#define TANK_DISPENSER_CAPACITY 10
/obj/structure/tank_dispenser
name = "tank dispenser"
desc = "A simple yet bulky storage device for gas tanks."
icon = 'icons/obj/structures.dmi'
icon_state = "dispenser"
density = TRUE
anchored = TRUE
max_integrity = 300
var/oxygentanks = TANK_DISPENSER_CAPACITY
var/plasmatanks = TANK_DISPENSER_CAPACITY
/obj/structure/tank_dispenser/oxygen
plasmatanks = 0
/obj/structure/tank_dispenser/plasma
oxygentanks = 0
/obj/structure/tank_dispenser/Initialize(mapload)
. = ..()
AddElement(/datum/element/contextual_screentip_bare_hands, lmb_text = "Take Plasma Tank", rmb_text = "Take Oxygen Tank")
update_appearance()
/obj/structure/tank_dispenser/update_overlays()
. = ..()
switch(oxygentanks)
if(1 to 3)
. += "oxygen-[oxygentanks]"
if(4 to TANK_DISPENSER_CAPACITY)
. += "oxygen-4"
switch(plasmatanks)
if(1 to 4)
. += "plasma-[plasmatanks]"
if(5 to TANK_DISPENSER_CAPACITY)
. += "plasma-5"
/obj/structure/tank_dispenser/attack_hand(mob/living/user, list/modifiers)
. = ..()
if (!plasmatanks)
balloon_alert(user, "no plasma tanks!")
return
dispense(/obj/item/tank/internals/plasma, user)
plasmatanks--
update_appearance()
/obj/structure/tank_dispenser/attack_hand_secondary(mob/user, list/modifiers)
. = ..()
if (!oxygentanks)
balloon_alert(user, "no oxygen tanks!")
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
dispense(/obj/item/tank/internals/oxygen, user)
oxygentanks--
update_appearance()
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
/obj/structure/tank_dispenser/wrench_act(mob/living/user, obj/item/tool)
. = ..()
default_unfasten_wrench(user, tool)
return ITEM_INTERACT_SUCCESS
/obj/structure/tank_dispenser/attackby(obj/item/I, mob/living/user, list/modifiers, list/attack_modifiers)
var/full
if(istype(I, /obj/item/tank/internals/plasma))
if(plasmatanks < TANK_DISPENSER_CAPACITY)
plasmatanks++
else
full = TRUE
else if(istype(I, /obj/item/tank/internals/oxygen))
if(oxygentanks < TANK_DISPENSER_CAPACITY)
oxygentanks++
else
full = TRUE
else if(!user.combat_mode || (I.item_flags & NOBLUDGEON))
balloon_alert(user, "can't insert!")
return
else
return ..()
if(full)
balloon_alert(user, "it is full!")
return
if(!user.transferItemToLoc(I, src))
return
balloon_alert(user, "tank inserted")
update_appearance()
/obj/structure/tank_dispenser/atom_deconstruct(disassembled = TRUE)
for(var/X in src)
var/obj/item/I = X
I.forceMove(loc)
new /obj/item/stack/sheet/iron (loc, 2)
/obj/structure/tank_dispenser/examine(mob/user)
. = ..()
if(plasmatanks && oxygentanks)
. += span_notice("It has [plasmatanks] plasma tank\s and [oxygentanks] oxygen tank\s left.")
else if(plasmatanks || oxygentanks)
. += span_notice("It has [plasmatanks ? "[plasmatanks] plasma" : "[oxygentanks] oxygen"] tank\s left.")
/obj/structure/tank_dispenser/proc/dispense(tank_type, mob/receiver)
var/existing_tank = locate(tank_type) in src
if (isnull(existing_tank))
existing_tank = new tank_type
receiver.put_in_hands(existing_tank)
balloon_alert(receiver, "tank received")
#undef TANK_DISPENSER_CAPACITY