/obj/item/suspiciousphone name = "suspicious phone" desc = "This device raises pink levels to unknown highs." icon = 'icons/obj/antags/syndicate_tools.dmi' icon_state = "suspiciousphone" w_class = WEIGHT_CLASS_SMALL attack_verb_continuous = list("dumps") attack_verb_simple = list("dump") /// Has the phone been used already? var/dumped = FALSE /obj/item/suspiciousphone/attack_self(mob/living/user) if(!ISADVANCEDTOOLUSER(user)) to_chat(user, span_warning("This device is too advanced for you!")) return if(dumped) to_chat(user, span_warning("You already activated Protocol CRAB-17.")) return FALSE if(tgui_alert(user, "Are you sure you want to crash this market with no survivors?", "Protocol CRAB-17", list("Yes", "No")) == "Yes") if(dumped || QDELETED(src)) //Prevents fuckers from cheesing alert return FALSE var/turf/targetturf = get_safe_random_station_turf_equal_weight() if (!targetturf) return FALSE var/list/accounts_to_rob = assoc_to_values(SSeconomy.bank_accounts_by_id) var/mob/living/L if(isliving(user)) L = user accounts_to_rob -= L.get_bank_account() var/obj/effect/dumpeet_target/dump_machine = new /obj/effect/dumpeet_target(targetturf, L) for(var/datum/bank_account/B as anything in accounts_to_rob) B.dumpeet(dump_machine.dump) to_chat(user, span_notice("You have activated Protocol CRAB-17.")) user.log_message("activated Protocol CRAB-17.", LOG_GAME) dumped = TRUE /obj/structure/checkoutmachine name = "\improper Nanotrasen Space-Coin Market" desc = "This is good for spacecoin because" icon = 'icons/obj/machines/money_machine.dmi' icon_state = "bogdanoff" layer = ABOVE_ALL_MOB_LAYER plane = ABOVE_GAME_PLANE resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF density = TRUE pixel_z = -8 max_integrity = 5000 /// List of bank accounts to take money from, determines in start_dumping() var/list/accounts_to_rob /// The original user of the suspicious phone var/mob/living/bogdanoff /// Are we able to start moving? var/canwalk = FALSE /// Our own internal bank account, serves as a fallback to transfer money to if Bogdanoff doesn't have one var/datum/bank_account/internal_account /obj/structure/checkoutmachine/examine(mob/living/user) . = ..() . += span_info("It has a flashing ID card reader for convenient cashing out.") /** * Check whether any accounts in the accounts_to_rob list are still being drained. * Returns TRUE if no accounts are being drained, FALSE otherwise */ /obj/structure/checkoutmachine/proc/check_if_finished() for(var/datum/bank_account/B as anything in accounts_to_rob) if(LAZYFIND(B.being_dumped, src)) return FALSE return TRUE /obj/structure/checkoutmachine/attackby(obj/item/attacking_item, mob/user, list/modifiers, list/attack_modifiers) if(!canwalk) balloon_alert(user, "not ready to accept transactions!") return if(check_if_finished()) qdel(src) return var/obj/item/card/id/card = attacking_item.GetID() if(!card) balloon_alert(user, "your [attacking_item.name] gets repelled by the id card reader") var/throwtarget = get_step(user, get_dir(src, user)) user.safe_throw_at(throwtarget, 1, 1, force = MOVE_FORCE_EXTREMELY_STRONG) playsound(get_turf(src),'sound/effects/magic/repulse.ogg', 100, TRUE) return if(!card.registered_account) balloon_alert(user, "card has no registered account!") return if(!LAZYFIND(card.registered_account.being_dumped, src)) balloon_alert(user, "funds are already safe!") return to_chat(user, span_warning("You quickly cash out your funds to a more secure banking location. Funds are safu.")) // This is a reference and not a typo accounts_to_rob -= card.registered_account card.registered_account.stop_dump(src) if(check_if_finished()) qdel(src) return /obj/structure/checkoutmachine/Initialize(mapload, mob/living/user) . = ..