#define STEALTH_MODE_TRAIT "stealth_mode" /client/proc/add_admin_verbs() control_freak = CONTROL_FREAK_SKIN | CONTROL_FREAK_MACROS SSadmin_verbs.assosciate_admin(src) /client/proc/remove_admin_verbs() control_freak = initial(control_freak) SSadmin_verbs.deassosciate_admin(src) ADMIN_VERB(hide_verbs, R_NONE, "Adminverbs - Hide All", "Hide most of your admin verbs.", ADMIN_CATEGORY_MAIN) user.remove_admin_verbs() add_verb(user, /client/proc/show_verbs) to_chat(user, span_interface("Almost all of your adminverbs have been hidden."), confidential = TRUE) BLACKBOX_LOG_ADMIN_VERB("Hide All Adminverbs") ADMIN_VERB(admin_ghost, R_ADMIN, "AGhost", "Become a ghost without DNR.", ADMIN_CATEGORY_GAME) . = TRUE if(isobserver(user.mob)) //re-enter var/mob/dead/observer/ghost = user.mob if(!ghost.mind || !ghost.mind.current) //won't do anything if there is no body return FALSE if(!ghost.can_reenter_corpse) log_admin("[key_name(user)] re-entered corpse") message_admins("[key_name_admin(user)] re-entered corpse") ghost.can_reenter_corpse = 1 //force re-entering even when otherwise not possible ghost.reenter_corpse() BLACKBOX_LOG_ADMIN_VERB("Admin Reenter") else if(isnewplayer(user.mob)) to_chat(user, span_warning("Error: Aghost: Can't admin-ghost whilst in the lobby. Join or Observe first."), confidential = TRUE) return FALSE else //ghostize log_admin("[key_name(user)] admin ghosted.") message_admins("[key_name_admin(user)] admin ghosted.") var/mob/body = user.mob var/mob/dead/observer/ghost = body.ghostize(TRUE, TRUE) user.init_verbs() if(body && !body.key) body.key = "@[user.key]" //Haaaaaaaack. But the people have spoken. If it breaks; blame adminbus // Carry over invisimin to their aghost var/is_stealth_mode = user.holder.fakekey var/is_invisimin = HAS_TRAIT_FROM(body, TRAIT_INVISIMIN, ADMIN_TRAIT) if(is_stealth_mode || is_invisimin) if(is_invisimin) ADD_TRAIT(ghost, TRAIT_INVISIMIN, ADMIN_TRAIT) ghost.SetInvisibility(INVISIBILITY_ADMIN, INVISIBILITY_SOURCE_INVISIMIN, INVISIBILITY_PRIORITY_ADMIN) else ghost.SetInvisibility(INVISIBILITY_ABSTRACT, INVISIBILITY_SOURCE_STEALTHMODE, INVISIBILITY_PRIORITY_ADMIN) ghost.name = " " ghost.mouse_opacity = MOUSE_OPACITY_TRANSPARENT ghost.alpha = 0 ghost.remove_from_all_data_huds() ADD_TRAIT(ghost, TRAIT_ORBITING_FORBIDDEN, is_invisimin ? ADMIN_TRAIT : STEALTH_MODE_TRAIT) QDEL_NULL(ghost.orbiters) BLACKBOX_LOG_ADMIN_VERB("Admin Ghost") ADMIN_VERB(invisimin, R_ADMIN, "Invisimin", "Toggles ghost-like invisibility.", ADMIN_CATEGORY_GAME) // Toggle OFF if(HAS_TRAIT(user.mob, TRAIT_INVISIMIN)) user.mob.remove_traits(list( TRAIT_INVISIMIN, TRAIT_ORBITING_FORBIDDEN, TRAIT_MOVE_PHASING, TRAIT_PIERCEIMMUNE, TRAIT_INVISIBLE_TO_CAMERA, ), ADMIN_TRAIT) user.mob.add_to_all_human_data_huds() user.mob.RemoveInvisibility(INVISIBILITY_SOURCE_INVISIMIN) to_chat(user, span_adminnotice(span_bold("Invisimin off. Invisibility reset.")), confidential = TRUE) if(isobserver(user.mob) && !user.holder.fakekey) // Set the alpha back if we're not still stealth mode user.mob.alpha = initial(user.mob.alpha) return // Toggle ON user.mob.add_traits(list( TRAIT_INVISIMIN, TRAIT_ORBITING_FORBIDDEN, TRAIT_MOVE_PHASING, TRAIT_PIERCEIMMUNE, TRAIT_INVISIBLE_TO_CAMERA, ), ADMIN_TRAIT) user.mob.remove_from_all_data_huds() user.mob.SetInvisibility(INVISIBILITY_ADMIN, INVISIBILITY_SOURCE_INVISIMIN, INVISIBILITY_PRIORITY_ADMIN) if(isobserver(user.mob)) user.mob.alpha = 0 QDEL_NULL(user.mob.orbiters) to_chat(user, span_adminnotice(span_bold("Invisimin on. You are now invisible to players and ghosts.")), confidential = TRUE) ADMIN_VERB(toggle_admin_esp, R_ADMIN, "Toggle Admin ESP", "Toggle to be able to see ghosts and invisimins.", ADMIN_CATEGORY_GAME) // Toggle OFF if(HAS_TRAIT(user.mob, TRAIT_ADMIN_ESP)) if(isliving(user.mob)) var/mob/living/living_user = user.mob living_user.remove_status_effect(/datum/status_effect/admin_esp) else if(isobserver(user.mob)) user.mob.set_invis_see(SEE_INVISIBLE_OBSERVER) else user.mob.set_invis_see(SEE_INVISIBLE_LIVING) REMOVE_TRAIT(user.mob, TRAIT_ADMIN_ESP, ADMIN_TRAIT) to_chat(user.mob, span_adminnotice("Admin ESP off. You will no longer see [isliving(user.mob) ? "ghosts or " : ""]invisimins."), confidential = TRUE) return // Toggle ON if(isliving(user.mob)) var/mob/living/living_user = user.mob living_user.apply_status_effect(/datum/status_effect/admin_esp) else if(ismob(user.mob)) user.mob.set_invis_see(SEE_INVISIBLE_ADMIN) else to_chat(user.mob, span_warning("Admin ESP only works if you are in a mob!"), confidential = TRUE) return ADD_TRAIT(user.mob, TRAIT_ADMIN_ESP, ADMIN_TRAIT) to_chat(user.mob, span_adminnotice("Admin ESP on. You will now be able to see [isliving(user.mob) ? "ghosts and " : ""]invisimins."), confidential = TRUE) ADMIN_VERB(check_antagonists, R_ADMIN, "Check Antagonists", "See all antagonists for the round.", ADMIN_CATEGORY_GAME) user.holder.check_antagonists() log_admin("[key_name(user)] checked antagonists.") if(!isobserver(user.mob) && SSticker.HasRoundStarted()) message_admins("[key_name_admin(user)] checked antagonists.") BLACKBOX_LOG_ADMIN_VERB("Check