/datum/round_event_control/brain_trauma name = "Spontaneous Brain Trauma" typepath = /datum/round_event/brain_trauma weight = 25 min_players = 13 category = EVENT_CATEGORY_HEALTH description = "A crewmember gains a random trauma." min_wizard_trigger_potency = 2 max_wizard_trigger_potency = 6 /datum/round_event/brain_trauma fakeable = FALSE /datum/round_event/brain_trauma/start() for(var/mob/living/carbon/human/H in shuffle(GLOB.alive_mob_list)) if(!H.client) continue if(H.stat == DEAD) // What are you doing in this list continue if(!H.get_organ_by_type(/obj/item/organ/brain)) // If only I had a brain continue if(!(H.mind.assigned_role.job_flags & JOB_CREW_MEMBER)) //please stop giving my centcom admin gimmicks full body paralysis continue // SKYRAT EDIT ADD START - Station/area event candidate filtering if(engaged_role_play_check(H, station = TRUE, dorms = TRUE)) continue // SKYRAT EDIT ADD END traumatize(H) announce_to_ghosts(H) break /datum/round_event/brain_trauma/proc/traumatize(mob/living/carbon/human/H) var/resistance = pick( 50;TRAUMA_RESILIENCE_BASIC, 30;TRAUMA_RESILIENCE_SURGERY, 15;TRAUMA_RESILIENCE_LOBOTOMY, 5;TRAUMA_RESILIENCE_MAGIC) var/trauma_type = pick_weight(list( BRAIN_TRAUMA_MILD = 60, BRAIN_TRAUMA_SEVERE = 30, BRAIN_TRAUMA_SPECIAL = 10 )) H.gain_trauma_type(trauma_type, resistance)