() if(QDELETED(src)) return bogdanoff = user internal_account = new /datum/bank_account/remote("CRAB-17", 0, player_account = FALSE) /obj/structure/checkoutmachine/proc/setup_siphoning() add_overlay("flaps") add_overlay("hatch") add_overlay("legs_retracted") addtimer(CALLBACK(src, PROC_REF(startUp)), 5 SECONDS) QDEL_IN(src, 8 MINUTES) //Self-destruct after 8 min ADD_TRAIT(SSeconomy, TRAIT_MARKET_CRASHING, REF(src)) /** * Starts the dumping process and plays a start-up animation before the checkout starts walking. */ /obj/structure/checkoutmachine/proc/startUp() //very VERY snowflake code that adds a neat animation when the pod lands. start_dumping() //The machine doesnt move during this time, giving people close by a small window to grab their funds before it starts running around sleep(1 SECONDS) if(QDELETED(src)) return playsound(src, 'sound/machines/click.ogg', 15, TRUE, -3) cut_overlay("flaps") sleep(1 SECONDS) if(QDELETED(src)) return playsound(src, 'sound/machines/click.ogg', 15, TRUE, -3) cut_overlay("hatch") sleep(3 SECONDS) if(QDELETED(src)) return playsound(src,'sound/machines/beep/twobeep.ogg',50,FALSE) var/mutable_appearance/hologram = mutable_appearance(icon, "hologram") hologram.pixel_z = 16 add_overlay(hologram) var/mutable_appearance/holosign = mutable_appearance(icon, "holosign") holosign.pixel_z = 16 add_overlay(holosign) add_overlay("legs_extending") cut_overlay("legs_retracted") pixel_z += 4 sleep(0.5 SECONDS) if(QDELETED(src)) return add_overlay("legs_extended") cut_overlay("legs_extending") pixel_z += 4 sleep(2 SECONDS) if(QDELETED(src)) return add_overlay("screen_lines") sleep(0.5 SECONDS) if(QDELETED(src)) return cut_overlay("screen_lines") sleep(0.5 SECONDS) if(QDELETED(src)) return add_overlay("screen_lines") add_overlay("screen") sleep(0.5 SECONDS) if(QDELETED(src)) return playsound(src,'sound/machines/beep/triple_beep.ogg',50,FALSE) add_overlay("text") sleep(1 SECONDS) if(QDELETED(src)) return add_overlay("legs") cut_overlay("legs_extended") cut_overlay("screen") add_overlay("screen") cut_overlay("screen_lines") add_overlay("screen_lines") cut_overlay("text") add_overlay("text") START_PROCESSING(SSfastprocess, src) canwalk = TRUE /obj/structure/checkoutmachine/Destroy() stop_dumping() STOP_PROCESSING(SSfastprocess, src) priority_announce("The credit deposit machine at [get_area(src)] has been destroyed. Station funds have stopped draining!", sender_override = "CRAB-17 Protocol") if(internal_account.account_balance) expel_cash() QDEL_NULL(internal_account) explosion(src, light_impact_range = 1, flame_range = 2) REMOVE_TRAIT(SSeconomy, TRAIT_MARKET_CRASHING, REF(src)) return ..() /** * Grabs the accounts to be robbed and puts them in accounts_to_rob, tells the accounts they're being drained and calls dump() to start draining. */ /obj/structure/checkoutmachine/proc/start_dumping() accounts_to_rob = assoc_to_values(SSeconomy.bank_accounts_by_id) accounts_to_rob -= bogdanoff?.get_bank_account() dump() /** * For each account being drained, pulls a random percentage of cash out the account and sends it to Bogdanoff's account. * If Bogdanoff did not have a bank account, stores the funds in the checkout's internal_account. * Sets a timer to call itself again after an interval. */ /obj/structure/checkoutmachine/proc/dump() var/percentage_lost = (rand(5, 15) / 100) for(var/datum/bank_account/B as anything in accounts_to_rob) if(!