//Ancient cryogenic sleepers. Players become NT crewmen from a hundred year old space station, now on the verge of collapse. /obj/effect/mob_spawn/ghost_role/human/oldstation name = "old cryogenics pod" desc = "A humming cryo pod. You can barely recognise a uniform underneath the built up ice. The machine is attempting to wake up its occupant." prompt_name = "an ancient crewman" icon = 'icons/obj/machines/sleeper.dmi' icon_state = "sleeper" mob_species = /datum/species/human you_are_text = "You are a crewman working for Nanotrasen, stationed onboard a state of the art research station." flavour_text = "You vaguely recall rushing into a cryogenics pod due to an oncoming radiation storm. \ The last thing you remember is the station's Artificial Program telling you that you would only be asleep for eight hours. As you open \ your eyes, everything seems rusted and broken, a dark feeling swells in your gut as you climb out of your pod." important_text = "Work as a team with your fellow survivors and do not abandon them." outfit = /datum/outfit/oldeng spawner_job_path = /datum/job/ancient_crew allow_custom_character = GHOSTROLE_TAKE_PREFS_APPEARANCE /obj/effect/mob_spawn/ghost_role/human/oldstation/Destroy() new /obj/structure/showcase/machinery/oldpod/used(drop_location()) return ..() /obj/effect/mob_spawn/ghost_role/human/oldstation/sec desc = "A humming cryo pod. You can barely recognise a security uniform underneath the built up ice. The machine is attempting to wake up its occupant." prompt_name = "a security officer" you_are_text = "You are a security officer working for Nanotrasen, stationed onboard a state of the art research station." outfit = /datum/outfit/oldsec /datum/outfit/oldsec name = "Ancient Security" id = /obj/item/card/id/away/old/sec uniform = /obj/item/clothing/under/rank/security/officer shoes = /obj/item/clothing/shoes/jackboots l_pocket = /obj/item/assembly/flash/handheld r_pocket = /obj/item/restraints/handcuffs /obj/effect/mob_spawn/ghost_role/human/oldstation/eng desc = "A humming cryo pod. You can barely recognise an engineering uniform underneath the built up ice. The machine is attempting to wake up its occupant." prompt_name = "an engineer" you_are_text = "You are an engineer working for Nanotrasen, stationed onboard a state of the art research station." outfit = /datum/outfit/oldeng /datum/outfit/oldeng name = "Ancient Engineer" id = /obj/item/card/id/away/old/eng uniform = /obj/item/clothing/under/rank/engineering/engineer gloves = /obj/item/clothing/gloves/color/fyellow/old shoes = /obj/item/clothing/shoes/workboots l_pocket = /obj/item/tank/internals/emergency_oxygen /datum/outfit/oldeng/mod name = "Ancient Engineer (MODsuit)" suit_store = /obj/item/tank/internals/oxygen back = /obj/item/mod/control/pre_equipped/prototype mask = /obj/item/clothing/mask/breath internals_slot = ITEM_SLOT_SUITSTORE /obj/effect/mob_spawn/ghost_role/human/oldstation/sci desc = "A humming cryo pod. You can barely recognise a science uniform underneath the built up ice. The machine is attempting to wake up its occupant." prompt_name = "a scientist" you_are_text = "You are a scientist working for Nanotrasen, stationed onboard a state of the art research station." outfit = /datum/outfit/oldsci /datum/outfit/oldsci name = "Ancient Scientist" id = /obj/item/card/id/away/old/sci uniform = /obj/item/clothing/under/rank/rnd/scientist shoes = /obj/item/clothing/shoes/laceup l_pocket = /obj/item/stack/medical/bruise_pack ///asteroid comms agent /obj/effect/mob_spawn/ghost_role/human/lavaland_syndicate/comms/space you_are_text = "You are a syndicate agent, assigned to a small listening post station situated near your hated enemy's top secret research facility: Space Station 13." flavour_text = "Monitor enemy activity as best you can, and try to keep a low profile. Use the communication equipment to provide support to any field agents, and sow disinformation to throw Nanotrasen off your trail. Do not let the base fall into enemy hands!" important_text = "DO NOT abandon the base." /obj/effect/mob_spawn/ghost_role/human/lavaland_syndicate/comms/space/Initialize(mapload) . = ..() if(prob(85)) //only has a 15% chance of existing, otherwise it'll just be a NPC syndie. new /mob/living/basic/trooper/syndicate/ranged(get_turf(src)) return INITIALIZE_HINT_QDEL ///battlecruiser stuff /obj/effect/mob_spawn/ghost_role/human/syndicate/battlecruiser name = "Syndicate Battlecruiser Ship Operative" you_are_text = "You are a crewmember aboard the syndicate flagship: the SBC Starfury." flavour_text = "Your job is to follow your captain's orders, maintain the ship, and keep the power flowing." important_text = "The armory is not a candy store, and your role is not to assault the station directly, leave that work to the assault operatives." prompt_name = "a battlecruiser crewmember" outfit = /datum/outfit/syndicate_empty/battlecruiser spawner_job_path = /datum/job/battlecruiser_crew uses = 4 allow_custom_character = ALL /// The antag team to apply the player to var/datum/team/antag_team /// The antag datum to give to the player spawned var/antag_datum_to_give = /datum/antagonist/battlecruiser /obj/effect/mob_spawn/ghost_role/human/syndicate/battlecruiser/allow_spawn(mob/user, silent = FALSE) if(!