/* * Data HUDs have been rewritten in a more generic way. * In short, they now use an observer-listener pattern. * See code/datum/hud.dm for the generic hud datum. * Update the HUD icons when needed with the appropriate hook. (see below) */ /* DATA HUD DATUMS */ /atom/proc/add_to_all_human_data_huds() for(var/hud_key, hud_type in GLOB.huds) astype(hud_type, /datum/atom_hud/data/human)?.add_atom_to_hud(src) /atom/proc/remove_from_all_data_huds() for(var/hud_key, hud_type in GLOB.huds) astype(hud_type, /datum/atom_hud/data)?.remove_atom_from_hud(src) /datum/atom_hud/data /datum/atom_hud/data/human/medical hud_icons = list(STATUS_HUD, HEALTH_HUD, DNR_HUD, NANITE_HUD) // BUBBER EDIT ADDITION - DNR-HUD / NANITE_HUD /// Sees health (0-100) status (alive, dead), but relies on suit sensors being on /datum/atom_hud/data/human/medical/basic /datum/atom_hud/data/human/medical/basic/add_atom_to_single_mob_hud(mob/requesting_mob, atom/hud_atom) if(HAS_TRAIT(hud_atom, TRAIT_BASIC_HEALTH_HUD_VISIBLE)) return ..() /// Sees health (0-100) status (alive, dead), always /datum/atom_hud/data/human/medical/advanced /datum/atom_hud/data/human/security /// Only sees ID card job /datum/atom_hud/data/human/security/basic hud_icons = list(ID_HUD) /// Sees ID card job, implants, and wanted status /datum/atom_hud/data/human/security/advanced hud_icons = list(ID_HUD, IMPSEC_FIRST_HUD, IMPLOYAL_HUD, IMPSEC_SECOND_HUD, WANTED_HUD, PERMIT_HUD, DNR_HUD, NANITE_HUD) // BUBBER EDIT ADDITION - DNR-HUD / NANITE_HUD /datum/atom_hud/data/human/fan_hud hud_icons = list(FAN_HUD) /datum/atom_hud/data/diagnostic hud_icons = list(DIAG_HUD, DIAG_STAT_HUD, DIAG_BATT_HUD, DIAG_MECH_HUD, DIAG_BOT_HUD, DIAG_TRACK_HUD, DIAG_CAMERA_HUD, DIAG_AIRLOCK_HUD, DIAG_LAUNCHPAD_HUD, DIAG_NANITE_FULL_HUD) // BUBBER EDIT ADDITION - NANITE_HUD /datum/atom_hud/data/bot_path hud_icons = list(DIAG_PATH_HUD) /datum/atom_hud/data/bot_path/private uses_global_hud_category = FALSE /datum/atom_hud/abductor hud_icons = list(GLAND_HUD) /datum/atom_hud/ai_detector hud_icons = list(AI_DETECT_HUD) /datum/atom_hud/ai_detector/show_to(mob/new_viewer) . = ..() if(!new_viewer || hud_users_all_z_levels.len != 1) return for(var/mob/eye/camera/ai/eye in GLOB.camera_eyes) eye.update_ai_detect_hud() /datum/atom_hud/data/malf_apc hud_icons = list(MALF_APC_HUD) /datum/atom_hud/data/human/blood hud_icons = list(BLOOD_HUD) /* MED/SEC/DIAG HUD HOOKS */ /* * THESE HOOKS SHOULD BE CALLED BY THE MOB SHOWING THE HUD */ /*********************************************** Medical HUD! Basic mode needs suit sensors on. ************************************************/ //HELPERS //called when a carbon changes virus /mob/living/carbon/proc/check_virus() var/threat var/severity if(HAS_TRAIT(src, TRAIT_DISEASELIKE_SEVERITY_MEDIUM)) severity = DISEASE_SEVERITY_MEDIUM threat = get_disease_severity_value(severity) if(HAS_TRAIT(src, TRAIT_DISEASELIKE_SEVERITY_HIGH)) severity = DISEASE_SEVERITY_DANGEROUS threat = get_disease_severity_value(severity) for(var/thing in diseases) var/datum/disease/D = thing if(!