/obj/structure/sink name = "sink" icon = 'icons/obj/watercloset.dmi' icon_state = "sink" desc = "A sink used for washing one's hands and face. Passively reclaims water over time." anchored = TRUE layer = ABOVE_OBJ_LAYER pixel_z = 1 ///Something's being washed at the moment var/busy = FALSE ///Capacity of this sink var/capacity = 100 ///What kind of reagent is produced by this sink by default? (We now have actual plumbing, Arcane, August 2020) var/dispensedreagent = /datum/reagent/water ///Material to drop when broken or deconstructed. var/buildstacktype = /obj/item/stack/sheet/iron ///Number of sheets of material to drop when broken or deconstructed. var/buildstackamount = 1 ///Does the sink have a water recycler to recollect its water supply? var/has_water_reclaimer = TRUE ///Units of water to reclaim per second var/reclaim_rate = 0.5 MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sink, (-14)) /obj/structure/sink/Initialize(mapload) . = ..() create_reagents(capacity, NO_REACT) if(has_water_reclaimer) reagents.add_reagent(dispensedreagent, capacity) AddComponent(/datum/component/plumbing/simple_demand/extended) register_context() if(mapload && !find_and_mount_on_atom(mark_for_late_init = TRUE)) return INITIALIZE_HINT_LATELOAD /obj/structure/sink/LateInitialize() find_and_mount_on_atom(late_init = TRUE) /obj/structure/sink/atom_deconstruct(dissambled = TRUE) if(buildstacktype) new buildstacktype(loc,buildstackamount) else for(var/i in custom_materials) var/datum/material/M = i new M.sheet_type(loc, FLOOR(custom_materials[M] / SHEET_MATERIAL_AMOUNT, 1)) if(has_water_reclaimer) new /obj/item/stock_parts/water_recycler(drop_location()) /obj/structure/sink/is_mountable_turf(turf/target) return !isgroundlessturf(target) /obj/structure/sink/get_turfs_to_mount_on() return list(get_turf(src)) /obj/structure/sink/get_mountable_objects() return list() /obj/structure/sink/add_context(atom/source, list/context, obj/item/held_item, mob/living/user) . = NONE if(isnull(held_item)) context[SCREENTIP_CONTEXT_LMB] = "Wash hands" return CONTEXTUAL_SCREENTIP_SET if(is_reagent_container(held_item) && held_item.is_refillable() && !held_item.reagents.holder_full()) context[SCREENTIP_CONTEXT_LMB] = "Fill container" return CONTEXTUAL_SCREENTIP_SET if(istype(held_item, /obj/item/mop) || astype(held_item, /obj/item/rag)?.blood_level == 0) context[SCREENTIP_CONTEXT_LMB] = "Wet mop" return CONTEXTUAL_SCREENTIP_SET if(istype(held_item, /obj/item/stock_parts/water_recycler) && !has_water_reclaimer) context[SCREENTIP_CONTEXT_LMB] = "Install recycler" return CONTEXTUAL_SCREENTIP_SET if(istype(held_item, /obj/item/storage/fancy/pickles_jar)) context[SCREENTIP_CONTEXT_LMB] = "Clean pickle jar" return CONTEXTUAL_SCREENTIP_SET if(!user.combat_mode || (held_item.item_flags & NOBLUDGEON)) context[SCREENTIP_CONTEXT_LMB] = "Clean item" return CONTEXTUAL_SCREENTIP_SET /obj/structure/sink/examine(mob/user) . = ..() if(has_water_reclaimer) . += span_notice("A water recycler is installed. It looks like you could pry it out.") . += span_notice("[reagents.total_volume]/[reagents.maximum_volume] liquids remaining.") /obj/structure/sink/attack_hand(mob/living/user, list/modifiers) . = ..