/obj/structure/closet/secure_closet/captains name = "captain's locker" icon_state = "cap" req_access = list(ACCESS_CAPTAIN) /obj/structure/closet/secure_closet/captains/PopulateContents() ..() new /obj/item/clothing/neck/petcollar(src) new /obj/item/pet_carrier(src) new /obj/item/storage/bag/garment/captain(src) new /obj/item/disk/computer/command/captain(src) new /obj/item/radio/headset/heads/captain/alt(src) new /obj/item/radio/headset/heads/captain(src) new /obj/item/door_remote/captain(src) new /obj/item/storage/photo_album/captain(src) new /obj/item/megaphone/command(src) new /obj/item/card/id/departmental_budget(src) //SKYRAT EDIT ADDITION /obj/structure/closet/secure_closet/captains/populate_contents_immediate() new /obj/item/gun/energy/e_gun(src) new /obj/item/storage/belt/sheath/sabre(src) /obj/structure/closet/secure_closet/hop name = "head of personnel's locker" icon_state = "hop" req_access = list(ACCESS_HOP) /obj/structure/closet/secure_closet/hop/PopulateContents() ..() new /obj/item/dog_bone(src) new /obj/item/storage/bag/garment/hop(src) new /obj/item/storage/lockbox/medal/service(src) new /obj/item/disk/computer/command/hop(src) new /obj/item/radio/headset/heads/hop(src) new /obj/item/storage/box/ids(src) new /obj/item/storage/box/silver_ids(src) new /obj/item/megaphone/command(src) new /obj/item/assembly/flash/handheld(src) new /obj/item/clothing/neck/petcollar(src) new /obj/item/pet_carrier(src) new /obj/item/door_remote/head_of_personnel(src) new /obj/item/circuitboard/machine/techfab/department/service(src) new /obj/item/storage/photo_album/hop(src) new /obj/item/storage/lockbox/medal/hop(src) new /obj/item/storage/box/stamps(src) new /obj/item/card/id/departmental_budget/srv(src) //SKYRAT EDIT ADDITION /obj/structure/closet/secure_closet/hop/populate_contents_immediate() new /obj/item/gun/energy/e_gun(src) /obj/structure/closet/secure_closet/hos name = "head of security's locker" icon_state = "hos" req_access = list(ACCESS_HOS) /obj/structure/closet/secure_closet/hos/PopulateContents() ..() new /obj/item/disk/computer/command/hos(src) new /obj/item/radio/headset/heads/hos(src) new /obj/item/radio/headset/heads/hos/alt(src) new /obj/item/storage/bag/garment/hos(src) new /obj/item/storage/lockbox/medal/sec(src) new /obj/item/megaphone/sec(src) new /obj/item/holosign_creator/security(src) new /obj/item/storage/lockbox/loyalty(src) new /obj/item/storage/box/flashbangs(src) new /obj/item/shield/riot/tele(src) new /obj/item/storage/belt/security/full(src) new /obj/item/circuitboard/machine/techfab/department/security(src) new /obj/item/storage/photo_album/hos(src) new /obj/item/card/id/departmental_budget/sec(src) //SKYRAT EDIT ADDITION /obj/structure/closet/secure_closet/hos/populate_contents_immediate() . = ..() // Traitor steal objectives new /obj/item/gun/energy/e_gun/hos(src) new /obj/item/pinpointer/nuke(src) /obj/structure/closet/secure_closet/warden name = "warden's locker" icon_state = "warden" req_access = list(ACCESS_ARMORY) /obj/structure/closet/secure_closet/warden/PopulateContents() ..() new /obj/item/dog_bone(src) new /obj/item/radio/headset/headset_sec(src) new /obj/item/holosign_creator/security(src) new /obj/item/storage/bag/garment/warden(src) new /obj/item/storage/box/zipties(src) new /obj/item/storage/box/flashbangs(src) new /obj/item/storage/belt/security/full(src) new /obj/item/flashlight/seclite(src) new /obj/item/door_remote/head_of_security(src) new /obj/item/storage/belt/bandolier(src) /obj/structure/closet/secure_closet/warden/populate_contents_immediate() . = ..() // Traitor steal objective new /obj/item/gun/ballistic/shotgun/automatic/combat/compact(src) /obj/structure/closet/secure_closet/security name = "security officer's locker" icon_state = "sec" req_access = list(ACCESS_BRIG) /obj/structure/closet/secure_closet/security/PopulateContents() ..() new /obj/item/clothing/suit/armor/vest/alt/sec(src) new /obj/item/clothing/head/helmet/sec(src) new /obj/item/radio/headset/headset_sec(src) new /obj/item/radio/headset/headset_sec/alt(src) new /obj/item/clothing/glasses/hud/security/sunglasses(src) new /obj/item/flashlight/seclite(src) new /obj/item/clothing/gloves/tackler/security(src) // SKYRAT EDIT CHANGE - Gives Them The Blue Ones - ORIGINAL: new /obj/item/clothing/gloves/tackler(src) /obj/structure/closet/secure_closet/security/sec /obj/structure/closet/secure_closet/security/sec/PopulateContents() ..