/datum/round_event_control/electrical_storm name = "Electrical Storm" typepath = /datum/round_event/electrical_storm earliest_start = 10 MINUTES min_players = 5 weight = 20 category = EVENT_CATEGORY_ENGINEERING description = "Destroys all lights in a large area." min_wizard_trigger_potency = 0 max_wizard_trigger_potency = 4 /datum/round_event/electrical_storm var/lightsoutAmount = 1 var/lightsoutRange = 25 announce_when = 1 /datum/round_event/electrical_storm/announce(fake) priority_announce("An electrical storm has been detected in your area, please repair potential electronic overloads.", "Electrical Storm Alert", ANNOUNCER_ELECTRICALSTORM) //SKYRAT EDIT CHANGE /datum/round_event/electrical_storm/start() var/list/epicentreList = list() for(var/i in 1 to lightsoutAmount) var/turf/T = get_safe_random_station_turf_equal_weight() if(istype(T)) epicentreList += T if(!epicentreList.len) return for(var/centre in epicentreList) for(var/obj/machinery/power/apc/apc as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/power/apc)) if(get_dist(centre, apc) <= lightsoutRange) apc.overload_lighting()