/area/awaymission/beach
name = "Beach"
icon_state = "away"
static_lighting = FALSE
base_lighting_alpha = 255
base_lighting_color = "#FFFFCC"
requires_power = FALSE
default_gravity = STANDARD_GRAVITY
ambientsounds = list('sound/ambience/beach/shore.ogg', 'sound/ambience/beach/seag1.ogg','sound/ambience/beach/seag2.ogg','sound/ambience/beach/seag3.ogg','sound/ambience/misc/ambiodd.ogg','sound/ambience/medical/ambinice.ogg')
/obj/item/paper/fluff/old_pirate_note
name = "rum-stained letter"
icon_state = "scrap_mud"
desc = "An unsent letter from a terminally drunk pirate."
default_raw_text = {"Dear,
I'm sorry I won't sail back home soon,
son of a biscuit eater walked the plank with me coffer (or treasure chest as landlubbers call'em),
so I got me fishing rod, bottles, waiting to fish the booty back.
Luv you hun, I hope this letter find you we-"}