() new /obj/item/storage/belt/security/full(src) // SKYRAT EDIT CHANGE -- GOOFSEC DEP GUARDS /obj/structure/closet/secure_closet/security/cargo name = "\proper customs agent's locker" req_access = list(ACCESS_BRIG_ENTRANCE, ACCESS_CARGO) icon_state = "qm" icon = 'icons/obj/storage/closet.dmi' /obj/structure/closet/secure_closet/security/cargo/PopulateContents() new /obj/item/storage/bag/garment/customs_agent(src) new /obj/item/restraints/handcuffs/cable/orange(src) new /obj/item/assembly/flash/handheld(src) /obj/structure/closet/secure_closet/security/engine name = "\proper engineering guard's locker" req_access = list(ACCESS_BRIG_ENTRANCE, ACCESS_ENGINEERING) icon_state = "eng_secure" icon = 'icons/obj/storage/closet.dmi' /obj/structure/closet/secure_closet/security/engine/PopulateContents() new /obj/item/restraints/handcuffs/cable/yellow(src) new /obj/item/storage/bag/garment/engineering_guard(src) new /obj/item/assembly/flash/handheld(src) /obj/structure/closet/secure_closet/security/science name = "\proper science guard's locker" req_access = list(ACCESS_BRIG_ENTRANCE, ACCESS_RESEARCH) icon_state = "science" icon = 'icons/obj/storage/closet.dmi' /obj/structure/closet/secure_closet/security/science/PopulateContents() new /obj/item/restraints/handcuffs/cable/pink(src) new /obj/item/storage/bag/garment/science_guard(src) new /obj/item/assembly/flash/handheld(src) /obj/structure/closet/secure_closet/security/med name = "\proper orderly's locker" req_access = list(ACCESS_BRIG_ENTRANCE, ACCESS_MEDICAL) icon_state = "med_secure" icon = 'icons/obj/storage/closet.dmi' /obj/structure/closet/secure_closet/security/med/PopulateContents() new /obj/item/restraints/handcuffs/cable/blue(src) new /obj/item/storage/bag/garment/orderly(src) new /obj/item/assembly/flash/handheld(src) // SKYRAT EDIT CHANGE END -- GOOFSEC DEP GUARDS /obj/structure/closet/secure_closet/detective name = "\improper detective's cabinet" icon_state = "cabinet" resistance_flags = FLAMMABLE max_integrity = 70 door_anim_time = 0 // no animation open_sound = 'sound/machines/closet/wooden_closet_open.ogg' close_sound = 'sound/machines/closet/wooden_closet_close.ogg' req_access = list(ACCESS_DETECTIVE) /obj/structure/closet/secure_closet/detective/PopulateContents() ..() new /obj/item/storage/box/evidence(src) new /obj/item/radio/headset/headset_sec(src) new /obj/item/detective_scanner(src) new /obj/item/flashlight/seclite(src) new /obj/item/holosign_creator/security(src) new /obj/item/reagent_containers/spray/pepper(src) new /obj/item/clothing/suit/armor/vest/det_suit(src) new /obj/item/toy/crayon/white(src) //SKYRAT EDIT CHANGE - ORIGINAL: /obj/item/storage/belt/holster/detective/full(src) new /obj/item/pinpointer/crew(src) new /obj/item/binoculars(src) new /obj/item/storage/box/rxglasses/spyglasskit(src) new /obj/item/clothing/head/fedora/inspector_hat(src) /obj/structure/closet/secure_closet/injection name = "lethal injections locker" req_access = list(ACCESS_ARMORY) /obj/structure/closet/secure_closet/injection/PopulateContents() ..() for(var/i in 1 to 5) new /obj/item/reagent_containers/syringe/lethal/execution(src) /obj/structure/closet/secure_closet/brig name = "brig locker" anchored = TRUE req_one_access = list(ACCESS_BRIG) var/id = null /obj/structure/closet/secure_closet/brig/holodeck req_one_access = COMMON_ACCESS /obj/structure/closet/secure_closet/brig/genpop name = "genpop storage locker" desc = "Used for storing the belongings of genpop's tourists visiting the locals." access_choices = FALSE paint_jobs = null /obj/structure/closet/secure_closet/brig/genpop/examine(mob/user) . = ..() . += span_notice("Right-click with a Security-level ID to reset [src]'s registered ID.") /obj/structure/closet/secure_closet/brig/genpop/attackby(obj/item/card/id/advanced/prisoner/user_id, mob/user, list/modifiers, list/attack_modifiers) if(!secure || !istype(user_id)) return ..