/obj/effect/projectile/tracer name = "beam" icon = 'icons/obj/weapons/guns/projectiles_tracer.dmi' /obj/effect/projectile/tracer/laser name = "laser" icon_state = "beam" /obj/effect/projectile/tracer/laser/blue icon_state = "beam_blue" /obj/effect/projectile/tracer/disabler name = "disabler" icon_state = "beam_omni" /obj/effect/projectile/tracer/xray name = "\improper X-ray laser" icon_state = "xray" /obj/effect/projectile/tracer/pulse name = "pulse laser" icon_state = "u_laser" /obj/effect/projectile/tracer/plasma_cutter name = "plasma blast" icon_state = "plasmacutter" /obj/effect/projectile/tracer/stun name = "stun beam" icon_state = "stun" /obj/effect/projectile/tracer/heavy_laser name = "heavy laser" icon_state = "beam_heavy" /obj/effect/projectile/tracer/solar name = "solar beam" icon_state = "solar" /obj/effect/projectile/tracer/solar/thin icon_state = "solar_thin" /obj/effect/projectile/tracer/solar/thinnest icon_state = "solar_thinnest" //BEAM RIFLE /obj/effect/projectile/tracer/tracer/beam_rifle icon_state = "tracer_beam" /obj/effect/projectile/tracer/tracer/aiming icon_state = "pixelbeam_greyscale" plane = ABOVE_LIGHTING_PLANE /obj/effect/projectile/tracer/wormhole icon_state = "wormhole_g" /obj/effect/projectile/tracer/laser/emitter name = "emitter beam" icon_state = "emitter" /obj/effect/projectile/tracer/laser/emitter/bluelens name = "electrodisruptive emitter beam" icon_state = "u_laser" /obj/effect/projectile/tracer/laser/emitter/redlens name = "hyperenergetic emitter beam" icon_state = "beam_heavy" /obj/effect/projectile/tracer/laser/emitter/bioregen name = "bioregenerative emitter beam" icon_state = "solar" /obj/effect/projectile/tracer/laser/emitter/psy name = "psychosiphoning emitter beam" icon_state = "tracer_greyscale" color = COLOR_PINK /obj/effect/projectile/tracer/laser/emitter/magnetic name = "magnetogenerative emitter beam" icon_state = "tracer_greyscale" color = COLOR_SILVER /obj/effect/projectile/tracer/laser/emitter/quake name = "seismodisintegrating emitter beam" icon_state = "tracer_greyscale" color = COLOR_BROWNER_BROWN /obj/effect/projectile/tracer/laser/emitter/blast name = "hyperconcussive emitter beam" icon_state = "tracer_greyscale" color = COLOR_ORANGE /obj/effect/projectile/tracer/sniper icon_state = "sniper"