// Note: BYOND is object oriented. There is no reason for this to be copy/pasted blood code. /obj/effect/decal/cleanable/blood/xeno name = "pool of acid" // This is fetched in /datum/blood_type/xeno/set_up_blood() for all blood decals with default desc desc = "It's green and acidic. It looks like... blood?" color = /datum/blood_type/xeno::color // For mapper sanity /obj/effect/decal/cleanable/blood/xeno/get_default_blood_type() return get_blood_type(BLOOD_TYPE_XENO) /obj/effect/decal/cleanable/blood/splatter/xeno name = "pool of acid" color = /datum/blood_type/xeno::color // For mapper sanity /obj/effect/decal/cleanable/blood/splatter/xeno/get_default_blood_type() return get_blood_type(BLOOD_TYPE_XENO) /obj/effect/decal/cleanable/blood/gibs/xeno name = "xeno gibs" desc = "Gnarly..." icon_state = "xgib1" random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6") color = /datum/blood_type/xeno::color // For mapper sanity /obj/effect/decal/cleanable/blood/gibs/xeno/get_default_blood_type() return get_blood_type(BLOOD_TYPE_XENO) /obj/effect/decal/cleanable/blood/gibs/xeno/up icon_state = "xgibup1" random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibup1","xgibup1","xgibup1") /obj/effect/decal/cleanable/blood/gibs/xeno/down icon_state = "xgibdown1" random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibdown1","xgibdown1","xgibdown1") /obj/effect/decal/cleanable/blood/gibs/xeno/body icon_state = "xgibtorso" random_icon_states = list("xgibhead", "xgibtorso") /obj/effect/decal/cleanable/blood/gibs/xeno/torso icon_state = "xgibtorso" random_icon_states = list("xgibtorso") /obj/effect/decal/cleanable/blood/gibs/xeno/limb icon_state = "xgibleg" random_icon_states = list("xgibleg", "xgibarm") /obj/effect/decal/cleanable/blood/gibs/xeno/core icon_state = "xgibmid1" random_icon_states = list("xgibmid1", "xgibmid2", "xgibmid3") /obj/effect/decal/cleanable/blood/gibs/xeno/larva icon_state = "xgiblarva1" random_icon_states = list("xgiblarva1", "xgiblarva2") /obj/effect/decal/cleanable/blood/gibs/xeno/larva/body icon_state = "xgiblarvatorso" random_icon_states = list("xgiblarvahead", "xgiblarvatorso") /obj/effect/decal/cleanable/blood/tracks/xeno color = /datum/blood_type/xeno::color // For mapper sanity /obj/effect/decal/cleanable/blood/tracks/xeno/get_default_blood_type() return get_blood_type(BLOOD_TYPE_XENO)