/* Clown Items
* Contains:
* Soap
* Bike Horns
* Air Horns
* Canned Laughter
* Balloon Mallet
*/
/*
* Soap
*/
/obj/item/soap
name = "soap"
desc = "A cheap bar of soap. Doesn't smell."
gender = PLURAL
icon = 'icons/obj/watercloset.dmi'
icon_state = "soap"
inhand_icon_state = "soap"
worn_icon_state = "soap"
lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi'
w_class = WEIGHT_CLASS_TINY
item_flags = NOBLUDGEON
throwforce = 0
throw_speed = 3
throw_range = 7
var/cleanspeed = 3.5 SECONDS //slower than mop
force_string = "robust... against germs"
var/uses = 100
/obj/item/soap/Initialize(mapload)
. = ..()
AddComponent(/datum/component/slippery, 80)
AddComponent(/datum/component/cleaner, cleanspeed, 0.1, pre_clean_callback=CALLBACK(src, PROC_REF(should_clean)), on_cleaned_callback=CALLBACK(src, PROC_REF(decreaseUses))) //less scaling for soapies
/obj/item/soap/grind_results()
return list(/datum/reagent/lye = 10)
/obj/item/soap/examine(mob/user)
. = ..()
var/max_uses = initial(uses)
var/msg = "It looks like it just came out of the package."
if(uses != max_uses)
var/percentage_left = uses / max_uses
switch(percentage_left)
if(0 to 0.15)
msg = "There's just a tiny bit left of what it used to be, you're not sure it'll last much longer."
if(0.15 to 0.30)
msg = "It's dissolved quite a bit, but there's still some life to it."
if(0.30 to 0.50)
msg = "It's past its prime, but it's definitely still good."
if(0.50 to 0.75)
msg = "It's started to get a little smaller than it used to be, but it'll definitely still last for a while."
else
msg = "It's seen some light use, but it's still pretty fresh."
. += span_notice("[msg]")
/obj/item/soap/homemade
desc = "A homemade bar of soap. Smells of... well...."
icon_state = "soapgibs"
inhand_icon_state = "soapgibs"
worn_icon_state = "soapgibs"
cleanspeed = 3 SECONDS // faster than base soap to reward chemists for going to the effort
/obj/item/soap/homemade/grind_results()
return list(/datum/reagent/consumable/liquidgibs = 9, /datum/reagent/lye = 9)
/obj/item/soap/nanotrasen
desc = "A heavy duty bar of Nanotrasen brand soap. Smells of plasma."
icon_state = "soapnt"
inhand_icon_state = "soapnt"
worn_icon_state = "soapnt"
cleanspeed = 2.8 SECONDS //janitor gets this
uses = 300
/obj/item/soap/nanotrasen/grind_results()
return list(/datum/reagent/toxin/plasma = 10, /datum/reagent/lye = 10)
/obj/item/soap/deluxe
desc = "A deluxe Waffle Corporation brand bar of soap. Smells of high-class luxury."
icon_state = "soapdeluxe"
inhand_icon_state = "soapdeluxe"
worn_icon_state = "soapdeluxe"
cleanspeed = 2 SECONDS //captain gets one of these
/obj/item/soap/deluxe/grind_results()
return list(/datum/reagent/consumable/aloejuice = 10, /datum/reagent/lye = 10)
/obj/item/soap/syndie
desc = "An untrustworthy bar of soap made of strong chemical agents that dissolve blood faster."
icon_state = "soapsyndie"
inhand_icon_state = "soapsyndie"
worn_icon_state = "soapsyndie"
cleanspeed = 0.5 SECONDS //faster than mops so it's useful for traitors who want to clean crime scenes
/obj/item/soap/syndie/grind_results()
return list(/datum/reagent/toxin/acid = 10, /datum/reagent/lye = 10)
/obj/item/soap/drone
name = "\improper integrated soap module"
inhand_icon_state = "soapnt"
worn_icon_state = "soapnt"
cleanspeed = 0.5 SECONDS //can be changed if someone isn't happy
uses = INFINITY
/obj/item/soap/omega
name = "\improper Omega soap"
desc = "The most advanced soap known to mankind. The beginning of the end for germs."
icon_state = "soapomega"
inhand_icon_state = "soapomega"
worn_icon_state = "soapomega"
cleanspeed = 0.3 SECONDS //Only the truest of mind soul and body get one of these
uses = 800 //In the Greek numeric system, Omega has a value of 800
/obj/item/soap/omega/Initialize(mapload)
. = ..()
AddComponent(/datum/component/slippery, 120) //Same slipperiness as Super Lube
/obj/item/soap/omega/grind_results()
return list(
/datum/reagent/consumable/potato_juice = 9,
/datum/reagent/consumable/ethanol/lizardwine = 9,
/datum/reagent/monkey_powder = 9,
/datum/reagent/drug/krokodil = 9,
/datum/reagent/toxin/acid/nitracid = 9,
/datum/reagent/baldium = 9,
/datum/reagent/consumable/ethanol/hooch = 9,
/datum/reagent/bluespace = 9,
/datum/reagent/drug/pumpup = 9,
/datum/reagent/consumable/space_cola = 9,
/datum/reagent/iron = 9
)
/obj/item/soap/omega/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] is using [src] to scrub themselves from the timeline! It looks like [user.p_theyre()] trying to commit suicide!"))
