pointer = TRUE pointer_color = COLOR_SYNDIE_RED /// Trim for Syndicate mobs, outfits and corpses. /datum/id_trim/syndicom/crew assignment = "Syndicate Operative" access = list(ACCESS_SYNDICATE, ACCESS_ROBOTICS) big_pointer = FALSE /// Interdyne medical Staff /datum/id_trim/syndicom/Interdyne honorifics = list(", PhD.") honorific_positions = HONORIFIC_POSITION_LAST_FULL | HONORIFIC_POSITION_NONE /datum/id_trim/syndicom/Interdyne/pharmacist assignment = "Interdyne Pharmacist" trim_state = "trim_medicaldoctor" sechud_icon_state = SECHUD_SYNDICATE_INTERDYNE access = list(ACCESS_SYNDICATE, ACCESS_ROBOTICS, ACCESS_SURGERY) big_pointer = FALSE pointer_color = null /// Interdyne head medical Staff /datum/id_trim/syndicom/Interdyne/pharmacist_director assignment = "Interdyne Pharmacist Director" trim_state = "trim_medicaldoctor" department_color = COLOR_SYNDIE_RED_HEAD subdepartment_color = COLOR_SYNDIE_RED_HEAD sechud_icon_state = SECHUD_SYNDICATE_INTERDYNE_HEAD access = list(ACCESS_SYNDICATE, ACCESS_ROBOTICS, ACCESS_SURGERY) big_pointer = TRUE pointer_color = COLOR_SYNDIE_RED_HEAD /// Trim for the space IRS agents (why are they syndie access? I wouldn't worry about it.) /datum/id_trim/syndicom/irs assignment = "Internal Revenue Service Agent" trim_state = "trim_securityofficer" department_color = COLOR_CENTCOM_BLUE subdepartment_color = COLOR_COMMAND_BLUE sechud_icon_state = SECHUD_DEATH_COMMANDO access = list(ACCESS_SYNDICATE, ACCESS_MAINT_TUNNELS) big_pointer = FALSE pointer_color = null honorifics = list("Auditor") honorific_positions = HONORIFIC_POSITION_FIRST | HONORIFIC_POSITION_LAST | HONORIFIC_POSITION_FIRST_FULL | HONORIFIC_POSITION_NONE /datum/id_trim/syndicom/irs/auditor assignment = "Internal Revenue Service Head Auditor" trim_state = "trim_quartermaster" sechud_icon_state = SECHUD_QUARTERMASTER big_pointer = TRUE /// Trim for Syndicate mobs, outfits and corpses. /datum/id_trim/syndicom/captain assignment = "Syndicate Ship Captain" trim_state = "trim_captain" access = list(ACCESS_SYNDICATE, ACCESS_SYNDICATE_LEADER, ACCESS_ROBOTICS) /// Trim for Syndicate mobs, outfits and corpses. /datum/id_trim/battlecruiser assignment = "Syndicate Battlecruiser Crew" trim_state = "trim_syndicate" access = list(ACCESS_SYNDICATE) threat_modifier = 10 /// Trim for Syndicate mobs, outfits and corpses. /datum/id_trim/battlecruiser/captain assignment = "Syndicate Battlecruiser Captain" access = list(ACCESS_SYNDICATE, ACCESS_SYNDICATE_LEADER) big_pointer = TRUE pointer_color = COLOR_SYNDIE_RED /// Trim for Chameleon ID cards. Many outfits, nuke ops and some corpses hold Chameleon ID cards. /datum/id_trim/chameleon assignment = "Unknown" access = list(ACCESS_SYNDICATE, ACCESS_MAINT_TUNNELS) threat_modifier = -5 // This guy seems legit /// Trim for Chameleon ID cards. Many outfits, nuke ops and some corpses hold Chameleon ID cards. /datum/id_trim/chameleon/operative assignment = "Syndicate Operative" trim_state = "trim_syndicate" department_color = COLOR_SYNDIE_RED subdepartment_color = COLOR_SYNDIE_RED sechud_icon_state = SECHUD_SYNDICATE /// Trim for Chameleon ID cards. Many outfits, nuke ops and some corpses hold Chameleon ID cards. /datum/id_trim/chameleon/operative/nuke_leader assignment = "Syndicate Operative Leader" access = list(ACCESS_MAINT_TUNNELS, ACCESS_SYNDICATE, ACCESS_SYNDICATE_LEADER) big_pointer = TRUE pointer_color = COLOR_SYNDIE_RED /// Trim for Chameleon ID cards. Many outfits, nuke ops and some corpses hold Chameleon ID cards. /datum/id_trim/chameleon/operative/clown assignment = "Syndicate Entertainment Operative" trim_state = "trim_clown" sechud_icon_state = SECHUD_CLOWNOPS /// Trim for Chameleon ID cards. Many outfits, nuke ops and some corpses hold Chameleon ID cards. /datum/id_trim/chameleon/operative/clown_leader assignment = "Syndicate Entertainment Operative Leader" access = list(ACCESS_MAINT_TUNNELS, ACCESS_SYNDICATE, ACCESS_SYNDICATE_LEADER) big_pointer = TRUE pointer_color = COLOR_SYNDIE_RED sechud_icon_state = SECHUD_CLOWNOPS