Antagonists") ADMIN_VERB(list_bombers, R_ADMIN, "List Bombers", "Look at all bombs and their likely culprit.", ADMIN_CATEGORY_GAME) user.holder.list_bombers() BLACKBOX_LOG_ADMIN_VERB("List Bombers") ADMIN_VERB(list_signalers, R_ADMIN, "List Signalers", "View all signalers.", ADMIN_CATEGORY_GAME) user.holder.list_signalers() BLACKBOX_LOG_ADMIN_VERB("List Signalers") ADMIN_VERB(list_law_changes, R_ADMIN, "List Law Changes", "View all AI law changes.", ADMIN_CATEGORY_DEBUG) user.holder.list_law_changes() BLACKBOX_LOG_ADMIN_VERB("List Law Changes") ADMIN_VERB(show_manifest, R_ADMIN, "Show Manifest", "View the shift's Manifest.", ADMIN_CATEGORY_DEBUG) user.holder.show_manifest() BLACKBOX_LOG_ADMIN_VERB("Show Manifest") ADMIN_VERB(list_dna, R_ADMIN, "List DNA", "View DNA.", ADMIN_CATEGORY_DEBUG) user.holder.list_dna() BLACKBOX_LOG_ADMIN_VERB("List DNA") ADMIN_VERB(list_fingerprints, R_ADMIN, "List Fingerprints", "View fingerprints.", ADMIN_CATEGORY_DEBUG) user.holder.list_fingerprints() BLACKBOX_LOG_ADMIN_VERB("List Fingerprints") ADMIN_VERB(ban_panel, R_BAN, "Banning Panel", "Ban players here.", ADMIN_CATEGORY_MAIN) user.holder.ban_panel() BLACKBOX_LOG_ADMIN_VERB("Banning Panel") ADMIN_VERB(unban_panel, R_BAN, "Unbanning Panel", "Unban players here.", ADMIN_CATEGORY_MAIN) user.holder.unban_panel() BLACKBOX_LOG_ADMIN_VERB("Unbanning Panel") ADMIN_VERB(game_panel, R_ADMIN, "Game Panel", "Look at the state of the game.", ADMIN_CATEGORY_GAME) user.holder.Game() BLACKBOX_LOG_ADMIN_VERB("Game Panel") ADMIN_VERB(poll_panel, R_POLL, "Server Poll Management", "View and manage polls.", ADMIN_CATEGORY_MAIN) user.holder.poll_list_panel() BLACKBOX_LOG_ADMIN_VERB("Server Poll Management") /// Returns this client's stealthed ckey /client/proc/getStealthKey() return GLOB.stealthminID[ckey] /// Takes a stealthed ckey as input, returns the true key it represents /proc/findTrueKey(stealth_key) if(!stealth_key) return for(var/potentialKey in GLOB.stealthminID) if(GLOB.stealthminID[potentialKey] == stealth_key) return potentialKey /// Hands back a stealth ckey to use, guarenteed to be unique /proc/generateStealthCkey() var/guess = rand(0, 1000) var/text_guess var/valid_found = FALSE while(valid_found == FALSE) valid_found = TRUE text_guess = "@[num2text(guess)]" // We take a guess at some number, and if it's not in the existing stealthmin list we exit for(var/key in GLOB.stealthminID) // If it is in the list tho, we up one number, and redo the loop if(GLOB.stealthminID[key] == text_guess) guess += 1 valid_found = FALSE break return text_guess /client/proc/createStealthKey() GLOB.stealthminID["[ckey]"] = generateStealthCkey() ADMIN_VERB(stealth, R_STEALTH, "Stealth Mode", "Toggle stealth.", ADMIN_CATEGORY_MAIN) if(user.holder.fakekey) user.disable_stealth_mode() else user.enable_stealth_mode() BLACKBOX_LOG_ADMIN_VERB("Stealth Mode") /client/proc/enable_stealth_mode() var/new_key = ckeyEx(stripped_input(usr, "Enter your desired display name.", "Fake Key", key, 26)) if(!new_key) return holder.fakekey = new_key createStealthKey() if(isobserver(mob)) mob.SetInvisibility(INVISIBILITY_ABSTRACT, INVISIBILITY_SOURCE_STEALTHMODE, INVISIBILITY_PRIORITY_ADMIN) mob.alpha = 0 //JUUUUST IN CASE mob.name = " " mob.mouse_opacity = MOUSE_OPACITY_TRANSPARENT ADD_TRAIT(mob, TRAIT_ORBITING_FORBIDDEN, STEALTH_MODE_TRAIT) QDEL_NULL(mob.orbiters) log_admin("[key_name(usr)] has turned stealth mode ON") message_admins("[key_name_admin(usr)] has turned stealth mode ON") /client/proc/disable_stealth_mode() holder.fakekey = null if(isobserver(mob)) mob.RemoveInvisibility(INVISIBILITY_SOURCE_STEALTHMODE) if(!HAS_TRAIT_FROM(mob, TRAIT_INVISIMIN, ADMIN_TRAIT)) // Don't reset our alpha if we're also invisimin'd mob.alpha = initial(mob.alpha) if(mob.mind) if(mob.mind.ghostname) mob.name = mob.mind.ghostname else mob.name = mob.mind.name else mob.name = mob.real_name mob.mouse_opacity = initial(mob.mouse_opacity) REMOVE_TRAIT(mob, TRAIT_ORBITING_FORBIDDEN, STEALTH_MODE_TRAIT) log_admin("[key_name(usr)] has turned stealth mode OFF") message_admins("[key_name_admin(usr)] has turned stealth mode OFF") ADMIN_VERB(drop_bomb, R_FUN, "Drop Bomb", "Cause an explosion of varying strength at your location", ADMIN_CATEGORY_FUN) var/list/choices = list("Small Bomb (1, 2, 3, 3)", "Medium Bomb (2, 3, 4, 4)", "Big Bomb (3, 5, 7, 5)", "Maxcap", "Custom Bomb") var/choice = tgui_input_list(user, "What size explosion would you like to produce? NOTE: You can do all this rapidly and in an IC manner (using cruise missiles!) with the Config/Launch Supplypod verb. WARNING: These ignore the maxcap", "Drop Bomb", choices) if(isnull(choice)) return var/turf/epicenter = user.mob.loc switch(choice) if("Small Bomb (1, 2, 3, 3)") explosion(epicenter, devastation_range = 1, heavy_impact_range = 2, light_impact_range = 3, flash_range = 3, adminlog = TRUE, ignorecap = TRUE, explosion_cause = user.mob) if("Medium Bomb (2, 3, 4, 4)") explosion(epicenter, devastation_range = 2, heavy_impact_range = 3, light_impact_range = 4, flash_range = 4, adminlog = TRUE, ignorecap = TRUE, explosion_cause = user.mob) if("Big Bomb (3, 5, 7, 