/// Stairs but they are FAKE and dont have any of the Z-changing behavior. DO NOT MAP THESE NEXT TO REAL STAIRS /obj/structure/fake_stairs gender = PLURAL name = "stairs" icon = 'icons/obj/stairs.dmi' icon_state = "stairs" anchored = TRUE move_resist = INFINITY layer = ABOVE_OPEN_TURF_LAYER plane = FLOOR_PLANE //one with the floor MAPPING_DIRECTIONAL_HELPERS(/obj/structure/fake_stairs, 0) /obj/structure/fake_stairs/wood icon_state = "stairs_wood" MAPPING_DIRECTIONAL_HELPERS(/obj/structure/fake_stairs/wood, 0) /obj/structure/fake_stairs/stone icon_state = "stairs_stone"