/mob/living/basic/alien/sentinel name = "alien sentinel" icon_state = "aliens" icon_living = "aliens" icon_dead = "aliens_dead" health = 150 maxHealth = 150 melee_damage_lower = 15 melee_damage_upper = 15 ai_controller = /datum/ai_controller/basic_controller/alien/sentinel ///The type of projectile that fires from attacks. var/projectiletype = /obj/projectile/neurotoxin/damaging ///The sound that plays when the projectile is fired. var/projectilesound = 'sound/items/weapons/pierce.ogg' /mob/living/basic/alien/sentinel/Initialize(mapload) . = ..() AddComponent(/datum/component/ranged_attacks, projectile_type = projectiletype, projectile_sound = projectilesound, cooldown_time = 1 SECONDS)