/// Turn pur target to stone, forever /datum/smite/petrify name = "Petrify" /datum/smite/petrify/effect(client/user, mob/living/target) . = ..() if(!ishuman(target)) to_chat(user, span_warning("This must be used on a human subtype."), confidential = TRUE) return var/mob/living/carbon/human/human_target = target human_target.petrify(statue_timer = INFINITY, save_brain = FALSE) /datum/smite/petrify/divine name = "Petrify (Divine)" smite_flags = SMITE_DIVINE|SMITE_DELAY|SMITE_STUN