(D.visibility_flags & HIDDEN_MEDHUD)) // BUBBER EDIT CHANGE - DISEASE OUTBREAK UPDATES - Original: HIDDEN_SCANNER if(!threat || get_disease_severity_value(D.severity) > threat) //a buffing virus gets an icon threat = get_disease_severity_value(D.severity) if(D.severity == DISEASE_SEVERITY_POSITIVE || D.stage > 1) // BUBBER EDIT ADDITION - DISEASE OUTBREAK UPDATES - Positive viruses should always show up severity = D.severity return severity //helper for getting the appropriate health status /proc/RoundHealth(mob/living/M) if(M.stat == DEAD || (HAS_TRAIT(M, TRAIT_FAKEDEATH))) return "health-100" //what's our health? it doesn't matter, we're dead, or faking var/maxi_health = M.maxHealth if(iscarbon(M) && M.health < 0) maxi_health = 100 //so crit shows up right for aliens and other high-health carbon mobs; noncarbons don't have crit. var/resulthealth = (M.health / maxi_health) * 100 switch(resulthealth) if(100 to INFINITY) return "health100" if(90.625 to 100) return "health93.75" if(84.375 to 90.625) return "health87.5" if(78.125 to 84.375) return "health81.25" if(71.875 to 78.125) return "health75" if(65.625 to 71.875) return "health68.75" if(59.375 to 65.625) return "health62.5" if(53.125 to 59.375) return "health56.25" if(46.875 to 53.125) return "health50" if(40.625 to 46.875) return "health43.75" if(34.375 to 40.625) return "health37.5" if(28.125 to 34.375) return "health31.25" if(21.875 to 28.125) return "health25" if(15.625 to 21.875) return "health18.75" if(9.375 to 15.625) return "health12.5" if(1 to 9.375) return "health6.25" if(-50 to 1) return "health0" if(-85 to -50) return "health-50" if(-99 to -85) return "health-85" else return "health-100" /// A helper for getting the appropriate icon state for the blood hud. /proc/round_blood_for_hud(mob/living/bloodbag) var/blood_level = (bloodbag.get_blood_volume(apply_modifiers = TRUE) / BLOOD_VOLUME_NORMAL) * 100 switch(blood_level) if(87.5 to INFINITY) return "hudblood100" if(62.5 to 87.5) return "hudblood75" if(37.5 to 62.5) return "hudblood50" if(12.5 to 37.5) return "hudblood25" if(-INFINITY to 12.5) return "hudblood0" //HOOKS //called when a living mob changes health /mob/living/proc/med_hud_set_health() set_hud_image_state(HEALTH_HUD, "hud[RoundHealth(src)]") // Called when a carbon changes stat, virus or XENO_HOST // Returns TRUE if the mob is considered "perfectly healthy", FALSE otherwise /mob/living/proc/med_hud_set_status() if(stat == DEAD || (HAS_TRAIT(src, TRAIT_FAKEDEATH))) set_hud_image_state(STATUS_HUD, "huddead") return FALSE set_hud_image_state(STATUS_HUD, "hudhealthy") return TRUE /mob/living/carbon/med_hud_set_status() if(HAS_TRAIT(src, TRAIT_XENO_HOST)) set_hud_image_state(STATUS_HUD, "hudxeno") return FALSE if(!appears_alive()) if(can_defib_client()) set_hud_image_state(STATUS_HUD, "huddefib") else if(HAS_TRAIT(src, TRAIT_GHOSTROLE_ON_REVIVE)) set_hud_image_state(STATUS_HUD, "hudghost") else set_hud_image_state(STATUS_HUD, "huddead") return FALSE var/virus_threat = check_virus() if (!virus_threat) set_hud_image_state(STATUS_HUD, "hudhealthy") return TRUE