5)") explosion(epicenter, devastation_range = 3, heavy_impact_range = 5, light_impact_range = 7, flash_range = 5, adminlog = TRUE, ignorecap = TRUE, explosion_cause = user.mob) if("Maxcap") explosion(epicenter, devastation_range = GLOB.MAX_EX_DEVESTATION_RANGE, heavy_impact_range = GLOB.MAX_EX_HEAVY_RANGE, light_impact_range = GLOB.MAX_EX_LIGHT_RANGE, flash_range = GLOB.MAX_EX_FLASH_RANGE, adminlog = TRUE, ignorecap = TRUE, explosion_cause = user.mob) if("Custom Bomb") var/range_devastation = input(user, "Devastation range (in tiles):") as null|num if(range_devastation == null) return var/range_heavy = input(user, "Heavy impact range (in tiles):") as null|num if(range_heavy == null) return var/range_light = input(user, "Light impact range (in tiles):") as null|num if(range_light == null) return var/range_flash = input(user, "Flash range (in tiles):") as null|num if(range_flash == null) return if(range_devastation > GLOB.MAX_EX_DEVESTATION_RANGE || range_heavy > GLOB.MAX_EX_HEAVY_RANGE || range_light > GLOB.MAX_EX_LIGHT_RANGE || range_flash > GLOB.MAX_EX_FLASH_RANGE) if(tgui_alert(user, "Bomb is bigger than the maxcap. Continue?",,list("Yes","No")) != "Yes") return epicenter = get_turf(user.mob) //We need to reupdate as they may have moved again explosion(epicenter, devastation_range = range_devastation, heavy_impact_range = range_heavy, light_impact_range = range_light, flash_range = range_flash, adminlog = TRUE, ignorecap = TRUE, explosion_cause = user.mob) message_admins("[ADMIN_LOOKUPFLW(user.mob)] creating an admin explosion at [epicenter.loc].") log_admin("[key_name(user)] created an admin explosion at [epicenter.loc].") BLACKBOX_LOG_ADMIN_VERB("Drop Bomb") ADMIN_VERB(drop_bomb_dynex, R_FUN, "Drop DynEx Bomb", "Cause an explosion of varying strength at your location.", ADMIN_CATEGORY_FUN) var/ex_power = input(user, "Explosive Power:") as null|num var/turf/epicenter = get_turf(user.mob) if(!ex_power || !epicenter) return dyn_explosion(epicenter, ex_power) message_admins("[ADMIN_LOOKUPFLW(user.mob)] creating an admin explosion at [epicenter.loc].") log_admin("[key_name(user)] created an admin explosion at [epicenter.loc].") BLACKBOX_LOG_ADMIN_VERB("Drop Dynamic Bomb") ADMIN_VERB(get_dynex_range, R_FUN, "Get DynEx Range", "Get the estimated range of a bomb using explosive power.", ADMIN_CATEGORY_DEBUG) var/ex_power = input(user, "Explosive Power:") as null|num if (isnull(ex_power)) return var/range = round((2 * ex_power)**GLOB.DYN_EX_SCALE) to_chat(user, "Estimated Explosive Range: (Devastation: [round(range*0.25)], Heavy: [round(range*0.5)], Light: [round(range)])", confidential = TRUE) ADMIN_VERB(get_dynex_power, R_FUN, "Get DynEx Power", "Get the estimated required power of a bomb to reach the given range.", ADMIN_CATEGORY_DEBUG) var/ex_range = input(user, "Light Explosion Range:") as null|num if (isnull(ex_range)) return var/power = (0.5 * ex_range)**(1/GLOB.DYN_EX_SCALE) to_chat(user, "Estimated Explosive Power: [power]", confidential = TRUE) ADMIN_VERB(set_dynex_scale, R_FUN, "Set DynEx Scale", "Set the scale multiplier on dynex explosions. Default 0.5.", ADMIN_CATEGORY_DEBUG) var/ex_scale = input(user, "New DynEx Scale:") as null|num if(!ex_scale) return GLOB.DYN_EX_SCALE = ex_scale log_admin("[key_name(user)] has modified Dynamic Explosion Scale: [ex_scale]") message_admins("[key_name_admin(user)] has modified Dynamic Explosion Scale: [ex_scale]") ADMIN_VERB(atmos_control, R_DEBUG|R_SERVER, "Atmos Control Panel", "Open the atmospherics control panel.", ADMIN_CATEGORY_DEBUG) SSair.ui_interact(user.mob) ADMIN_VERB(reload_cards, R_DEBUG, "Reload Cards", "Reload all TCG cards.", ADMIN_CATEGORY_DEBUG) if(!SStrading_card_game.loaded) message_admins("The card subsystem is not currently loaded") return SStrading_card_game.reloadAllCardFiles() ADMIN_VERB(validate_cards, R_DEBUG, "Validate Cards", "Validate the card settings.", ADMIN_CATEGORY_DEBUG) if(!SStrading_card_game.loaded) message_admins("The card subsystem is not currently loaded") return var/message = SStrading_card_game.check_cardpacks(SStrading_card_game.card_packs) message += SStrading_card_game.check_card_datums() if(message) message_admins(message) else message_admins("No errors found in card rarities or overrides.") ADMIN_VERB(test_cardpack_distribution, R_DEBUG, "Test Cardpack Distribution", "Test the distribution of a card pack.", ADMIN_CATEGORY_DEBUG) if(!SStrading_card_game.loaded) message_admins("The card subsystem is not currently loaded") return var/pack = tgui_input_list(user, "Which pack should we test?", "You fucked it didn't you", sort_list(SStrading_card_game.card_packs)) if(!pack) return var/batch_count = tgui_input_number(user, "How many times should we open it?", "Don't worry, I understand") var/batch_size = tgui_input_number(user, "How many cards per batch?", "I hope you remember to check the validation") var/guar = tgui_input_number(user, "Should we use the pack's guaranteed rarity? If so, how many?", "We've all been there. Man you should have seen the old system") SStrading_card_game.check_card_distribution(pack, batch_size, batch_count, guar) ADMIN_VERB(print_cards, R_DEBUG, "Print