#define BSA_CHANCE_TO_BREAK_TILE_TO_PLATING 80 #define BSA_MAX_DAMAGE 99 #define BSA_PARALYZE_TIME (40 SECONDS) #define BSA_STUTTER_TIME (40 SECONDS) /// Fires the BSA at the target /datum/smite/bsa name = "Bluespace Artillery Device" /datum/smite/bsa/effect(client/user, mob/living/target) . = ..() explosion(target.loc, explosion_cause = src) new /obj/effect/temp_visual/bsa_impact(target.loc) var/turf/open/floor/target_turf = get_turf(target) if (istype(target_turf)) if (prob(BSA_CHANCE_TO_BREAK_TILE_TO_PLATING)) target_turf.break_tile_to_plating() else target_turf.break_tile() if (target.health <= 1) target.gib(DROP_BODYPARTS) else target.adjust_brute_loss(min(BSA_MAX_DAMAGE, target.health - 1)) target.Paralyze(BSA_PARALYZE_TIME) target.set_stutter(BSA_STUTTER_TIME) #undef BSA_CHANCE_TO_BREAK_TILE_TO_PLATING #undef BSA_MAX_DAMAGE #undef BSA_PARALYZE_TIME #undef BSA_STUTTER_TIME