//roles found on away missions, if you can remember to put them here. //undead that protect a zlevel /obj/effect/mob_spawn/ghost_role/human/skeleton name = "skeletal remains" icon = 'icons/effects/blood.dmi' icon_state = "remains" mob_name = "skeleton" prompt_name = "a skeletal guardian" mob_species = /datum/species/skeleton you_are_text = "By unknown powers, your skeletal remains have been reanimated!" flavour_text = "Walk this mortal plane and terrorize all living adventurers who dare cross your path." spawner_job_path = /datum/job/skeleton /obj/effect/mob_spawn/ghost_role/human/skeleton/special(mob/living/new_spawn, mob/mob_possessor, apply_prefs) . = ..() to_chat(new_spawn, "You have this horrible lurching feeling deep down that your binding to this world will fail if you abandon this zone... Were you reanimated to protect something?") new_spawn.AddComponent(/datum/component/stationstuck, PUNISHMENT_MURDER, "You experience a feeling like a stressed twine being pulled until it snaps. Then, merciful nothing.") /obj/effect/mob_spawn/ghost_role/human/zombie name = "rotting corpse" icon = 'icons/effects/blood.dmi' icon_state = "remains" mob_name = "zombie" prompt_name = "an undead guardian" mob_species = /datum/species/zombie spawner_job_path = /datum/job/zombie you_are_text = "By unknown powers, your rotting remains have been resurrected!" flavour_text = "Walk this mortal plane and terrorize all living adventurers who dare cross your path." /obj/effect/mob_spawn/ghost_role/human/zombie/special(mob/living/new_spawn, mob/mob_possessor, apply_prefs) . = ..() to_chat(new_spawn, "You have this horrible lurching feeling deep down that your binding to this world will fail if you abandon this zone... Were you reanimated to protect something?") new_spawn.AddComponent(/datum/component/stationstuck, PUNISHMENT_MURDER, "You experience a feeling like a stressed twine being pulled until it snaps. Then, merciful nothing.")