new /obj/structure/chrono_field(user.loc, user)
return MANUAL_SUICIDE
/obj/item/paper/fluff/stations/soap
name = "ancient janitorial poem"
desc = "An old paper that has passed many hands."
default_raw_text = "
The Legend of the Omega Soap
Essence of potato, juice, not grind.
A lizard's tail, turned into wine.
Powder of monkey, to help the workload.
Some Krokodil, because meth would explode.
Nitric acid and Baldium, for organic dissolving.
A cup full of hooch, for sins' absolving.
A dash of bluespace dust, for removal of stains.
A syringe of Pump-Up, Security's worst of pains.
A can of Space Cola, to watch the dirt fade.
Heat as hot as possible, let the soap be your blade.
With ten units of each, the soap that topples all will be made."
/obj/item/soap/suicide_act(mob/living/user)
user.say(";FFFFFFFFFFFFFFFFUUUUUUUDGE!!", forced="soap suicide")
user.visible_message(span_suicide("[user] lifts [src] to [user.p_their()] mouth and gnaws on it furiously, producing a thick froth! [user.p_They()]'ll never get that BB gun now!"))
do_foam(1, src, get_turf(user))
return TOXLOSS
/obj/item/soap/proc/should_clean(datum/cleaning_source, atom/atom_to_clean, mob/living/cleaner)
. = CLEAN_ALLOWED
if(!check_allowed_items(atom_to_clean))
. |= CLEAN_NO_XP|CLEAN_NO_WASH
/**
* Decrease the number of uses the bar of soap has.
*
* The higher the cleaning skill, the less likely the soap will lose a use.
* Arguments
* * source - the source of the cleaning
* * target - The atom that is being cleaned
* * user - The mob that is using the soap to clean.
*/
/obj/item/soap/proc/decreaseUses(datum/source, atom/target, mob/living/user, clean_succeeded)
if(!clean_succeeded)
return
var/skillcheck = 1
if(user?.mind)
skillcheck = user.mind.get_skill_modifier(/datum/skill/cleaning, SKILL_SPEED_MODIFIER)
if(prob(skillcheck*100)) //higher level = more uses assuming RNG is nice
uses--
if(uses <= 0)
noUses(user)
/obj/item/soap/proc/noUses(mob/user)
to_chat(user, span_warning("[src] crumbles into tiny bits!"))
qdel(src)
/obj/item/soap/nanotrasen/cyborg
name = "built-in soap"
/obj/item/soap/nanotrasen/cyborg/noUses(mob/user)
to_chat(user, span_warning("[src] has ran out of chemicals! Head to a recharger to refill it."))
/obj/item/soap/nanotrasen/cyborg/should_clean(datum/cleaning_source, atom/atom_to_clean, mob/living/cleaner)
if(uses <= 0)
return CLEAN_BLOCKED
return ..()
/*
* Bike Horns
*/
/obj/item/bikehorn
name = "bike horn"
desc = "A horn off of a bicycle. Rumour has it that they're made from recycled clowns."
icon = 'icons/obj/art/horn.dmi'
icon_state = "bike_horn"
inhand_icon_state = "bike_horn"
worn_icon_state = "horn"
lefthand_file = 'icons/mob/inhands/equipment/horns_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/horns_righthand.dmi'
throwforce = 0
hitsound = null //To prevent tap.ogg playing, as the item lacks of force
w_class = WEIGHT_CLASS_TINY
slot_flags = ITEM_SLOT_BACK|ITEM_SLOT_BELT
throw_speed = 3
throw_range = 7
attack_verb_continuous = list("HONKS")
attack_verb_simple = list("HONK")
///sound file given to the squeaky component we make in Initialize() so sub-types can specify their own sound
var/sound_file = 'sound/items/bikehorn.ogg'
/obj/item/bikehorn/Initialize(mapload)
. = ..()
var/list/sound_list = list()
sound_list[sound_file] = 1
AddComponent(/datum/component/squeak, sound_list, 50, falloff_exponent = 20)
/obj/item/bikehorn/attack(mob/living/carbon/M, mob/living/carbon/user)
if(user != M && ishuman(user))
var/mob/living/carbon/human/H = user
if (HAS_TRAIT(H, TRAIT_CLUMSY)) //only clowns can unlock its true powers
M.add_mood_event("honk", /datum/mood_event/honk)
return ..()
/obj/item/bikehorn/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] solemnly points [src] at [user.p_their()] temple! It looks like [user.p_theyre()] trying to commit suicide!"))
