/// Russian trooper subtype /mob/living/basic/trooper/russian name = "Russian Mobster" desc = "For the Motherland!" speed = 1.2 melee_damage_lower = 15 melee_damage_upper = 15 unsuitable_cold_damage = 1 unsuitable_heat_damage = 1 faction = list(FACTION_RUSSIAN) attack_verb_continuous = "slashes" attack_verb_simple = "slash" attack_sound = 'sound/items/weapons/bladeslice.ogg' attack_vis_effect = ATTACK_EFFECT_SLASH initial_language_holder = /datum/language_holder/panslavic_exclusive //bubber edit; spinwarder to panslavic mob_spawner = /obj/effect/mob_spawn/corpse/human/russian r_hand = /obj/item/knife/kitchen corpse = /obj/effect/mob_spawn/corpse/human/russian loot = list(/obj/item/knife/kitchen) /mob/living/basic/trooper/russian/ranged ai_controller = /datum/ai_controller/basic_controller/trooper/ranged mob_spawner = /obj/effect/mob_spawn/corpse/human/russian/ranged r_hand = /obj/item/gun/ballistic/automatic/pistol corpse = /obj/effect/mob_spawn/corpse/human/russian/ranged loot = list(/obj/item/gun/ballistic/revolver/nagant) var/casingtype = /obj/item/ammo_casing/n762 var/projectilesound = 'sound/items/weapons/gun/revolver/shot.ogg' /mob/living/basic/trooper/russian/ranged/Initialize(mapload) . = ..() AddComponent(/datum/component/ranged_attacks, casing_type = casingtype, projectile_sound = projectilesound, cooldown_time = 1 SECONDS) /mob/living/basic/trooper/russian/ranged/lootless loot = null