() if(isnull(id_card)) say("Prisoner ID linked to locker.") id_card = WEAKREF(user_id) name = "genpop storage locker - [user_id.registered_name]" /obj/structure/closet/secure_closet/brig/genpop/proc/clear_access() say("Authorized ID detected. Unlocking locker and resetting ID.") locked = FALSE id_card = null name = initial(name) update_appearance() /obj/structure/closet/secure_closet/brig/genpop/attackby_secondary(obj/item/card/id/advanced/used_id, mob/user, list/modifiers, list/attack_modifiers) if(!secure || !istype(used_id)) return ..() var/list/id_access = used_id.GetAccess() if(!isnull(id_card) && (ACCESS_BRIG in id_access)) clear_access() return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN /obj/structure/closet/secure_closet/evidence anchored = TRUE name = "secure evidence closet" req_one_access = list(ACCESS_ARMORY, ACCESS_DETECTIVE) /obj/structure/closet/secure_closet/brig/PopulateContents() ..() new /obj/item/clothing/under/rank/prisoner( src ) new /obj/item/clothing/under/rank/prisoner/skirt( src ) new /obj/item/clothing/shoes/sneakers/orange( src ) /obj/structure/closet/secure_closet/courtroom name = "courtroom locker" req_access = list(ACCESS_COURT) /obj/structure/closet/secure_closet/courtroom/PopulateContents() ..() new /obj/item/clothing/shoes/laceup(src) for(var/i in 1 to 3) new /obj/item/paper/fluff/jobs/security/court_judgement (src) new /obj/item/pen (src) new /obj/item/clothing/suit/costume/judgerobe (src) new /obj/item/clothing/head/costume/powdered_wig (src) new /obj/item/storage/briefcase(src) new /obj/item/clothing/under/suit/black_really(src) new /obj/item/clothing/neck/tie/red(src) /obj/structure/closet/secure_closet/contraband/armory anchored = TRUE name = "contraband locker" req_access = list(ACCESS_ARMORY) /obj/structure/closet/secure_closet/contraband/heads name = "contraband locker" req_access = list(ACCESS_COMMAND) anchored = TRUE /obj/structure/closet/secure_closet/armory1 name = "armory armor locker" icon_state = "armory" req_access = list(ACCESS_ARMORY) /obj/structure/closet/secure_closet/armory1/PopulateContents() ..() for(var/i in 1 to 3) new /obj/item/clothing/suit/armor/riot(src) for(var/i in 1 to 3) new /obj/item/clothing/head/helmet/toggleable/riot(src) for(var/i in 1 to 3) new /obj/item/shield/riot(src) /obj/structure/closet/secure_closet/armory1/populate_contents_immediate() . = ..() // Traitor steal objective new /obj/item/clothing/suit/hooded/ablative(src) /obj/structure/closet/secure_closet/armory2 name = "armory ballistics locker" icon_state = "tac" icon_door = "armory_shotgun" req_access = list(ACCESS_ARMORY) /obj/structure/closet/secure_closet/armory2/PopulateContents() ..() new /obj/item/storage/box/firingpins(src) for(var/i in 1 to 3) new /obj/item/storage/box/rubbershot(src) /obj/structure/closet/secure_closet/armory2/populate_contents_immediate() for(var/i in 1 to 3) new /obj/item/gun/ballistic/shotgun/riot(src) /obj/structure/closet/secure_closet/armory3 name = "armory energy gun locker" icon_state = "tac" icon_door = "armory_energy" req_access = list(ACCESS_ARMORY) /obj/structure/closet/secure_closet/armory3/PopulateContents() ..() new /obj/item/storage/box/firingpins(src) new /obj/item/gun/energy/ionrifle(src) for(var/i in 1 to 3) new /obj/item/gun/energy/laser/pistol(src) /obj/structure/closet/secure_closet/armory3/populate_contents_immediate() for(var/i in 1 to 3) new /obj/item/gun/energy/e_gun(src) for(var/i in 1 to 3) new /obj/item/gun/energy/laser(src) /obj/structure/closet/secure_closet/tac name = "armory tac locker" icon_state = "tac" req_access = list(ACCESS_ARMORY) /obj/structure/closet/secure_closet/tac/PopulateContents() ..() new /obj/item/gun/ballistic/automatic/wt550(src) new /obj/item/clothing/head/helmet/alt(src) new /obj/item/clothing/mask/gas/sechailer(src) new /obj/item/clothing/suit/armor/bulletproof(src) /obj/structure/closet/secure_closet/labor_camp_security name = "labor camp security locker" icon_state = "sec" req_access = list(ACCESS_SECURITY) /obj/structure/closet/secure_closet/labor_camp_security/PopulateContents() ..() new /obj/item/clothing/suit/armor/vest(src) new /obj/item/clothing/head/helmet/sec(src) new /obj/item/clothing/under/rank/security/officer(src) new /obj/item/clothing/under/rank/security/officer/skirt(src) new /obj/item/clothing/glasses/hud/security/sunglasses(src) new /obj/item/flashlight/seclite(src)