(B?.being_dumped)) accounts_to_rob -= B continue var/amount = round(B.account_balance * percentage_lost) // We don't want fractions of a credit stolen. That's just agony for everyone. var/datum/bank_account/account = bogdanoff?.get_bank_account() || internal_account account.transfer_money(B, amount, "?VIVA¿: !LA CRABBE¡") B.money_crabbed += amount B.bank_card_talk("You have lost [percentage_lost * 100]% of your funds! A spacecoin credit deposit machine is located at: [get_area(src)].") addtimer(CALLBACK(src, PROC_REF(dump)), 15 SECONDS) //Drain every 15 seconds /obj/structure/checkoutmachine/process() var/anydir = pick(GLOB.cardinals) if(Process_Spacemove(anydir)) Move(get_step(src, anydir), anydir) /** * Goes through accounts_to_rob and tells every account that the drain has stopped. */ /obj/structure/checkoutmachine/proc/stop_dumping() for(var/datum/bank_account/B as anything in accounts_to_rob) B.stop_dump(src) /** * Splits the balance of the internal_account into several smaller piles of cash and scatters them around the area. */ /obj/structure/checkoutmachine/proc/expel_cash() var/funds_remaining = internal_account.account_balance var/safety = funds_remaining + 1 // In the absolute worst case scenario the loop will complete in funds_remaining steps, if this is counter reaches 0 something went terribly wrong and we need to leave while(floor(funds_remaining)) var/amount_to_remove = min(funds_remaining, rand(1, round(internal_account.account_balance)/8)) var/obj/item/holochip/holochip = new (get_turf(src), amount_to_remove) funds_remaining -= amount_to_remove holochip.throw_at(pick(oview(7,get_turf(src))),10,1) safety -= 1 if(safety <= 0) CRASH("/obj/structure/checkoutmachine/proc/expel_cash() did not complete in the theoretical maximum number of steps. Starting value: [internal_account.account_balance]. Value at crash: [funds_remaining].") /obj/effect/dumpeet_fall //Falling pod name = "" icon = 'icons/obj/machines/money_machine_64.dmi' pixel_z = 300 desc = "Get out of the way!" layer = FLY_LAYER//that wasn't flying, that was falling with style! plane = ABOVE_GAME_PLANE icon_state = "missile_blur" /obj/effect/dumpeet_target name = "Landing Zone Indicator" desc = "A holographic projection designating the landing zone of something. It's probably best to stand back." icon = 'icons/mob/telegraphing/telegraph_holographic.dmi' icon_state = "target_circle" layer = PROJECTILE_HIT_THRESHHOLD_LAYER light_range = 2 var/obj/effect/dumpeet_fall/DF var/obj/structure/checkoutmachine/dump var/mob/living/bogdanoff /obj/effect/dumpeet_target/Initialize(mapload, user) . = ..() bogdanoff = user dump = new /obj/structure/checkoutmachine(null, bogdanoff) addtimer(CALLBACK(src, PROC_REF(startLaunch)), 10 SECONDS) sound_to_playing_players('sound/items/dump_it.ogg', 20) deadchat_broadcast("Protocol CRAB-17 has been activated. A space-coin market has been launched at the station!", turf_target = get_turf(src), message_type=DEADCHAT_ANNOUNCEMENT) /** * Sets up the falling animation for the checkout machine. */ /obj/effect/dumpeet_target/proc/startLaunch() DF = new /obj/effect/dumpeet_fall(drop_location()) dump.setup_siphoning() priority_announce("The spacecoin bubble has popped! Get to the credit deposit machine at [get_area(src)] and cash out before you lose all of your funds!", sender_override = "CRAB-17 Protocol") animate(DF, pixel_z = -8, time = 5, , easing = LINEAR_EASING) playsound(src, 'sound/items/weapons/mortar_whistle.ogg', 70, TRUE, 6) addtimer(CALLBACK(src, PROC_REF(end_launch)), 5, TIMER_CLIENT_TIME) //Go onto the last step after a very short falling animation /** * Cleans up after the falling animation. */ /obj/effect/dumpeet_target/proc/end_launch() QDEL_NULL(DF) //Delete the falling machine effect, because at this point its animation is over. We dont use temp_visual because we want to manually delete it as soon as the pod appears playsound(src, SFX_EXPLOSION, 80, TRUE) dump.forceMove(get_turf(src)) qdel(src) //The target's purpose is complete. It can rest easy now