() if(.) return if(!user || !istype(user)) return if(!iscarbon(user)) return if(!Adjacent(user)) return if(reagents.total_volume < 5) to_chat(user, span_warning("The sink is dry!")) return if(busy) to_chat(user, span_warning("Someone's already washing here!")) return var/selected_area = user.parse_zone_with_bodypart(user.zone_selected) var/washing_face = FALSE if(selected_area in list(BODY_ZONE_HEAD, BODY_ZONE_PRECISE_MOUTH, BODY_ZONE_PRECISE_EYES)) washing_face = TRUE playsound(src, 'sound/machines/sink-faucet.ogg', 50) user.visible_message(span_notice("[user] starts washing [user.p_their()] [washing_face ? "face" : "hands"]..."), \ span_notice("You start washing your [washing_face ? "face" : "hands"]...")) busy = TRUE if(!do_after(user, 4 SECONDS, target = src)) busy = FALSE return busy = FALSE reagents.expose(user, TOUCH, 5 / max(reagents.total_volume, 5)) reagents.remove_all(5) START_PROCESSING(SSobj, src) if(washing_face) SEND_SIGNAL(user, COMSIG_COMPONENT_CLEAN_FACE_ACT, CLEAN_WASH) else if(ishuman(user)) var/mob/living/carbon/human/human_user = user if(!human_user.wash_hands(CLEAN_WASH)) to_chat(user, span_warning("Your hands are covered by something!")) return else user.wash(CLEAN_WASH) user.visible_message(span_notice("[user] washes [user.p_their()] [washing_face ? "face" : "hands"] using [src]."), \ span_notice("You wash your [washing_face ? "face" : "hands"] using [src].")) /obj/structure/sink/item_interaction(mob/living/user, obj/item/tool, list/modifiers) . = NONE if(busy) to_chat(user, span_warning("Someone's already washing here!")) return ITEM_INTERACT_FAILURE if(is_reagent_container(tool)) var/obj/item/reagent_containers/RG = tool if(!reagents.total_volume) to_chat(user, span_notice("\The [src] is dry.")) return ITEM_INTERACT_FAILURE if(RG.is_refillable()) if(!RG.reagents.holder_full()) reagents.trans_to(RG, RG.amount_per_transfer_from_this, transferred_by = user) START_PROCESSING(SSobj, src) to_chat(user, span_notice("You fill [RG] from [src].")) return ITEM_INTERACT_SUCCESS to_chat(user, span_notice("\The [RG] is full.")) return ITEM_INTERACT_FAILURE if(istype(tool, /obj/item/mop) || astype(tool, /obj/item/rag)?.blood_level == 0) if(!reagents.total_volume) to_chat(user, span_notice("\The [src] is dry.")) return ITEM_INTERACT_FAILURE reagents.trans_to(tool, 5, transferred_by = user) START_PROCESSING(SSobj, src) to_chat(user, span_notice("You wet [tool] in [src].")) playsound(loc, 'sound/effects/slosh.ogg', 25, TRUE) return ITEM_INTERACT_SUCCESS if(istype(tool, /obj/item/stock_parts/water_recycler)) if(has_water_reclaimer) to_chat(user, span_warning("There is already has a water recycler installed.")) return ITEM_INTERACT_FAILURE playsound(src, 'sound/machines/click.ogg', 20, TRUE) qdel(tool) has_water_reclaimer = TRUE START_PROCESSING(SSobj, src) return ITEM_INTERACT_SUCCESS if(istype(tool, /obj/item/storage/fancy/pickles_jar)) if(tool.contents.len) to_chat(user, span_notice("Looks like there's something left in the jar")) return ITEM_INTERACT_FAILURE qdel(tool) to_chat(user, span_notice("You washed the jar, ridding it of the brine.")) user.put_in_active_hand(new /obj/item/reagent_containers/cup/beaker/large(loc)) return ITEM_INTERACT_SUCCESS if(!user.combat_mode || (tool.item_flags & NOBLUDGEON)) if(reagents.total_volume < 5) to_chat(user, span_warning("The sink is dry!")) return ITEM_INTERACT_FAILURE to_chat(user, span_notice("You start washing [tool]...")) playsound(src, 'sound/machines/sink-faucet.ogg', 50) var/obj/item/melee/baton/security/baton = tool if(istype(baton) && baton.active && baton.cell?.use(baton.cell_hit_cost, force = TRUE)) flick("baton_active", src) user.Paralyze(baton.knockdown_time) user.set_stutter(baton.knockdown_time) user.visible_message(span_warning("[user] shocks [user.p_them()]self while attempting to wash the active [baton.name]!"), \ span_userdanger("You unwisely attempt to wash [baton] while