Cards", "Print all cards to chat.", ADMIN_CATEGORY_DEBUG) SStrading_card_game.printAllCards() ADMIN_VERB(give_mob_action, R_FUN, "Give Mob Action", ADMIN_VERB_NO_DESCRIPTION, ADMIN_CATEGORY_HIDDEN, mob/ability_recipient) var/static/list/all_mob_actions = sort_list(subtypesof(/datum/action/cooldown/mob_cooldown), GLOBAL_PROC_REF(cmp_typepaths_asc)) var/static/list/actions_by_name = list() if (!length(actions_by_name)) for (var/datum/action/cooldown/mob_cooldown as anything in all_mob_actions) actions_by_name["[initial(mob_cooldown.name)] ([mob_cooldown])"] = mob_cooldown var/ability = tgui_input_list(user, "Choose an ability", "Ability", actions_by_name) if(isnull(ability)) return var/ability_type = actions_by_name[ability] var/datum/action/cooldown/mob_cooldown/add_ability var/make_sequence = tgui_alert(user, "Would you like this action to be a sequence of multiple abilities?", "Sequence Ability", list("Yes", "No")) if(make_sequence == "Yes") add_ability = new /datum/action/cooldown/mob_cooldown(ability_recipient) add_ability.sequence_actions = list() while(!isnull(ability_type)) var/ability_delay = tgui_input_number(user, "Enter the delay in seconds before the next ability in the sequence is used", "Ability Delay", 2) if(isnull(ability_delay) || ability_delay < 0) ability_delay = 0 add_ability.sequence_actions[ability_type] = ability_delay * 1 SECONDS ability = tgui_input_list(user, "Choose a new sequence ability", "Sequence Ability", actions_by_name) ability_type = actions_by_name[ability] var/ability_cooldown = tgui_input_number(user, "Enter the sequence abilities cooldown in seconds", "Ability Cooldown", 2) if(isnull(ability_cooldown) || ability_cooldown < 0) ability_cooldown = 2 add_ability.cooldown_time = ability_cooldown * 1 SECONDS var/ability_melee_cooldown = tgui_input_number(user, "Enter the abilities melee cooldown in seconds", "Melee Cooldown", 2) if(isnull(ability_melee_cooldown) || ability_melee_cooldown < 0) ability_melee_cooldown = 2 add_ability.melee_cooldown_time = ability_melee_cooldown * 1 SECONDS add_ability.name = tgui_input_text(user, "Choose ability name", "Ability name", "Generic Ability", max_length = MAX_NAME_LEN) add_ability.create_sequence_actions() else add_ability = new ability_type(ability_recipient) if(isnull(ability_recipient)) return add_ability.Grant(ability_recipient) message_admins("[key_name_admin(user)] added mob ability [ability_type] to mob [ability_recipient].") log_admin("[key_name(user)] added mob ability [ability_type] to mob [ability_recipient].") BLACKBOX_LOG_ADMIN_VERB("Add Mob Ability") ADMIN_VERB(remove_mob_action, R_FUN, "Remove Mob Action", ADMIN_VERB_NO_DESCRIPTION, ADMIN_CATEGORY_HIDDEN, mob/removal_target) var/list/target_abilities = list() for(var/datum/action/cooldown/mob_cooldown/ability in removal_target.actions) target_abilities[ability.name] = ability if(!length(target_abilities)) return var/chosen_ability = tgui_input_list(user, "Choose the spell to remove from [removal_target]", "Depower", sort_list(target_abilities)) if(isnull(chosen_ability)) return var/datum/action/cooldown/mob_cooldown/to_remove = target_abilities[chosen_ability] if(!istype(to_remove)) return qdel(to_remove) log_admin("[key_name(user)] removed the ability [chosen_ability] from [key_name(removal_target)].") message_admins("[key_name_admin(user)] removed the ability [chosen_ability] from [key_name_admin(removal_target)].") BLACKBOX_LOG_ADMIN_VERB("Remove Mob Ability") ADMIN_VERB(give_spell, R_FUN, "Give Spell", ADMIN_VERB_NO_DESCRIPTION, ADMIN_CATEGORY_HIDDEN, mob/spell_recipient) var/which = tgui_alert(user, "Chose by name or by type path?", "Chose option", list("Name", "Typepath")) if(!which) return if(QDELETED(spell_recipient)) to_chat(user, span_warning("The intended spell recipient no longer exists.")) return var/list/spell_list = list() for(var/datum/action/cooldown/spell/to_add as anything in subtypesof(/datum/action/cooldown/spell)) var/spell_name = initial(to_add.name) if(spell_name == "Spell") // abstract or un-named spells should be skipped. continue if(which == "Name") spell_list[spell_name] = to_add else spell_list += to_add var/chosen_spell = tgui_input_list(user, "Choose the spell to give to [spell_recipient]", "ABRAKADABRA", sort_list(spell_list)) if(isnull(chosen_spell)) return var/datum/action/cooldown/spell/spell_path = which == "Typepath" ? chosen_spell : spell_list[chosen_spell] if(!ispath(spell_path)) return var/robeless = (tgui_alert(user, "Would you like to force this spell to be robeless?", "Robeless Casting?", list("Force Robeless", "Use Spell Setting")) == "Force Robeless") if(QDELETED(spell_recipient)) to_chat(user, span_warning("The intended spell recipient no longer exists.")) return BLACKBOX_LOG_ADMIN_VERB("Give Spell") log_admin("[key_name(user)] gave [key_name(spell_recipient)] the spell [chosen_spell][robeless ? " (Forced robeless)" : ""].") message_admins("[key_name_admin(user)] gave [key_name_admin(spell_recipient)] the spell [chosen_spell][robeless ? " (Forced robeless)" : ""].") var/datum/action/cooldown/spell/new_spell = new spell_path(spell_recipient.mind || spell_recipient) if(robeless) new_spell.spell_requirements &= ~SPELL_REQUIRES_WIZARD_GARB new_spell.Grant(spell_recipient) if(!spell_recipient.mind) to_chat(user, span_userdanger("Spells given to mindless mobs will belong to the mob and not their mind, \ and as such will not be transferred if their mind changes body (Such as from Mindswap).")) ADMIN_VERB(remove_spell, R_FUN, "Remove Spell", ADMIN_VERB_NO_DESCRIPTION, ADMIN_CATEGORY_HIDDEN, mob/removal_target) var/list/target_spell_list = list() for(var/datum/action/cooldown/spell/spell in removal_target.actions) target_spell_list[spell.name] = spell if(!length(target_spell_list)) return var/chosen_spell = tgui_input_list(user, "Choose the spell to remove from [removal_target]", "ABRAKADABRA", sort_list(target_spell_list)) if(isnull(chosen_spell)) return var/datum/action/cooldown/spell/to_remove = target_spell_list[chosen_spell] if(!istype(to_remove)) return qdel(to_remove) log_admin("[key_name(user)] removed the spell [chosen_spell] from [key_name(removal_target)].") message_admins("[key_name_admin(user)] removed the spell [chosen_spell] from [key_name_admin(removal_target)].") BLACKBOX_LOG_ADMIN_VERB("Remove Spell") ADMIN_VERB(give_disease, R_FUN, "Give Disease", ADMIN_VERB_NO_DESCRIPTION, ADMIN_CATEGORY_HIDDEN, mob/living/victim) var/datum/disease/disease = tgui_input_list(user, "Choose the disease to give to that guy", "ACHOO", sort_list(SSdisease.diseases, GLOBAL_PROC_REF(cmp_typepaths_asc))) if(!disease) return victim.ForceContractDisease(new disease, FALSE, TRUE) BLACKBOX_LOG_ADMIN_VERB("Give Disease") log_admin("[key_name(user)] gave [key_name(victim)] the disease [disease].") message_admins(span_adminnotice("[key_name_admin(user)] gave [key_name_admin(victim)] the disease [disease].")) ADMIN_VERB_AND_CONTEXT_MENU(object_say, R_FUN, "OSay", ADMIN_VERB_NO_DESCRIPTION, ADMIN_CATEGORY_HIDDEN, obj/speaker in world) var/message = tgui_input_text(user, "What do you want the message to be?", "Make Sound", encode = FALSE) if(!message) return speaker.say(message, sanitize = FALSE) log_admin("[key_name(user)] made [speaker] at [AREACOORD(speaker)] say \"[message]\"") message_admins(span_adminnotice("[key_name_admin(user)] made [speaker] at [AREACOORD(speaker)]. say \"[message]\"")) BLACKBOX_LOG_ADMIN_VERB("Object Say") ADMIN_VERB(build_mode_self, R_BUILD, "Toggle Build Mode Self", "Toggle build mode for yourself.", ADMIN_CATEGORY_EVENTS) togglebuildmode(user.mob) // why is this a global proc??? BLACKBOX_LOG_ADMIN_VERB("Toggle Build Mode") ADMIN_VERB(check_ai_laws, R_ADMIN, "Check AI Laws", "View the current AI laws.", ADMIN_CATEGORY_GAME) user.holder.output_ai_laws() ADMIN_VERB(manage_sect, R_ADMIN, "Manage Religious Sect", "Manages the chaplain's religion.", ADMIN_CATEGORY_GAME) if (!isnull(GLOB.religious_sect)) var/you_sure = tgui_alert( user, "The Chaplain has already chosen [GLOB.religious_sect.name], override their selection?", "Replace God?", list("Yes", "Cancel"), ) if (you_sure != "Yes") return var/static/list/choices = list() if (!length(choices)) choices["nothing"] = null for(var/datum/religion_sect/sect as anything in subtypesof(/datum/religion_sect)) choices[initial(sect.name)] = sect var/choice = tgui_input_list(user, "Set new Chaplain sect", "God Picker", choices) if(isnull(choice)) return if(choice == "nothing") reset_religious_sect() return set_new_religious_sect(choices[choice], reset_existing = TRUE) ADMIN_VERB(deadmin, R_NONE, "DeAdmin", "Shed your admin powers.", ADMIN_CATEGORY_MAIN) user.holder.deactivate() to_chat(user, span_interface("You are now a normal player.")) log_admin("[key_name(user)] deadminned themselves.") message_admins("[key_name_admin(user)] deadminned themselves.") BLACKBOX_LOG_ADMIN_VERB("Deadmin") ADMIN_VERB(populate_world, R_DEBUG, "Populate World", "Populate the world with test mobs.", ADMIN_CATEGORY_DEBUG, amount = 50 as num) for (var/i in 1 to amount) var/turf/tile = get_safe_random_station_turf_equal_weight() var/mob/living/carbon/human/hooman = new(tile) hooman.equipOutfit(pick(subtypesof(/datum/outfit))) testing("Spawned test mob at [get_area_name(tile, TRUE)] ([tile.x],[tile.y],[tile.z])") ADMIN_VERB(toggle_ai_interact, R_ADMIN, "Toggle Admin AI Interact", "Allows you to interact with most machines as an AI would as a ghost.", ADMIN_CATEGORY_GAME) var/doesnt_have_silicon_access = !HAS_TRAIT_FROM(user, TRAIT_AI_ACCESS, ADMIN_TRAIT) if(doesnt_have_silicon_access) ADD_TRAIT(user, TRAIT_AI_ACCESS, ADMIN_TRAIT) else REMOVE_TRAIT(user, TRAIT_AI_ACCESS, ADMIN_TRAIT) log_admin("[key_name(user)] has [doesnt_have_silicon_access ? "activated" : "deactivated"] Admin AI Interact") message_admins("[key_name_admin(user)] has [doesnt_have_silicon_access ? "activated" : "deactivated"] their AI interaction") ADMIN_VERB(debug_statpanel, R_DEBUG, "Debug Stat Panel", "Toggles local debug of the stat panel", ADMIN_CATEGORY_DEBUG) user.stat_panel.send_message("create_debug") ADMIN_VERB(display_sendmaps, R_DEBUG, "Send Maps Profile", "View the profile.", ADMIN_CATEGORY_DEBUG) user << link("?debug=profile&type=sendmaps&window=test") ADMIN_VERB(spawn_debug_full_crew, R_DEBUG, "Spawn Debug Full Crew", "Creates a full crew for the station, flling datacore and assigning minds and jobs.", ADMIN_CATEGORY_DEBUG) if(SSticker.current_state != GAME_STATE_PLAYING) to_chat(user, "You should only be using this after a round has setup and started.") return // Two input checks here to make sure people are certain when they're using this. if(tgui_alert(user, "This command will create a bunch of dummy crewmembers with minds, job, and datacore entries, which will take a while and fill the manifest.", "Spawn Crew", list("Yes", "Cancel")) != "Yes") return if(!user.is_localhost() && tgui_alert(user, "You are not on localhost! Are you sure?", "Spawn Crew (Be certain)", list("Yes", "Cancel")) != "Yes") return // Find the observer spawn, so we have a place to dump the dummies. var/obj/effect/landmark/observer_start/observer_point = locate(/obj/effect/landmark/observer_start) in GLOB.landmarks_list var/turf/destination = get_turf(observer_point) if(!destination) to_chat(user, "Failed to find the observer spawn to send the dummies.") return // Okay, now go through all nameable occupations. // Pick out all jobs that have JOB_CREW_MEMBER set. // Then, spawn a human and slap a person into it. var/number_made = 0 for(var/rank in SSjob.name_occupations) var/datum/job/job = SSjob.get_job(rank) // JOB_CREW_MEMBER is all jobs that pretty much aren't silicon if(!(job.job_flags & JOB_CREW_MEMBER)) continue // Create our new_player for this job and set up its mind. var/mob/dead/new_player/new_guy = new() new_guy.mind_initialize() new_guy.mind.name = "[rank] Dummy" // Assign the rank to the new player dummy. if(!SSjob.assign_role(new_guy, job, do_eligibility_checks = FALSE)) qdel(new_guy) to_chat(user, "[rank] wasn't able to be spawned.") continue // It's got a job, spawn in a human and shove it in the human. var/mob/living/carbon/human/character = new(destination) character.name = new_guy.mind.name new_guy.mind.transfer_to(character) qdel(new_guy) // Then equip up the human with job gear. SSjob.equip_rank(character, job) job.after_latejoin_spawn(character) // Finally, ensure the minds are tracked and in the manifest. SSticker.minds += character.mind if(ishuman(character)) GLOB.manifest.inject(character) number_made++ CHECK_TICK to_chat(user, "[number_made] crewmembers have been created.") ADMIN_VERB(debug_spell_requirements, R_DEBUG, "Debug Spell Requirements", "View all spells and their requirements.", ADMIN_CATEGORY_DEBUG) var/header = "Name Requirements" var/all_requirements = list() for(var/datum/action/cooldown/spell/spell as anything in typesof(/datum/action/cooldown/spell)) if(initial(spell.name) == "Spell") continue var/list/real_reqs = list() var/reqs = initial(spell.spell_requirements) if(reqs & SPELL_CASTABLE_AS_BRAIN) real_reqs += "Castable as brain" if(reqs & SPELL_REQUIRES_HUMAN) real_reqs += "Must be human" if(reqs & SPELL_REQUIRES_MIME_VOW) real_reqs += "Must be miming" if(reqs & SPELL_REQUIRES_MIND) real_reqs += "Must have a mind" if(reqs & SPELL_REQUIRES_NO_ANTIMAGIC) real_reqs += "Must have no antimagic" if(reqs & SPELL_REQUIRES_STATION) real_reqs += "Must be on the station z-level" if(reqs & SPELL_REQUIRES_WIZARD_GARB) real_reqs += "Must have wizard clothes" all_requirements += "[initial(spell.name)] [english_list(real_reqs, "No requirements")]" var/page_style = "" var/page_contents = "[page_style][header][jointext(all_requirements, "")]
" var/datum/browser/popup = new(user.mob, "spellreqs", "Spell Requirements", 600, 400) popup.set_content(page_contents) popup.open() ADMIN_VERB(load_lazy_template, R_ADMIN, "Load/Jump Lazy Template", "Loads a lazy template and/or jumps to it.", ADMIN_CATEGORY_EVENTS) var/list/choices = LAZY_TEMPLATE_KEY_LIST_ALL() var/choice = tgui_input_list(user, "Key?", "Lazy Loader", choices) var/teleport_to_template = tgui_input_list(user, "Jump to template after loading?", "Where to?", list("Yes", "No")) if(!choice) return choice = choices[choice] if(!choice) to_chat(user, span_warning("No template with that key found, report this!")) return var/already_loaded = LAZYACCESS(SSmapping.loaded_lazy_templates, choice) var/force_load = FALSE if(already_loaded && (tgui_alert(user, "Template already loaded.", "", list("Jump", "Load Again")) == "Load Again")) force_load = TRUE var/datum/turf_reservation/reservation = SSmapping.lazy_load_template(choice, force = force_load) if(!reservation) to_chat(user, span_boldwarning("Failed to load template!")) return if(teleport_to_template == "Yes") if(!isobserver(user.mob)) SSadmin_verbs.dynamic_invoke_verb(user, /datum/admin_verb/admin_ghost) user.mob.forceMove(reservation.bottom_left_turfs[1]) to_chat(user, span_boldnicegreen("Template loaded, you have been moved to the bottom left of the reservation.")) message_admins("[key_name_admin(user)] has loaded lazy template '[choice]'") ADMIN_VERB(library_control, R_BAN, "Library Management", "List and manage the Library.", ADMIN_CATEGORY_MAIN) if(!user.holder.library_manager) user.holder.library_manager = new