switch(virus_threat) if(DISEASE_SEVERITY_UNCURABLE) set_hud_image_state(STATUS_HUD, "hudill6") if(DISEASE_SEVERITY_BIOHAZARD) set_hud_image_state(STATUS_HUD, "hudill5") if(DISEASE_SEVERITY_DANGEROUS) set_hud_image_state(STATUS_HUD, "hudill4") if(DISEASE_SEVERITY_HARMFUL) set_hud_image_state(STATUS_HUD, "hudill3") if(DISEASE_SEVERITY_MEDIUM) set_hud_image_state(STATUS_HUD, "hudill2") if(DISEASE_SEVERITY_MINOR) set_hud_image_state(STATUS_HUD, "hudill1") if(DISEASE_SEVERITY_NONTHREAT) set_hud_image_state(STATUS_HUD, "hudill0") if(DISEASE_SEVERITY_POSITIVE) set_hud_image_state(STATUS_HUD, "hudbuff") return FALSE /mob/living/carbon/human/med_hud_set_status() . = ..() if (!.) return var/obj/item/clothing/under/uniform = w_uniform if(istype(uniform) && uniform.has_sensor == BROKEN_SENSORS) set_hud_image_state(STATUS_HUD, "hudnosensor") return FALSE /*********************************************** FAN HUDs! For identifying other fans on-sight. ************************************************/ //HOOKS /mob/living/carbon/human/proc/fan_hud_set_fandom() var/obj/item/clothing/under/undershirt = w_uniform if(!istype(undershirt)) set_hud_image_inactive(FAN_HUD) return set_hud_image_active(FAN_HUD) for(var/accessory in undershirt.attached_accessories) if(istype(accessory, /obj/item/clothing/accessory/mime_fan_pin)) set_hud_image_state(FAN_HUD, "mime_fan_pin") return if(istype(accessory, /obj/item/clothing/accessory/clown_enjoyer_pin)) set_hud_image_state(FAN_HUD, "clown_enjoyer_pin") return set_hud_image_state(FAN_HUD, "hudfan_no") /*********************************************** Security HUDs! Basic mode shows only the job. ************************************************/ //HOOKS /mob/living/carbon/human/proc/update_ID_card() SIGNAL_HANDLER var/sechud_icon_state = wear_id?.get_sechud_job_icon_state() if(!sechud_icon_state || HAS_TRAIT(src, TRAIT_UNKNOWN_APPEARANCE)) sechud_icon_state = "hudno_id" set_hud_image_state(ID_HUD, sechud_icon_state) sec_hud_set_security_status() update_visible_name() //SKYRAT EDIT START var/image/permit_holder = hud_list[PERMIT_HUD] permit_holder.pixel_y = get_cached_height() - world.icon_size var/permit_icon_state = wear_id?.get_gun_permit_iconstate() if(!permit_icon_state) permit_icon_state = "hudfan_no" permit_holder.icon_state = permit_icon_state //SKYRAT EDIT END /mob/living/proc/sec_hud_set_implants() for(var/hud_type in (list(IMPSEC_FIRST_HUD, IMPLOYAL_HUD, IMPSEC_SECOND_HUD) & hud_list)) set_hud_image_inactive(hud_type) var/security_slot = 1 //Which of the two security hud slots are we putting found security implants in? for(var/obj/item/implant/current_implant in implants) if(current_implant.implant_flags & IMPLANT_TYPE_SECURITY) switch(security_slot) if(1) set_hud_image_state(IMPSEC_FIRST_HUD, current_implant.hud_icon_state) set_hud_image_active(IMPSEC_FIRST_HUD) security_slot++ if(2) //Theoretically if we somehow get multiple sec implants, whatever the most recently implanted implant is will take over the 2nd position set_hud_image_state(IMPSEC_SECOND_HUD, current_implant.hud_icon_state, x_offset = (ICON_SIZE_X / 4 - 1)) //Adds an offset that mirrors the hud blip to the other side of the mob set_hud_image_active(IMPSEC_SECOND_HUD) if(HAS_TRAIT(src, TRAIT_MINDSHIELD)) set_hud_image_state(IMPLOYAL_HUD, "hud_imp_loyal") set_hud_image_active(IMPLOYAL_HUD) /mob/living/carbon/human/proc/sec_hud_set_security_status() if(!hud_list) // We