/area/awaymission/beach name = "Beach" icon_state = "away" static_lighting = FALSE base_lighting_alpha = 255 base_lighting_color = "#FFFFCC" requires_power = FALSE default_gravity = STANDARD_GRAVITY ambientsounds = list('sound/ambience/beach/shore.ogg', 'sound/ambience/beach/seag1.ogg','sound/ambience/beach/seag2.ogg','sound/ambience/beach/seag3.ogg','sound/ambience/misc/ambiodd.ogg','sound/ambience/medical/ambinice.ogg') /obj/item/paper/fluff/old_pirate_note name = "rum-stained letter" icon_state = "scrap_mud" desc = "An unsent letter from a terminally drunk pirate." default_raw_text = {"Dear,
I'm sorry I won't sail back home soon,
son of a biscuit eater walked the plank with me coffer (or treasure chest as landlubbers call'em),
so I got me fishing rod, bottles, waiting to fish the booty back.
Luv you hun, I hope this letter find you we-"}