/// "Fully immerses" the player, making them manually breathe and blink /datum/smite/immerse name = "Fully Immerse" /datum/smite/immerse/effect(client/user, mob/living/target) . = ..() immerse_player(target) SEND_SOUND(target, sound('sound/misc/roleplay.ogg')) to_chat(target, span_boldnotice("Please roleplay appropriately, okay?"))