user.holder.library_manager.ui_interact(user.mob) BLACKBOX_LOG_ADMIN_VERB("Library Management") ADMIN_VERB(create_mob_worm, R_FUN, "Create Mob Worm", "Attach a linked list of mobs to your marked mob.", ADMIN_CATEGORY_FUN) if(!isliving(user.holder.marked_datum)) to_chat(user, span_warning("Error: Please mark a mob to attach mobs to.")) return var/mob/living/head = user.holder.marked_datum var/attempted_target_path = tgui_input_text( user, "Enter typepath of a mob you'd like to make your chain from.", "Typepath", "[/mob/living/basic/pet/dog/corgi/ian]", ) if (isnull(attempted_target_path)) return //The user pressed "Cancel" var/desired_mob = text2path(attempted_target_path) if(!ispath(desired_mob)) desired_mob = pick_closest_path(attempted_target_path, make_types_fancy(subtypesof(/mob/living))) if(isnull(desired_mob) || !ispath(desired_mob) || QDELETED(head)) return //The user pressed "Cancel" var/amount = tgui_input_number(user, "How long should our tail be?", "Worm Configurator", default = 3, min_value = 1) if (isnull(amount) || amount < 1 || QDELETED(head)) return head.AddComponent(/datum/component/mob_chain) var/mob/living/previous = head for (var/i in 1 to amount) var/mob/living/segment = new desired_mob(head.drop_location()) if (QDELETED(segment)) // ffs mobs which replace themselves with other mobs i-- continue ADD_TRAIT(segment, TRAIT_PERMANENTLY_MORTAL, INNATE_TRAIT) QDEL_NULL(segment.ai_controller) segment.AddComponent(/datum/component/mob_chain, front = previous) previous = segment ADMIN_VERB(give_ai_controller, R_FUN, "Give AI Controller", ADMIN_VERB_NO_DESCRIPTION, ADMIN_CATEGORY_HIDDEN, mob/living/my_guy) var/static/list/controllers = subtypesof(/datum/admin_ai_template) var/static/list/controllers_by_name = list() if (!length(controllers_by_name)) for (var/datum/admin_ai_template/template as anything in controllers) controllers_by_name["[initial(template.name)]"] = template var/chosen = tgui_input_list(user, "Which template should we apply?", "Select Template", controllers_by_name) if (isnull(chosen)) return var/chosen_type = controllers_by_name[chosen] var/datum/admin_ai_template/using_template = new chosen_type using_template.apply(my_guy, user) ADMIN_VERB(clear_legacy_asset_cache, R_DEBUG, "Clear Legacy Asset Cache", "Clears the legacy asset cache, regenerating it immediately (may cause lag).", ADMIN_CATEGORY_DEBUG) if(!CONFIG_GET(flag/cache_assets)) to_chat(user, span_warning("Asset caching is disabled in the config!")) return var/regenerated = 0 for(var/datum/asset/target_spritesheet as anything in valid_subtypesof(/datum/asset)) if(!initial(target_spritesheet.cross_round_cachable)) continue var/datum/asset/asset_datum = GLOB.asset_datums[target_spritesheet] asset_datum.regenerate() regenerated++ to_chat(user, span_notice("Regenerated [regenerated] asset\s.")) ADMIN_VERB(clear_smart_asset_cache, R_DEBUG, "Clear Smart Asset Cache", "Clear the smart asset cache, causing it to regenerate next round.", ADMIN_CATEGORY_DEBUG) if(!CONFIG_GET(flag/smart_cache_assets)) to_chat(user, span_warning("Smart asset caching is disabled in the config!")) return var/cleared = 0 for(var/datum/asset/spritesheet_batched/target_spritesheet as anything in valid_subtypesof(/datum/asset/spritesheet_batched)) fdel("[ASSET_CROSS_ROUND_SMART_CACHE_DIRECTORY]/spritesheet_cache.[initial(target_spritesheet.name)].json") cleared++ to_chat(user, span_notice("Cleared [cleared] asset\s.")) ADMIN_VERB(give_ai_speech, R_FUN, "Give Random AI Speech", ADMIN_VERB_NO_DESCRIPTION, ADMIN_CATEGORY_HIDDEN, mob/living/my_guy) if (isnull(my_guy.ai_controller)) var/create_controller = tgui_alert(user, "Target has no AI controller, add one?", "Give AI?", list("Yes", "No")) == "Yes" if (!create_controller) return var/run_with_mind = tgui_alert(user, "Run AI controller while the target has a client?", "Override Client?", list("Yes", "No")) if (isnull(run_with_mind)) return if (QDELETED(my_guy)) to_chat(user, span_warning("Target ceased to exist.")) return my_guy.ai_controller = new /datum/ai_controller/basic_controller/talk(my_guy) if (run_with_mind == "Yes") var/datum/ai_controller/guy_controller = my_guy.ai_controller guy_controller.continue_processing_when_client = TRUE guy_controller.reset_ai_status() var/speech_chance var/list/spoken_lines var/list/audible_emotes var/list/visible_emotes var/list/sounds speech_chance = tgui_input_number(user, "Enter chance per second to say something", "Speech Chance", default = 2, min_value = 0, max_value = 100, round_value = FALSE) if (isnull(speech_chance)) return var/add_another var/next_line add_another = tgui_alert(user, "Add [length(spoken_lines) ? "another" : "a"] spoken line?", "Spoken Lines", list("Yes", "No")) while (add_another == "Yes") next_line = tgui_input_text(user, "Enter [length(spoken_lines) ? "another" : "a"] thing spoken out loud.", "Spoken Lines") if (isnull(next_line)) return LAZYADD(spoken_lines, next_line) add_another = tgui_alert(user, "Add [length(spoken_lines) ? "another" : "a"] spoken line?", "Spoken Lines", list("Yes", "No")) if (isnull(add_another)) return add_another = tgui_alert(user, "Add [length(spoken_lines) ? "another" : "a"] emote