/obj/structure/musician name = "Not A Piano" desc = "Something broke, contact coderbus." interaction_flags_atom = INTERACT_ATOM_ATTACK_HAND | INTERACT_ATOM_UI_INTERACT | INTERACT_ATOM_REQUIRES_DEXTERITY integrity_failure = 0.25 /// IF FALSE music stops when the piano is unanchored. var/can_play_unanchored = FALSE /// Our allowed list of instrument ids. This is nulled on initialize. var/list/allowed_instrument_ids = list("r3grand","r3harpsi","crharpsi","crgrand1","crbright1", "crichugan", "crihamgan","piano") /// Our song datum. var/datum/song/stationary/song /obj/structure/musician/Initialize(mapload) . = ..() song = new(src, allowed_instrument_ids) allowed_instrument_ids = null /obj/structure/musician/Destroy() QDEL_NULL(song) return ..() /obj/structure/musician/proc/can_play(atom/music_player) if(!anchored && !can_play_unanchored) return FALSE if(!ismob(music_player)) return FALSE var/mob/user = music_player if(!ISADVANCEDTOOLUSER(user)) return FALSE if(user.incapacitated) return FALSE if(!Adjacent(user)) return FALSE return TRUE /obj/structure/musician/ui_interact(mob/user) return song.ui_interact(user) /obj/structure/musician/wrench_act(mob/living/user, obj/item/tool) . = ..() default_unfasten_wrench(user, tool, time = 4 SECONDS) return ITEM_INTERACT_SUCCESS /obj/structure/musician/piano name = "space piano" desc = "This is a space piano, like a regular piano, but always in tune! Even if the musician isn't." icon = 'icons/obj/art/musician.dmi' icon_state = "piano" anchored = TRUE density = TRUE var/broken_icon_state = "pianobroken" /obj/structure/musician/piano/Initialize(mapload) . = ..() AddElement(/datum/element/falling_hazard, damage = 60, wound_bonus = 10, hardhat_safety = FALSE, crushes = TRUE, impact_sound = 'sound/effects/piano_hit.ogg') AddElement(/datum/element/climbable) AddElement(/datum/element/elevation, pixel_shift = 10) /obj/structure/musician/piano/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0) switch(damage_type) if(BRUTE) playsound(src, 'sound/effects/piano_hit.ogg', 100, TRUE) if(BURN) playsound(src, 'sound/items/tools/welder.ogg', 100, TRUE) /obj/structure/musician/piano/atom_break(damage_flag) . = ..() if(!broken) broken = TRUE icon_state = broken_icon_state /obj/structure/musician/piano/unanchored anchored = FALSE /obj/structure/musician/piano/minimoog name = "space minimoog" desc = "This is a minimoog, like a space piano, but more spacey!" icon_state = "minimoog" broken_icon_state = "minimoogbroken"