/obj/item/airlock_painter name = "airlock painter" desc = "An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob." desc_controls = "Alt-Click to remove the ink cartridge." icon = 'icons/obj/devices/tool.dmi' icon_state = "paint_sprayer" inhand_icon_state = "paint_sprayer" worn_icon_state = "painter" w_class = WEIGHT_CLASS_SMALL custom_materials = list(/datum/material/iron= SMALL_MATERIAL_AMOUNT * 0.5, /datum/material/glass= SMALL_MATERIAL_AMOUNT * 0.5) obj_flags = CONDUCTS_ELECTRICITY item_flags = NOBLUDGEON slot_flags = ITEM_SLOT_BELT usesound = 'sound/effects/spray2.ogg' /// The ink cartridge to pull charges from. var/obj/item/toner/ink = null /// The type path to instantiate for the ink cartridge the device initially comes with, eg. /obj/item/toner var/initial_ink_type = /obj/item/toner /// Associate list of all paint jobs the airlock painter can apply. The key is the name of the airlock the user will see. The value is the type path of the airlock var/list/available_paint_jobs = list( "Public" = /obj/machinery/door/airlock/public, "Engineering" = /obj/machinery/door/airlock/engineering, "Atmospherics" = /obj/machinery/door/airlock/atmos, "Security" = /obj/machinery/door/airlock/security, "Command" = /obj/machinery/door/airlock/command, "Medical" = /obj/machinery/door/airlock/medical, "Virology" = /obj/machinery/door/airlock/virology, "Research" = /obj/machinery/door/airlock/research, "Hydroponics" = /obj/machinery/door/airlock/hydroponics, "Freezer" = /obj/machinery/door/airlock/freezer, "Science" = /obj/machinery/door/airlock/science, "Mining" = /obj/machinery/door/airlock/mining, "Maintenance" = /obj/machinery/door/airlock/maintenance, "External" = /obj/machinery/door/airlock/external, "External Maintenance"= /obj/machinery/door/airlock/maintenance/external, "Standard" = /obj/machinery/door/airlock ) /obj/item/airlock_painter/Initialize(mapload) . = ..() ink = new initial_ink_type(src) /obj/item/airlock_painter/Destroy(force) QDEL_NULL(ink) return ..() //This proc doesn't just check if the painter can be used, but also uses it. //Only call this if you are certain that the painter will be used right after this check! /obj/item/airlock_painter/proc/use_paint(mob/user) if(can_use(user)) ink.charges-- playsound(src.loc, 'sound/effects/spray2.ogg', 50, TRUE) return TRUE else return FALSE //This proc only checks if the painter can be used. //Call this if you don't want the painter to be used right after this check, for example //because you're expecting user input. /obj/item/airlock_painter/proc/can_use(mob/user) if(!ink) balloon_alert(user, "no cartridge!") return FALSE else if(ink.charges < 1) balloon_alert(user, "out of ink!") return FALSE else return TRUE /obj/item/airlock_painter/suicide_act(mob/living/user) var/obj/item/organ/lungs/L = user.get_organ_slot(ORGAN_SLOT_LUNGS) if(can_use(user) && L) user.visible_message(span_suicide("[user] is inhaling toner from [src]! It looks like [user.p_theyre()] trying to commit suicide!")) use(user) // Once you've inhaled the toner, you throw up your lungs // and then die. // Find out if there is an open turf in front of us, // and if not, pick the turf we are standing on. var/turf/T = get_step(get_turf(src), user.dir) if(!isopenturf(T)) T = get_turf(src) // they managed to lose their lungs between then and // now. Good job. if(!L) return OXYLOSS L.Remove(user) // make some colorful reagent, and apply it to the lungs L.create_reagents(10) L.reagents.add_reagent(/datum/reagent/colorful_reagent, 10) L.reagents.expose(L, TOUCH, 1) // TODO maybe add some colorful vomit? user.visible_message(span_suicide("[user] vomits out [user.p_their()] [L]!")) playsound(user.loc, 'sound/effects/splat.ogg', 50, TRUE) L.forceMove(T) return (TOXLOSS|OXYLOSS) else if(can_use(user) && !L) user.visible_message(span_suicide("[user] is spraying toner on [user.p_them()]self from [src]! It looks like [user.p_theyre()] trying to commit suicide.")) user.reagents.add_reagent(/datum/reagent/colorful_reagent, 1) user.reagents.expose(user, TOUCH, 1) return TOXLOSS else user.visible_message(span_suicide("[user] is trying to inhale toner from [src]! It might be a suicide attempt if [src] had any toner.")) return SHAME /obj/item/airlock_painter/examine(mob/user) . = ..() if(!ink) . += span_notice("It doesn't have a toner cartridge installed.") return var/ink_level = "high" if(ink.charges < 1) ink_level = "empty" else if((ink.charges/ink.max_charges) <= 0.25) //25% ink_level = "low" else if((ink.charges/ink.max_charges) > 1) //Over 100% (admin var edit) ink_level = "dangerously high" . += span_notice("Its ink levels look [ink_level].") /obj/item/airlock_painter/attackby(obj/item/W, mob/user, list/modifiers, list/attack_modifiers) if(istype(W, /obj/item/toner)) if(ink) to_chat(user, span_warning("[src] already contains \a [ink]!")) return if(!user.transferItemToLoc(W, src)) return to_chat(user, span_notice("You install [W] into [src].")) ink = W playsound(src.loc, 'sound/machines/click.ogg', 50, TRUE) else return ..() /obj/item/airlock_painter/click_alt(mob/user) if(!ink) return CLICK_ACTION_BLOCKING playsound(src.loc, 'sound/machines/click.ogg', 50, TRUE) ink.forceMove(user.drop_location()) user.put_in_hands(ink) to_chat(user, span_notice("You remove [ink] from [src].")) ink = null return CLICK_ACTION_SUCCESS