/*Cabin areas*/ /area/awaymission/cabin name = "Cabin" icon_state = "away2" requires_power = TRUE static_lighting = TRUE /area/awaymission/cabin/snowforest name = "Snow Forest" icon_state = "away" /area/awaymission/cabin/snowforest/sovietsurface name = "Snow Forest" icon_state = "awaycontent29" requires_power = FALSE /area/awaymission/cabin/lumbermill name = "Lumbermill" icon_state = "away3" requires_power = FALSE /area/awaymission/cabin/caves/sovietcave name = "Soviet Bunker" icon_state = "awaycontent4" /area/awaymission/cabin/caves name = "North Snowdin Caves" icon_state = "awaycontent15" static_lighting = TRUE /area/awaymission/cabin/caves/mountain name = "North Snowdin Mountains" icon_state = "awaycontent24" /obj/structure/firepit name = "firepit" desc = "Warm and toasty." icon = 'icons/obj/fluff/fireplace.dmi' icon_state = "firepit-active" density = FALSE var/active = TRUE /obj/structure/firepit/Initialize(mapload) . = ..() toggleFirepit() /obj/structure/firepit/interact(mob/living/user) if(active) active = FALSE toggleFirepit() /obj/structure/firepit/attackby(obj/item/W,mob/living/user,list/modifiers) if(!active) var/msg = W.ignition_effect(src, user) if(msg) active = TRUE visible_message(msg) toggleFirepit() else return ..() else W.fire_act() /obj/structure/firepit/proc/toggleFirepit() active = !active if(active) set_light(8) icon_state = "firepit-active" else set_light(0) icon_state = "firepit" /obj/structure/firepit/extinguish() . = ..() if(active) active = FALSE toggleFirepit() /obj/structure/firepit/fire_act(exposed_temperature, exposed_volume) if(!active) active = TRUE toggleFirepit() //other Cabin Stuff// /obj/machinery/recycler/lumbermill name = "lumbermill saw" desc = "Faster then the cartoons!" obj_flags = CAN_BE_HIT | EMAGGED item_recycle_sound = 'sound/items/weapons/chainsawhit.ogg' /obj/machinery/recycler/lumbermill/recycle_item(obj/item/grown/log/L) if(!istype(L)) return else var/potency = L.seed.potency ..() new L.plank_type(src.loc, 1 + round(potency / 25)) /obj/structure/ladder/unbreakable/rune name = "\improper Teleportation Rune" desc = "Could lead anywhere." icon = 'icons/obj/antags/cult/rune.dmi' icon_state = "1" color = rgb(0,0,255) /obj/structure/ladder/unbreakable/rune/Initialize(mapload) AddElement(/datum/element/update_icon_blocker) return ..() /obj/structure/ladder/unbreakable/rune/add_context(atom/source, list/context, obj/item/held_item, mob/user) if(up) context[SCREENTIP_CONTEXT_LMB] = "Warp up" if(down) context[SCREENTIP_CONTEXT_RMB] = "Warp down" return CONTEXTUAL_SCREENTIP_SET /obj/structure/ladder/unbreakable/rune/show_initial_fluff_message(mob/user, going_up) user.balloon_alert_to_viewers("activating...") /obj/structure/ladder/unbreakable/rune/show_final_fluff_message(mob/user, going_up) visible_message(span_notice("[user] activates [src] and teleports away.")) user.balloon_alert_to_viewers("warped in") /obj/structure/ladder/unbreakable/rune/use(mob/user, going_up = TRUE) if(!IS_WIZARD(user)) ..() /*Cabin's forest. Removed in the new cabin map since it was buggy and I prefer manual placement.*/ /datum/map_generator/snowy modules = list(/datum/map_generator_module/bottomlayer/snow, \ /datum/map_generator_module/snow/pine_trees, \ /datum/map_generator_module/snow/dead_trees, \ /datum/map_generator_module/snow/rand_bushes, \ /datum/map_generator_module/snow/rand_ice_rocks, \ /datum/map_generator_module/snow/bunnies) /datum/map_generator_module/snow/checkPlaceAtom(turf/T) if(istype(T, /turf/open/misc/asteroid/snow)) return ..() return FALSE /datum/map_generator_module/bottomlayer/snow spawnableTurfs = list(/turf/open/misc/asteroid/snow/atmosphere = 100) /datum/map_generator_module/snow/pine_trees spawnableAtoms = list(/obj/structure/flora/tree/pine/style_random = 30) /datum/map_generator_module/snow/dead_trees spawnableAtoms = list(/obj/structure/flora/tree/dead/style_random = 10) /datum/map_generator_module/snow/rand_bushes spawnableAtoms = list(/obj/structure/flora/bush/snow/style_random = 1) /datum/map_generator_module/snow/bunnies spawnableAtoms = list(/mob/living/basic/rabbit = 0.5) /datum/map_generator_module/snow/rand_ice_rocks spawnableAtoms = list(/obj/structure/flora/rock/icy/style_random = 5, /obj/structure/flora/rock/pile/icy/style_random = 5)