/obj/effect/spawner/random/clothing name = "clothing loot spawner" desc = "Time to look pretty." icon_state = "hat" /obj/effect/spawner/random/clothing/costume name = "random costume spawner" icon_state = "costume" loot_subtype_path = /obj/effect/spawner/costume loot = list() /obj/effect/spawner/random/clothing/beret_or_rabbitears name = "beret or rabbit ears spawner" loot = list( /obj/item/clothing/head/beret, /obj/item/clothing/head/costume/rabbitears, ) /obj/effect/spawner/random/clothing/bowler_or_that name = "bowler or top hat spawner" loot = list( /obj/item/clothing/head/hats/bowler, /obj/item/clothing/head/hats/tophat, ) /obj/effect/spawner/random/clothing/kittyears_or_rabbitears name = "kitty ears or rabbit ears spawner" loot = list( /obj/item/clothing/head/costume/kitty, /obj/item/clothing/head/costume/rabbitears, ) /obj/effect/spawner/random/clothing/pirate_or_bandana name = "pirate hat or bandana spawner" loot = list( /obj/item/clothing/head/costume/pirate, /obj/item/clothing/head/costume/pirate/bandana, ) /obj/effect/spawner/random/clothing/twentyfive_percent_cyborg_mask name = "25% cyborg mask spawner" spawn_loot_chance = 25 loot = list(/obj/item/clothing/mask/gas/cyborg) /obj/effect/spawner/random/clothing/mafia_outfit name = "mafia outfit spawner" icon_state = "costume" loot = list( /obj/effect/spawner/costume/mafia = 20, /obj/effect/spawner/costume/mafia/white = 5, /obj/effect/spawner/costume/mafia/beige = 5, /obj/effect/spawner/costume/mafia/checkered = 2, ) /obj/effect/spawner/random/clothing/syndie name = "syndie outfit spawner" icon_state = "syndicate" loot = list( /obj/item/clothing/under/syndicate, /obj/item/clothing/under/syndicate/skirt, /obj/item/clothing/under/syndicate/bloodred, /obj/item/clothing/under/syndicate/tacticool, /obj/item/clothing/under/syndicate/tacticool/skirt, /obj/item/clothing/under/syndicate/sniper, /obj/item/clothing/under/syndicate/camo, /obj/item/clothing/under/syndicate/soviet, /obj/item/clothing/under/syndicate/combat, /obj/item/clothing/under/syndicate/rus_army, /obj/item/clothing/under/syndicate/bloodred/sleepytime, ) /obj/effect/spawner/random/clothing/gloves name = "random gloves" desc = "These gloves are supposed to be a random color..." icon_state = "gloves" loot = list( /obj/item/clothing/gloves/color/orange, /obj/item/clothing/gloves/color/red, /obj/item/clothing/gloves/color/blue, /obj/item/clothing/gloves/color/purple, /obj/item/clothing/gloves/color/green, /obj/item/clothing/gloves/color/grey, /obj/item/clothing/gloves/color/light_brown, /obj/item/clothing/gloves/color/brown, /obj/item/clothing/gloves/color/white, /obj/item/clothing/gloves/color/rainbow, ) /obj/effect/spawner/random/clothing/lizardboots name = "random lizard boot quality" desc = "Which ever gets picked, the lizard race loses" icon_state = "lizard_boots" loot = list( /obj/item/clothing/shoes/cowboy/lizard = 7, /obj/item/clothing/shoes/cowboy/lizard/masterwork = 1 ) /obj/effect/spawner/random/clothing/wardrobe_closet name = "wardrobe closet spawner" icon_state = "locker_clothing" loot = list( /obj/structure/closet/gmcloset, /obj/structure/closet/chefcloset, /obj/structure/closet/jcloset, /obj/structure/closet/lawcloset, /obj/structure/closet/wardrobe/chaplain_black, /obj/structure/closet/wardrobe/red, /obj/structure/closet/wardrobe/cargotech, /obj/structure/closet/wardrobe/atmospherics_yellow, /obj/structure/closet/wardrobe/engineering_yellow, /obj/structure/closet/wardrobe/white/medical, /obj/structure/closet/wardrobe/robotics_black, /obj/structure/closet/wardrobe/chemistry_white, /obj/structure/closet/wardrobe/genetics_white, /obj/structure/closet/wardrobe/virology_white, /obj/structure/closet/wardrobe/science_white, /obj/structure/closet/wardrobe/botanist, /obj/structure/closet/wardrobe/curator, /obj/structure/closet/wardrobe/pjs, ) /obj/effect/spawner/random/clothing/wardrobe_closet_colored name = "colored uniform closet spawner" icon_state = "locker_clothing" loot = list( /obj/structure/closet/wardrobe/mixed, /obj/structure/closet/wardrobe, /obj/structure/closet/wardrobe/pink, /obj/structure/closet/wardrobe/black, /obj/structure/closet/wardrobe/green, /obj/structure/closet/wardrobe/orange, /obj/structure/closet/wardrobe/yellow, /obj/structure/closet/wardrobe/white, /obj/structure/closet/wardrobe/grey, ) /obj/effect/spawner/random/clothing/backpack name = "backpack spawner" icon_state = "backpack" loot = list( /obj/item/storage/backpack, /obj/item/storage/backpack/clown, /obj/item/storage/backpack/explorer, /obj/item/storage/backpack/mime, /obj/item/storage/backpack/medic, /obj/item/storage/backpack/security, /obj/item/storage/backpack/industrial, /obj/item/storage/backpack/botany, /obj/item/storage/backpack/chemistry, /obj/item/storage/backpack/genetics, /obj/item/storage/backpack/science, /obj/item/storage/backpack/virology, /obj/item/storage/backpack/satchel, /obj/item/storage/backpack/satchel/leather, /obj/item/storage/backpack/satchel/eng, /obj/item/storage/backpack/satchel/med, /obj/item/storage/backpack/satchel/vir, /obj/item/storage/backpack/satchel/chem, /obj/item/storage/backpack/satchel/gen, /obj/item/storage/backpack/satchel/science, /obj/item/storage/backpack/satchel/hyd, /obj/item/storage/backpack/satchel/sec, /obj/item/storage/backpack/satchel/explorer, /obj/item/storage/backpack/duffelbag, /obj/item/storage/backpack/duffelbag/med, /obj/item/storage/backpack/duffelbag/explorer, /obj/item/storage/backpack/duffelbag/hydroponics, /obj/item/storage/backpack/duffelbag/chemistry, /obj/item/storage/backpack/duffelbag/genetics, /obj/item/storage/backpack/duffelbag/science, /obj/item/storage/backpack/duffelbag/virology, /obj/item/storage/backpack/duffelbag/sec, /obj/item/storage/backpack/duffelbag/engineering, /obj/item/storage/backpack/duffelbag/clown, /obj/item/storage/backpack/messenger, /obj/item/storage/backpack/messenger/eng, /obj/item/storage/backpack/messenger/med, /obj/item/storage/backpack/messenger/vir, /obj/item/storage/backpack/messenger/chem, /obj/item/storage/backpack/messenger/gen, /obj/item/storage/backpack/messenger/science, /obj/item/storage/backpack/messenger/hyd, /obj/item/storage/backpack/messenger/sec, /obj/item/storage/backpack/messenger/explorer, ) /obj/effect/spawner/random/clothing/funny_hats name = "random hat spawner" icon_state = "hat" desc = "This is the update that ruined Spacestation 13 forever. I can't believe what the TG Coders have done. \ They've added fucking HATS! HATS!!! In MY competitive-roleplay-action-click-shooter-stabber-against-two-sides-to-detonate-the-payload game? \ This isn't what I signed up for and why I supported this game! My game is chugging with every update to this stupid project and \ I can't fucking stand it anymore. And instead of fixing the bugs or getting rid of the exploits, they just keep adding more \ fucking hats so that the dumbasses that keep feeding into the coders bullshit will eat it up and ignore the glaring problems with it. \ They've stopped caring. We've not had a REAL update in almost 5 years of development! Just removals! It's been all downhill since cloning and stuns were removed. \ And frankly, I don't know what to do. There isn't any other competitive-roleplay-action-click-shooter-stabber-against-two-sides-to-detonate-the-payload game \ out there that isn't trying to get my donator money just so I can have a single sprite added to the game and autoequipped to my character. \ Next thing you know, the coders are going to have us PAY for these goddamn pixels on our character! Imagine having to pay for extra pixels! \ I'm fucking DONE WITH THIS GAME! I'M THROUGH WITH THIS SHIT! FUCK THE CODERS! I JUST WANT TO PLAY MY COMPETITIVE-ROLEPLAY-ACTION-\ CLICK-SHOOTER-STABBER-AGAINST-TWO-SIDES-TO-DETONATE-THE-PAYLOAD GAME THAT ISN'T DRAGGED DOWN BY HORRIBLE ADMINS THAT BAN ME WHEN I SAY \ CERTAIN WORDS THAT I AM ENTITLED TO SAY ON THE INTERNET! I'M THROUGH WITH THIS! I'M GOING TO GO PLAY A PURE, GENUINE GAME. WITH NO FUCKING HATS!" loot = list( /obj/item/clothing/head/costume/powdered_wig, /obj/item/clothing/head/costume/cueball, /obj/item/clothing/head/costume/snowman, /obj/item/clothing/head/costume/witchwig, /obj/item/clothing/head/costume/maid_headband, /obj/item/clothing/head/costume/chicken, /obj/item/clothing/head/costume/griffin, /obj/item/clothing/head/costume/xenos, /obj/item/clothing/head/costume/lobsterhat, /obj/item/clothing/head/costume/cardborg, /obj/item/clothing/head/costume/football_helmet, /obj/item/clothing/head/costume/tv_head, /obj/item/clothing/head/costume/tmc, /obj/item/clothing/head/costume/deckers, /obj/item/clothing/head/costume/yuri, /obj/item/clothing/head/costume/allies, /obj/item/clothing/head/beret/frenchberet, /obj/item/clothing/head/costume/crown, /obj/item/clothing/head/fedora, /obj/item/clothing/head/beanie/red, /obj/item/clothing/head/beanie/darkblue, /obj/item/clothing/head/rasta, /obj/item/clothing/head/costume/constable, /obj/item/clothing/head/bio_hood/plague, /obj/item/clothing/head/costume/nursehat, /obj/item/clothing/head/hats/bowler, /obj/item/clothing/head/costume/bearpelt, /obj/item/clothing/head/flatcap, /obj/item/clothing/head/cowboy, /obj/item/clothing/head/costume/rice_hat, /obj/item/clothing/head/costume/pharaoh, /obj/item/clothing/head/costume/delinquent, /obj/item/clothing/head/costume/jackbros, /obj/item/clothing/head/costume/ushanka, /obj/item/clothing/head/costume/nightcap/blue, /obj/item/clothing/head/costume/nightcap/red, /obj/item/clothing/head/mothcap, /obj/item/clothing/head/cone, /obj/item/clothing/head/collectable/petehat, /obj/item/clothing/head/collectable/wizard, /obj/item/clothing/head/wizard/marisa/fake, )