haven't finished initializing yet, huds will be updated once we are return if (HAS_TRAIT(src, TRAIT_ALWAYS_WANTED)) set_hud_image_state(WANTED_HUD, "hudwanted") set_hud_image_active(WANTED_HUD) return var/perp_name = get_face_name(get_id_name("")) if(!perp_name || !GLOB.manifest) set_hud_image_inactive(WANTED_HUD) return var/datum/record/crew/target = find_record(perp_name) if(!target || target.wanted_status == WANTED_NONE) set_hud_image_inactive(WANTED_HUD) return switch(target.wanted_status) if(WANTED_ARREST) set_hud_image_state(WANTED_HUD, "hudwanted") if(WANTED_PRISONER) set_hud_image_state(WANTED_HUD, "hudincarcerated") if(WANTED_SUSPECT) set_hud_image_state(WANTED_HUD, "hudsuspected") if(WANTED_PAROLE) set_hud_image_state(WANTED_HUD, "hudparolled") if(WANTED_DISCHARGED) set_hud_image_state(WANTED_HUD, "huddischarged") set_hud_image_active(WANTED_HUD) //Utility functions /** * Updates the visual security huds on all mobs in GLOB.human_list that match the name passed to it. */ /proc/update_matching_security_huds(perp_name) for (var/mob/living/carbon/human/h as anything in GLOB.human_list) if (h.get_face_name(h.get_id_name("")) == perp_name) h.sec_hud_set_security_status() /** * Updates the visual security huds on all mobs in GLOB.human_list */ /proc/update_all_security_huds() for(var/mob/living/carbon/human/h as anything in GLOB.human_list) h.sec_hud_set_security_status() /*********************************************** Diagnostic HUDs! ************************************************/ //For Diag health and cell bars! /proc/RoundDiagBar(value) switch(value * 100) if(95 to INFINITY) return "max" if(80 to 100) return "good" if(60 to 80) return "high" if(40 to 60) return "med" if(20 to 40) return "low" if(1 to 20) return "crit" else return "dead" //Sillycone hooks /mob/living/silicon/proc/diag_hud_set_health() if(stat == DEAD) set_hud_image_state(DIAG_HUD, "huddiagdead") else set_hud_image_state(DIAG_HUD, "huddiag[RoundDiagBar(health/maxHealth)]") /mob/living/silicon/proc/diag_hud_set_status() switch(stat) if(CONSCIOUS) set_hud_image_state(DIAG_STAT_HUD, "hudstat") if(UNCONSCIOUS, HARD_CRIT) set_hud_image_state(DIAG_STAT_HUD, "hudoffline") else set_hud_image_state(DIAG_STAT_HUD, "huddead2") //Borgie battery tracking! /mob/living/silicon/robot/proc/diag_hud_set_borgcell() if(QDELETED(cell) || (cell.maxcharge == 0)) set_hud_image_state(DIAG_BATT_HUD, "hudnobatt") else var/chargelvl = (cell.charge/cell.maxcharge) set_hud_image_state(DIAG_BATT_HUD, "hudbatt[RoundDiagBar(chargelvl)]") //borg-AI shell tracking /mob/living/silicon/robot/proc/diag_hud_set_aishell() //Shows if AI is controlling a cyborg via a BORIS module if(!shell) //Not an AI shell set_hud_image_inactive(DIAG_TRACK_HUD) return if(deployed) //AI shell in use by an AI set_hud_image_state(DIAG_TRACK_HUD, "hudtrackingai") else //Empty AI shell set_hud_image_state(DIAG_TRACK_HUD, "hudtracking") set_hud_image_active(DIAG_TRACK_HUD) //AI side tracking of AI shell control /mob/living/silicon/ai/proc/diag_hud_set_deployed() //Shows