it's still on.")) playsound(src, baton.on_stun_sound, 50, TRUE) return ITEM_INTERACT_FAILURE busy = TRUE if(!do_after(user, 4 SECONDS, target = src)) busy = FALSE return ITEM_INTERACT_FAILURE busy = FALSE tool.wash(CLEAN_WASH) reagents.expose(tool, TOUCH, 5 / max(reagents.total_volume, 5)) reagents.remove_all(5) START_PROCESSING(SSobj, src) user.visible_message(span_notice("[user] washes [tool] using [src]."), \ span_notice("You wash [tool] using [src].")) return ITEM_INTERACT_SUCCESS /obj/structure/sink/wrench_act(mob/living/user, obj/item/tool) tool.play_tool_sound(src) deconstruct(TRUE) return ITEM_INTERACT_SUCCESS /obj/structure/sink/crowbar_act(mob/living/user, obj/item/tool) . = ..() if(!has_water_reclaimer) to_chat(user, span_warning("There isn't a water recycler to remove.")) return ITEM_INTERACT_FAILURE tool.play_tool_sound(src) has_water_reclaimer = FALSE new/obj/item/stock_parts/water_recycler(get_turf(loc)) to_chat(user, span_notice("You remove the water reclaimer from [src].")) return ITEM_INTERACT_SUCCESS /obj/structure/sink/process(seconds_per_tick) // Water reclamation complete? if(!has_water_reclaimer || reagents.holder_full()) return PROCESS_KILL reagents.add_reagent(dispensedreagent, reclaim_rate * seconds_per_tick) /obj/structure/sink/kitchen name = "kitchen sink" icon_state = "sink_alt" pixel_z = 4 MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sink/kitchen, (-16)) /obj/structure/sink/gasstation name = "plasma fuel station" desc = "A place to refuel vehicles with liquid plasma. It can also dispense into a container." icon_state = "sink_gasstation" dispensedreagent = /datum/reagent/toxin/plasma has_water_reclaimer = FALSE /obj/structure/sink/greyscale icon_state = "sink_greyscale" material_flags = MATERIAL_EFFECTS | MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS buildstacktype = null has_water_reclaimer = FALSE /obj/structure/sink/greyscale/setDir(newdir) return ..(REVERSE_DIR(newdir)) /obj/structure/sink/greyscale/filled has_water_reclaimer = TRUE /obj/item/wallframe/sinkframe name = "sink frame" icon = 'icons/obj/watercloset.dmi' icon_state = "sink_frame" desc = "A sink frame, that needs a water recycler to finish construction." wall_external = TRUE result_path = /obj/structure/sink/greyscale material_flags = MATERIAL_EFFECTS | MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS pixel_shift = 16 throw_range = 1 /obj/item/wallframe/sinkframe/add_context(atom/source, list/context, obj/item/held_item, mob/user) if(istype(held_item, /obj/item/stock_parts/water_recycler) && result_path == /obj/structure/sink/greyscale) context[SCREENTIP_CONTEXT_LMB] = "Install recycler" return CONTEXTUAL_SCREENTIP_SET return ..() /obj/item/wallframe/sinkframe/examine(mob/user) . = ..() if(result_path == /obj/structure/sink/greyscale/filled) . += span_notice("It has a [EXAMINE_HINT("water recycler")] installed.") else . += span_notice("It can be fitted with a [EXAMINE_HINT("water recycler")].") /obj/item/wallframe/sinkframe/item_interaction(mob/living/user, obj/item/tool, list/modifiers) . = NONE if(istype(tool, /obj/item/stock_parts/water_recycler) && result_path == /obj/structure/sink/greyscale) qdel(tool) result_path = /obj/structure/sink/greyscale/filled playsound(src, 'sound/machines/click.ogg', 20, TRUE) balloon_alert(user, "water recycler installed!") return ITEM_INTERACT_SUCCESS /obj/item/wallframe/sinkframe/after_attach(obj/structure/sink/greyscale/attached_to) attached_to.set_custom_materials(custom_materials) attached_to.update_appearance(UPDATE_OVERLAYS)