playsound(src, 'sound/items/bikehorn.ogg', 50, TRUE)
return BRUTELOSS
//air horn
/obj/item/bikehorn/airhorn
name = "air horn"
desc = "Damn son, where'd you find this?"
icon_state = "air_horn"
worn_icon_state = "horn_air"
sound_file = 'sound/items/airhorn/airhorn2.ogg'
/datum/crafting_recipe/airhorn
name = "Air Horn"
result = /obj/item/bikehorn/airhorn
reqs = list(
/obj/item/bikehorn = 1,
/obj/item/toy/crayon/spraycan = 1,
)
category = CAT_ENTERTAINMENT
//golden bikehorn
/obj/item/bikehorn/golden
name = "golden bike horn"
desc = "Golden? Clearly, it's made with bananium! Honk!"
icon_state = "gold_horn"
inhand_icon_state = "gold_horn"
worn_icon_state = "horn_gold"
COOLDOWN_DECLARE(golden_horn_cooldown)
custom_materials = list(/datum/material/bananium = SHEET_MATERIAL_AMOUNT * 5)
/obj/item/bikehorn/golden/attack()
flip_mobs()
return ..()
/obj/item/bikehorn/golden/attack_self(mob/user)
flip_mobs()
..()
/obj/item/bikehorn/golden/proc/flip_mobs(mob/living/carbon/M, mob/user)
if(!COOLDOWN_FINISHED(src, golden_horn_cooldown))
return
var/turf/T = get_turf(src)
for(M in ohearers(7, T))
if(!HAS_TRAIT(M, TRAIT_DEAF))
M.emote("flip")
COOLDOWN_START(src, golden_horn_cooldown, 1 SECONDS)
/obj/item/bikehorn/rubberducky/plasticducky
name = "plastic ducky"
desc = "It's a cheap plastic knockoff of a loveable bathtime toy."
custom_materials = list(/datum/material/plastic = HALF_SHEET_MATERIAL_AMOUNT)
/obj/item/bikehorn/rubberducky
name = "rubber ducky"
desc = "Rubber ducky you're so fine, you make bathtime lots of fuuun. Rubber ducky I'm awfully fooooond of yooooouuuu~" //thanks doohl
icon = 'icons/obj/watercloset.dmi'
icon_state = "rubberducky"
inhand_icon_state = "rubberducky"
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
worn_icon_state = "duck"
sound_file = 'sound/effects/quack.ogg'
//canned laughter
/obj/item/reagent_containers/cup/soda_cans/canned_laughter
name = "Canned Laughter"
desc = "Just looking at this makes you want to giggle."
icon_state = "laughter"
volume = 50
list_reagents = list(/datum/reagent/consumable/laughter = 50)
//balloon mallet
/obj/item/balloon_mallet
name = "balloon mallet"
desc = "It's a mallet, a weapon known for being heavy, but made from notoriously light balloons. Air inside removes any force from the swings. It'd be quite embarrassing to get hit by this."
icon = 'icons/obj/weapons/hammer.dmi'
icon_state = "balloon_mallet"
inhand_icon_state = "balloon_mallet"
icon_angle = -45
lefthand_file = 'icons/mob/inhands/weapons/hammers_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/hammers_righthand.dmi'
siemens_coefficient = 0
force = 1
throw_speed = 1
throwforce = 1
throw_range = 1
w_class = WEIGHT_CLASS_HUGE
attack_verb_continuous = list("mallets", "smoother")
attack_verb_simple = list("mallet", "smoother")
max_integrity = 20
armor_type = /datum/armor/item_banhammer
resistance_flags = FIRE_PROOF
/obj/item/balloon_mallet/examine(mob/user)
. = ..()
if(HAS_TRAIT(user,TRAIT_BALLOON_SUTRA))
. += "A sacred weapon of the higher castes from the clown planet, used to strike fear into the hearts of their foes. Wield it with care."
/obj/item/balloon_mallet/attack(mob/living/target, mob/living/user)
playsound(loc, 'sound/mobs/non-humanoids/clown/hehe.ogg', 20)
if (!isliving(target))
return
switch(target.mob_mood.sanity)
if (SANITY_INSANE to SANITY_CRAZY)
force = 8
if (SANITY_UNSTABLE to SANITY_DISTURBED)
force = 4
target.add_mood_event("humiliated", /datum/mood_event/mallet_humiliation)
if (SANITY_NEUTRAL to SANITY_GREAT)
target.add_mood_event("humiliated", /datum/mood_event/mallet_humiliation)
if(user.combat_mode)
return ..(target, user)