if AI is currently shunted into a BORIS borg if(!deployed_shell) set_hud_image_inactive(DIAG_TRACK_HUD) return //AI is currently controlling a shell set_hud_image_state(DIAG_TRACK_HUD, "hudtrackingai") set_hud_image_active(DIAG_TRACK_HUD) /*~~~~~~~~~~~~~~~~~~~~ BIG STOMPY MECHS ~~~~~~~~~~~~~~~~~~~~~*/ /obj/vehicle/sealed/mecha/proc/diag_hud_set_mechhealth() set_hud_image_state(DIAG_MECH_HUD, "huddiag[RoundDiagBar(atom_integrity/max_integrity)]") /obj/vehicle/sealed/mecha/proc/diag_hud_set_mechcell() if(QDELETED(cell) || (cell.maxcharge == 0)) set_hud_image_state(DIAG_BATT_HUD, "hudnobatt") else var/chargelvl = cell.charge/cell.maxcharge set_hud_image_state(DIAG_BATT_HUD, "hudbatt[RoundDiagBar(chargelvl)]") /obj/vehicle/sealed/mecha/proc/diag_hud_set_mechstat() if(!internal_damage) set_hud_image_inactive(DIAG_STAT_HUD) return set_hud_image_state(DIAG_STAT_HUD, "hudwarn") set_hud_image_active(DIAG_STAT_HUD) ///Shows tracking beacons on the mech /obj/vehicle/sealed/mecha/proc/diag_hud_set_mechtracking() var/new_icon_state //This var exists so that the holder's icon state is set only once in the event of multiple mech beacons. for(var/obj/item/mecha_parts/mecha_tracking/tracker in trackers) if(tracker.ai_beacon) //Beacon with AI uplink new_icon_state = "hudtrackingai" break //Immediately terminate upon finding an AI beacon to ensure it is always shown over the normal one, as mechs can have several trackers. else new_icon_state = "hudtracking" set_hud_image_state(DIAG_TRACK_HUD, new_icon_state) ///Shows inbuilt camera on the mech; if the camera's view range was affected by an EMP, shows a red blip while it's affected /obj/vehicle/sealed/mecha/proc/diag_hud_set_camera() if(!chassis_camera) set_hud_image_inactive(DIAG_CAMERA_HUD) return set_hud_image_active(DIAG_CAMERA_HUD) if(chassis_camera?.is_emp_scrambled) set_hud_image_state(DIAG_CAMERA_HUD, "hudcamera_empd") else set_hud_image_state(DIAG_CAMERA_HUD, "hudcamera") /*~~~~~~~~~ Bots! ~~~~~~~~~~*/ /mob/living/simple_animal/bot/proc/diag_hud_set_bothealth() set_hud_image_state(DIAG_HUD, "huddiag[RoundDiagBar(health/maxHealth)]") /mob/living/simple_animal/bot/proc/diag_hud_set_botstat() //On (With wireless on or off), Off, EMP'ed if(bot_mode_flags & BOT_MODE_ON) set_hud_image_state(DIAG_STAT_HUD, "hudstat") else if(stat) //Generally EMP causes this set_hud_image_state(DIAG_STAT_HUD, "hudoffline") else //Bot is off set_hud_image_state(DIAG_STAT_HUD, "huddead2") /mob/living/simple_animal/bot/proc/diag_hud_set_botmode() //Shows a bot's current operation if(client) //If the bot is player controlled, it will not be following mode logic! set_hud_image_state(DIAG_BOT_HUD, "hudsentient") return switch(mode) if(BOT_SUMMON, BOT_RESPONDING) //Responding to PDA or AI summons set_hud_image_state(DIAG_BOT_HUD, "hudcalled") if(BOT_CLEANING, BOT_HEALING) //Cleanbot cleaning, repairbot fixing, or Medibot Healing set_hud_image_state(DIAG_BOT_HUD, "hudworking") if(BOT_PATROL, BOT_START_PATROL) //Patrol mode set_hud_image_state(DIAG_BOT_HUD, "hudpatrol") if(BOT_PREP_ARREST, BOT_ARREST, BOT_HUNT) //STOP RIGHT THERE, CRIMINAL