(user.ckey in antag_team.players_spawned)) return TRUE if(!silent) to_chat(user, span_boldwarning("You have already used up your chance to roll as Battlecruiser.")) return FALSE /obj/effect/mob_spawn/ghost_role/human/syndicate/battlecruiser/special(mob/living/spawned_mob, mob/possesser) . = ..() if(!spawned_mob.mind) spawned_mob.mind_initialize() var/datum/mind/mob_mind = spawned_mob.mind mob_mind.add_antag_datum(antag_datum_to_give, antag_team) antag_team.players_spawned += (spawned_mob.ckey) /datum/outfit/syndicate_empty/battlecruiser name = "Syndicate Battlecruiser Ship Operative" belt = /obj/item/storage/belt/military/assault l_pocket = /obj/item/gun/ballistic/automatic/pistol/clandestine r_pocket = /obj/item/knife/combat/survival box = /obj/item/storage/box/survival/syndie /obj/effect/mob_spawn/ghost_role/human/syndicate/battlecruiser/assault name = "Syndicate Battlecruiser Assault Operative" you_are_text = "You are an assault operative aboard the syndicate flagship: the SBC Starfury." flavour_text = "Your job is to follow your captain's orders, keep intruders out of the ship, and assault Space Station 13. There is an armory, multiple assault ships, and beam cannons to attack the station with." important_text = "Work as a team with your fellow operatives and work out a plan of attack. If you are overwhelmed, escape back to your ship!" prompt_name = "a battlecruiser operative" outfit = /datum/outfit/syndicate_empty/battlecruiser/assault uses = 8 /datum/outfit/syndicate_empty/battlecruiser/assault name = "Syndicate Battlecruiser Assault Operative" uniform = /obj/item/clothing/under/syndicate/combat suit = /obj/item/clothing/suit/armor/vest suit_store = /obj/item/gun/ballistic/automatic/pistol/clandestine back = /obj/item/storage/backpack belt = /obj/item/storage/belt/military mask = /obj/item/clothing/mask/gas/syndicate l_pocket = /obj/item/uplink/nuclear r_pocket = /obj/item/modular_computer/pda/nukeops skillchips = list(/obj/item/skillchip/disk_verifier) /obj/effect/mob_spawn/ghost_role/human/syndicate/battlecruiser/captain name = "Syndicate Battlecruiser Captain" you_are_text = "You are the captain aboard the syndicate flagship: the SBC Starfury." flavour_text = "Your job is to oversee your crew, defend the ship, and destroy Space Station 13. The ship has an armory, multiple ships, beam cannons, and multiple crewmembers to accomplish this goal." important_text = "As the captain, this whole operation falls on your shoulders. Help your assault operatives detonate a nuke on the station." prompt_name = "a battlecruiser captain" outfit = /datum/outfit/syndicate_empty/battlecruiser/assault/captain spawner_job_path = /datum/job/battlecruiser_captain antag_datum_to_give = /datum/antagonist/battlecruiser/captain uses = 1 /datum/outfit/syndicate_empty/battlecruiser/assault/captain name = "Syndicate Battlecruiser Captain" id = /obj/item/card/id/advanced/black/syndicate_command/captain_id id_trim = /datum/id_trim/battlecruiser/captain suit = /obj/item/clothing/suit/armor/vest/capcarapace/syndicate suit_store = /obj/item/gun/ballistic/revolver/mateba back = /obj/item/storage/backpack/satchel/leather ears = /obj/item/radio/headset/syndicate/alt/leader glasses = /obj/item/clothing/glasses/thermal/eyepatch head = /obj/item/clothing/head/hats/hos/cap/syndicate mask = /obj/item/cigarette/cigar/havana l_pocket = /obj/item/melee/energy/sword/saber/red r_pocket = /obj/item/melee/baton/telescopic //film studio space ruins, actors and such. /obj/effect/mob_spawn/ghost_role/human/actor name = "cryogenics pod" desc = "A humming cryo pod. You recognize the person inside as a local celebrity of sort." prompt_name = "a actor" icon = 'icons/obj/machines/sleeper.dmi' icon_state = "sleeper" mob_species = /datum/species/human you_are_text = "You are an actor/actress working for Sophronia Broadcasting Inc., stationed onboard the local TV studio." flavour_text = "You last remember corporate told everyone to go to cryosleep for whatever reason, where did everyone else go?" important_text = "Work as a team with your fellow actors and the director to make entertainment for the masses." outfit = /datum/outfit/actor spawner_job_path = /datum/job/ghost_role allow_custom_character = ALL /datum/outfit/actor name = "Actor" id = /obj/item/card/id/away/filmstudio id_trim= /datum/id_trim/away/actor ears = /obj/item/radio/headset uniform = /obj/item/clothing/under/suit/charcoal back = /obj/item/storage/backpack/satchel shoes = /obj/item/clothing/shoes/laceup l_pocket = /obj/item/clothing/mask/chameleon r_pocket = /obj/item/card/id/advanced/chameleon /obj/effect/mob_spawn/ghost_role/human/director name = "cryogenics pod" desc = "A humming cryo pod. You recognize the person inside as a local celebrity of sort." prompt_name = "a director" icon = 'icons/obj/machines/sleeper.dmi' icon_state = "sleeper" mob_species = /datum/species/human you_are_text = "You are a director working for Sophronia Broadcasting Inc., stationed onboard the local TV studio." flavour_text = "You just got hired to direct shows and entertainment for a local tv studio, make do with your team and produce something!" important_text = "Work as a team with your fellow actors and the director to make entertainment for the masses." outfit = /datum/outfit/actor/director spawner_job_path = /datum/job/ghost_role allow_custom_character = ALL /datum/outfit/actor/director name = "Director" id_trim = /datum/id_trim/away/director uniform = /obj/item/clothing/under/suit/red head = /obj/item/clothing/head/beret/frenchberet