/obj/item/wirecutters name = "wirecutters" desc = "This cuts wires." icon = 'icons/obj/tools.dmi' icon_state = "cutters_map" worn_icon_state = "cutters" inhand_icon_state = "cutters" lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' flags_1 = IS_PLAYER_COLORABLE_1|NO_NEW_GAGS_PREVIEW_1 greyscale_config = /datum/greyscale_config/wirecutters greyscale_config_belt = /datum/greyscale_config/wirecutters_belt_overlay greyscale_config_inhand_left = /datum/greyscale_config/wirecutter_inhand_left greyscale_config_inhand_right = /datum/greyscale_config/wirecutter_inhand_right greyscale_colors = COLOR_RED obj_flags = CONDUCTS_ELECTRICITY slot_flags = ITEM_SLOT_BELT force = 6 throw_speed = 3 throw_range = 7 w_class = WEIGHT_CLASS_SMALL custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT*0.8) attack_verb_continuous = list("pinches", "nips") attack_verb_simple = list("pinch", "nip") hitsound = 'sound/items/tools/wirecutter.ogg' usesound = 'sound/items/tools/wirecutter.ogg' operating_sound = 'sound/items/tools/wirecutter_cut.ogg' drop_sound = 'sound/items/handling/tools/wirecutter_drop.ogg' pickup_sound = 'sound/items/handling/tools/wirecutter_pickup.ogg' tool_behaviour = TOOL_WIRECUTTER toolspeed = 1 armor_type = /datum/armor/item_wirecutters /// If the item should be assigned a random color var/random_color = TRUE /// List of possible random colors var/static/list/wirecutter_colors = list( COLOR_TOOL_BLUE, COLOR_TOOL_RED, COLOR_TOOL_PINK, COLOR_TOOL_BROWN, COLOR_TOOL_GREEN, COLOR_TOOL_CYAN, COLOR_TOOL_YELLOW, ) /// Used on Initialize, how much time to cut cable restraints and zipties. var/snap_time_weak_handcuffs = 0 SECONDS /// Used on Initialize, how much time to cut real handcuffs. Null means it can't. var/snap_time_strong_handcuffs = null /datum/armor/item_wirecutters fire = 50 acid = 30 /obj/item/wirecutters/Initialize(mapload) if(random_color) set_greyscale(colors = list(pick(wirecutter_colors))) AddElement(/datum/element/falling_hazard, damage = force, wound_bonus = wound_bonus, hardhat_safety = TRUE, crushes = FALSE, impact_sound = hitsound) AddElement(/datum/element/cuffsnapping, snap_time_weak_handcuffs, snap_time_strong_handcuffs) return ..() /obj/item/wirecutters/suicide_act(mob/living/user) user.visible_message(span_suicide("[user] is cutting at [user.p_their()] arteries with [src]! It looks like [user.p_theyre()] trying to commit suicide!")) playsound(loc, usesound, 50, TRUE, -1) return BRUTELOSS /obj/item/wirecutters/abductor//SKYRAT EDIT - ICON OVERRIDDEN BY AESTHETICS - SEE MODULE name = "alien wirecutters" desc = "Extremely sharp wirecutters, made out of a silvery-green metal." icon = 'icons/obj/antags/abductor.dmi' custom_materials = list(/datum/material/iron =SHEET_MATERIAL_AMOUNT * 2.5, /datum/material/silver = SHEET_MATERIAL_AMOUNT*1.25, /datum/material/plasma =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/titanium =SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT) icon_state = "cutters" toolspeed = 0.1 random_color = FALSE greyscale_config = null greyscale_config_inhand_left = null greyscale_config_inhand_right = null greyscale_colors = null snap_time_strong_handcuffs = 1 SECONDS /obj/item/wirecutters/cyborg name = "powered wirecutters" desc = "Cuts wires with the power of ELECTRICITY. Faster than normal wirecutters." icon = 'icons/obj/items_cyborg.dmi' icon_state = "toolkit_engiborg_cutters" worn_icon_state = "cutters" toolspeed = 0.5 random_color = FALSE greyscale_config = null greyscale_colors = null