SCUM! set_hud_image_state(DIAG_BOT_HUD, "hudalert") if(BOT_MOVING, BOT_DELIVER, BOT_GO_HOME, BOT_NAV) //Moving to target for normal bots, moving to deliver or go home for MULES. set_hud_image_state(DIAG_BOT_HUD, "hudmove") else set_hud_image_state(DIAG_BOT_HUD, "") /mob/living/simple_animal/bot/mulebot/proc/diag_hud_set_mulebotcell() if(QDELETED(cell) || (cell.maxcharge == 0)) set_hud_image_state(DIAG_BATT_HUD, "hudnobatt") else var/chargelvl = (cell.charge/cell.maxcharge) set_hud_image_state(DIAG_BATT_HUD, "hudbatt[RoundDiagBar(chargelvl)]") /*~~~~~~~~~~~~ Airlocks! ~~~~~~~~~~~~~*/ /obj/machinery/door/airlock/proc/diag_hud_set_electrified() if(secondsElectrified == MACHINE_NOT_ELECTRIFIED) set_hud_image_inactive(DIAG_AIRLOCK_HUD) return var/image/holder = hud_list[DIAG_AIRLOCK_HUD] holder.icon_state = "electrified" set_hud_image_active(DIAG_AIRLOCK_HUD) /// Applies hacked overlay for malf AIs /obj/machinery/power/apc/proc/set_hacked_hud() var/image/holder = hud_list[MALF_APC_HUD] holder.loc = get_turf(src) SET_PLANE(holder,ABOVE_LIGHTING_PLANE,src) set_hud_image_active(MALF_APC_HUD) /*~~~~~~~~~~~~ BLOOD FOR THE BLOOD GOD!!! ~~~~~~~~~~~~~*/ /mob/living/proc/blood_hud_set_status() if (CAN_HAVE_BLOOD(src)) set_hud_image_state(BLOOD_HUD, round_blood_for_hud(src)) #define CACHED_WIDTH_INDEX "width" #define CACHED_HEIGHT_INDEX "height" /atom/proc/get_cached_width() if (isnull(icon)) return 0 var/list/dimensions = get_icon_dimensions(icon) return dimensions[CACHED_WIDTH_INDEX] /atom/proc/get_cached_height() if (isnull(icon)) return 0 var/list/dimensions = get_icon_dimensions(icon) return dimensions[CACHED_HEIGHT_INDEX] #undef CACHED_WIDTH_INDEX #undef CACHED_HEIGHT_INDEX /atom/proc/get_visual_width() var/width = get_cached_width() var/height = get_cached_height() var/scale_list = list( width * transform.a + height * transform.b + transform.c, width * transform.a + transform.c, height * transform.b + transform.c, transform.c ) return max(scale_list) - min(scale_list) /atom/proc/get_visual_height() var/width = get_cached_width() var/height = get_cached_height() var/scale_list = list( width * transform.d + height * transform.e + transform.f, width * transform.d + transform.f, height * transform.e + transform.f, transform.f ) return max(scale_list) - min(scale_list) /atom/proc/adjust_hud_position(image/holder, animate_time = null) if (animate_time) animate(holder, pixel_w = -(get_cached_width() - ICON_SIZE_X) / 2, pixel_z = get_cached_height() - ICON_SIZE_Y, time = animate_time) return holder.pixel_w = -(get_cached_width() - ICON_SIZE_X) / 2 holder.pixel_z = get_cached_height() - ICON_SIZE_Y /atom/proc/set_hud_image_state(hud_type, hud_state, x_offset = 0, y_offset = 0) if (!hud_list) // Still initializing return var/image/holder = hud_list[hud_type] if (!holder) return if (!istype(holder)) // Can contain lists for HUD_LIST_LIST hinted HUDs, if someone fucks up and passes this here we wanna know about it CRASH("[src] ([type]) had a HUD_LIST_LIST hud_type [hud_type] passed into set_hud_image_state!") holder.icon_state = hud_state adjust_hud_position(holder) if (x_offset || y_offset) holder.pixel_w += x_offset holder.pixel_z += y_offset