/area/deathmatch name = "Deathmatch Arena" requires_power = FALSE default_gravity = STANDARD_GRAVITY area_flags = LOCAL_TELEPORT | EVENT_PROTECTED | QUIET_LOGS | NO_DEATH_MESSAGE | BINARY_JAMMING /area/deathmatch/fullbright static_lighting = FALSE base_lighting_alpha = 255 /obj/effect/landmark/deathmatch_player_spawn name = "Deathmatch Player Spawner" // for the illusion of a moving train /turf/open/chasm/true/no_smooth/fake_motion_sand name = "air" desc = "Don't jump off, unless you want to fall a really long distance." icon_state = "sandmoving" base_icon_state = "sandmoving" icon = 'icons/turf/floors.dmi' /turf/open/chasm/true/no_smooth/fake_motion_sand/fast icon_state = "sandmovingfast" base_icon_state = "sandmovingfast" // fakeout /turf/open/chasm/true/fakeout name = /turf/open/floor/wood::name // desc kept the same icon_state = /turf/open/floor/wood::icon_state base_icon_state = /turf/open/floor/wood::base_icon_state icon = /turf/open/floor/wood::icon smoothing_flags = NONE