which people can hear?", "Audible Emotes", list("Yes", "No")) while (add_another == "Yes") next_line = tgui_input_text(user, "Enter [length(spoken_lines) ? "another" : "an"] emote which people can hear.", "Audible Emotes") if (isnull(next_line)) return LAZYADD(audible_emotes, next_line) add_another = tgui_alert(user, "Add [length(spoken_lines) ? "another" : "a"] emote which people can hear?", "Audible Emotes", list("Yes", "No")) if (isnull(add_another)) return add_another = tgui_alert(user, "Add [length(spoken_lines) ? "another" : "a"] emote which people can see?", "Visible Emotes", list("Yes", "No")) while (add_another == "Yes") next_line = tgui_input_text(user, "Enter [length(spoken_lines) ? "another" : "an"] emote which people can see.", "Visible Emotes") if (isnull(next_line)) return LAZYADD(visible_emotes, next_line) add_another = tgui_alert(user, "Add [length(spoken_lines) ? "another" : "a"] emote which people can see?", "Visible Emotes", list("Yes", "No")) if (isnull(add_another)) return if (!length(spoken_lines) && !length(audible_emotes) && !length(visible_emotes)) return // Well you didn't tell it to say anything... if (length(spoken_lines) || length(audible_emotes)) add_another = tgui_alert(user, "Add [length(spoken_lines) ? "another" : "a"] sound to play when doing something audible?", "Sounds", list("Yes", "No")) while (add_another == "Yes") next_line = input("", "Select sound",) as null|sound if (isnull(next_line)) return LAZYADD(sounds, next_line) add_another = tgui_alert(user, "Add [length(spoken_lines) ? "another" : "a"] sound to play when doing something audible?", "Sounds", list("Yes", "No")) if (isnull(add_another)) return if (QDELETED(my_guy)) to_chat(user, span_warning("Target stopped existing.")) return var/datum/ai_controller/our_controller = my_guy.ai_controller if (length(spoken_lines)) spoken_lines = string_list(spoken_lines) if (length(audible_emotes)) audible_emotes = string_list(audible_emotes) if (length(visible_emotes)) visible_emotes = string_list(visible_emotes) var/list/emotes = list( BB_EMOTE_SAY = spoken_lines, BB_EMOTE_HEAR = audible_emotes, BB_EMOTE_SEE = visible_emotes, BB_EMOTE_SOUND = sounds, BB_SPEAK_CHANCE = speech_chance, ) our_controller.set_blackboard_key(BB_BASIC_MOB_SPEAK_LINES, emotes) var/behaviour_exists = !!(locate(/datum/ai_planning_subtree/random_speech/blackboard) in our_controller.planning_subtrees) if (behaviour_exists) return our_controller.planning_subtrees = list(GLOB.ai_subtrees[/datum/ai_planning_subtree/random_speech/blackboard]) + our_controller.planning_subtrees ADMIN_VERB(open_event_logger, R_DEBUG, "Open Event Logger", "Open the event logger interface.", ADMIN_CATEGORY_DEBUG) GLOB.event_logger.ui_interact(user.mob) ADMIN_VERB(new_blackmarket_item, R_BUILD, "Create Black Market Item", "Add an item to the black market for purchase.", ADMIN_CATEGORY_EVENTS, object as text) if(!object) to_chat(user, span_boldwarning("Failed! Provide a full or partial typepath!")) return //first: have admins select a typepath for the item they want to offer. var/obj/chosen = pick_closest_path(object, make_types_fancy(subtypesof(/obj))) // second: poll admins for the name, description, price, and quantity. if(isnull(chosen)) return var/name = tgui_input_text(user, "Name of the item to sell?", "Item listing name", "Arcane Object", max_length = MAX_NAME_LEN) if(isnull(name)) return var/description = tgui_input_text(user, "Custom description of the item to sell?", "Item listing description", "[chosen::desc]", max_length = 200) if(isnull(description)) return var/price = tgui_input_number(user, "Price for the item listing?", "Item listing price", max_value = INFINITY, min_value = 1, round_value = TRUE) if(isnull(price)) return var/quantity = tgui_input_number(user, "Quantity of the item to sell?", "Item listing quantity", default = 1, max_value = 100, min_value = 1, round_value = TRUE) if(isnull(quantity)) return //lastly: pick a category for the item to go under var/category = tgui_input_list(user, "Category to list the item under?", "Item listing category", BLACKMARKET_CATEGORIES) if(isnull(category)) return var/datum/market_item/admin_item = new /datum/market_item() // Making a note here that we don't need to assign to blackmarket because we still only have one market type, but if we ever start using multiple we'll want to poll admins. admin_item.item = chosen SSblackbox.record_feedback("tally", "admin blackmarket items", 1, chosen) admin_item.name = name admin_item.desc = description admin_item.price = price admin_item.stock = quantity admin_item.category = category admin_item.restockable = FALSE SSmarket.admin_items_spawned++ admin_item.identifier = "admin_[SSmarket.admin_items_spawned]" SSmarket.initialize_admin_item(admin_item) log_admin("[key_name(user)] created a new black market item: [name] ([chosen]) for [price] credits, of quantity [quantity].") message_admins("[key_name(user)] created a new black market item: [name] ([chosen]) for [price] credits, of quantity [quantity].") BLACKBOX_LOG_ADMIN_VERB("Create Black Market Item") #undef STEALTH_MODE_TRAIT