// Embedded signaller used in anomalies. /obj/item/assembly/signaler/anomaly name = "anomaly core" desc = "The neutralized core of an anomaly. It'd probably be valuable for research." icon_state = "anomaly_core" inhand_icon_state = "electronic" lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi' righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi' resistance_flags = FIRE_PROOF custom_materials = null assembly_behavior = ASSEMBLY_FUNCTIONAL_OUTPUT var/obj/effect/anomaly/anomaly_type = /obj/effect/anomaly /obj/item/assembly/signaler/anomaly/receive_signal(datum/signal/signal) if(!signal) return FALSE if(signal.data["code"] != code) return FALSE if(suicider) manual_suicide(suicider) for(var/obj/effect/anomaly/A in get_turf(src)) A.anomalyNeutralize() return TRUE /obj/item/assembly/signaler/anomaly/manual_suicide(datum/mind/suicidee) var/mob/living/user = suicidee.current user.visible_message(span_suicide("[user]'s [name] is reacting to the radio signal, warping [user.p_their()] body!")) user.set_suicide(TRUE) user.gib(DROP_ALL_REMAINS) /obj/item/assembly/signaler/anomaly/attack_self() return /obj/item/assembly/signaler/anomaly/analyzer_act(mob/living/user, obj/item/analyzer/tool) to_chat(user, span_notice("Analyzing... [src]'s stabilized field is fluctuating along frequency [format_frequency(frequency)], code [code].")) return ITEM_INTERACT_SUCCESS /obj/item/assembly/signaler/anomaly/on_mail_unwrap(atom/source, mob/user, obj/item/mail/traitor/letter) return NONE //Anomaly cores /obj/item/assembly/signaler/anomaly/pyro name = "\improper pyroclastic anomaly core" desc = "The neutralized core of a pyroclastic anomaly. It feels warm to the touch. It'd probably be valuable for research." icon_state = "pyro_core" anomaly_type = /obj/effect/anomaly/pyro /obj/item/assembly/signaler/anomaly/pyro/signal() var/turf/our_turf = get_turf(src) if(!our_turf) return playsound(our_turf, 'sound/effects/magic/fireball.ogg', 100, TRUE) for(var/turf/turf as anything in RANGE_TURFS(1, our_turf)) new /obj/effect/hotspot(turf) /obj/item/assembly/signaler/anomaly/grav name = "\improper gravitational anomaly core" desc = "The neutralized core of a gravitational anomaly. It feels much heavier than it looks. It'd probably be valuable for research." icon_state = "grav_core" anomaly_type = /obj/effect/anomaly/grav /obj/item/assembly/signaler/anomaly/grav/signal() for(var/obj/object in orange(2, get_turf(src))) if(!object.anchored) step_towards(object,src) for(var/mob/living/living in orange(2, get_turf(src))) if(!living.mob_negates_gravity()) step_towards(living,src) /obj/item/assembly/signaler/anomaly/flux name = "\improper flux anomaly core" desc = "The neutralized core of a flux anomaly. Touching it makes your skin tingle. It'd probably be valuable for research." icon_state = "flux_core" anomaly_type = /obj/effect/anomaly/flux /obj/item/assembly/signaler/anomaly/flux/signal() tesla_zap(get_turf(src), 0, 10 KILO JOULES, 5 KILO JOULES, ZAP_MOB_DAMAGE | ZAP_OBJ_DAMAGE | ZAP_GENERATES_POWER) /obj/item/assembly/signaler/anomaly/bluespace name = "\improper bluespace anomaly core" desc = "The neutralized core of a bluespace anomaly. It keeps phasing in and out of view. It'd probably be valuable for research." icon_state = "anomaly_core" anomaly_type = /obj/effect/anomaly/bluespace activation_cooldown = 15 SECONDS // Slightly longer than reactive teleport armor cooldown /obj/item/assembly/signaler/anomaly/bluespace/signal() var/atom/movable/to_teleport = get_teleportable_container(src, container_flags = TELEPORT_CONTAINER_INCLUDE_SEALED_MODSUIT) if(!to_teleport) return var/turf/teleportable_turf = get_turf(to_teleport) playsound(teleportable_turf, 'sound/effects/magic/blink.ogg', 100, TRUE) do_teleport(to_teleport, teleportable_turf, 4, channel = TELEPORT_CHANNEL_BLUESPACE) /obj/item/assembly/signaler/anomaly/vortex name = "\improper vortex anomaly core" desc = "The neutralized core of a vortex anomaly. It won't sit still, as if some invisible force is acting on it. It'd probably be valuable for research." icon_state = "vortex_core" anomaly_type = /obj/effect/anomaly/bhole activation_cooldown = 5 SECONDS var/turf_contents_pull_chance = 33 var/turf_destroy_chance = 25 var/max_explosion_force = EXPLODE_HEAVY // Causes a small vortex pulse /obj/item/assembly/signaler/anomaly/vortex/signal() var/turf/our_turf = get_turf(src) if(!our_turf) return playsound(our_turf, 'sound/effects/bamf.ogg', 100, TRUE) for(var/turf/turf as anything in RANGE_TURFS(1, our_turf)) var/explosion_power = rand(EXPLODE_NONE, max_explosion_force) if(prob(turf_contents_pull_chance)) for(var/obj/object in turf.contents) if(object.anchored) switch(explosion_power) if(EXPLODE_DEVASTATE) SSexplosions.high_mov_atom += object if(EXPLODE_HEAVY) SSexplosions.med_mov_atom += object if(EXPLODE_LIGHT) SSexplosions.low_mov_atom += object else step_towards(object, src) for(var/mob/living/living in turf.contents) step_towards(living, src) if(prob(turf_destroy_chance)) switch(explosion_power) if(EXPLODE_DEVASTATE) SSexplosions.highturf += turf if(EXPLODE_HEAVY) SSexplosions.medturf += turf if(EXPLODE_LIGHT) SSexplosions.lowturf += turf new /obj/effect/temp_visual/circle_wave/vortex(our_turf) /obj/item/assembly/signaler/anomaly/bioscrambler name = "\improper bioscrambler anomaly core" desc = "The neutralized core of a bioscrambler anomaly. It's squirming, as if moving. It'd probably be valuable for research." icon_state = "bioscrambler_core" anomaly_type = /obj/effect/anomaly/bioscrambler activation_cooldown = 10 SECONDS /obj/item/assembly/signaler/anomaly/bioscrambler/signal() new /obj/effect/temp_visual/circle_wave/bioscrambler(get_turf(src)) for(var/mob/living/carbon/nearby in hearers(1, get_turf(src))) nearby.bioscramble(name) /obj/item/assembly/signaler/anomaly/hallucination name = "\improper hallucination anomaly core" desc = "The neutralized core of a hallucination anomaly. It seems to be moving, but it's probably your imagination. It'd probably be valuable for research." icon_state = "hallucination_core" anomaly_type = /obj/effect/anomaly/hallucination activation_cooldown = 10 SECONDS /obj/item/assembly/signaler/anomaly/hallucination/signal() visible_hallucination_pulse(get_turf(src), 2, 20 SECONDS, 1 MINUTES) /obj/item/assembly/signaler/anomaly/dimensional name = "\improper dimensional anomaly core" desc = "The neutralized core of a dimensional anomaly. Objects reflected on its surface don't look quite right. It'd probably be valuable for research." icon_state = "dimensional_core" anomaly_type = /obj/effect/anomaly/dimensional activation_cooldown = 15 SECONDS // A bit longer than reactive barricade armor cooldown /obj/item/assembly/signaler/anomaly/dimensional/signal() var/turf/our_turf = get_turf(src) if(!our_turf) return var/new_theme_path = pick(subtypesof(/datum/dimension_theme)) var/datum/dimension_theme/theme = SSmaterials.dimensional_themes[new_theme_path] for(var/turf/turf as anything in RANGE_TURFS(1, our_turf)) theme.apply_theme(turf, show_effect = TRUE) /obj/item/assembly/signaler/anomaly/dimensional/Initialize(mapload) . = ..() var/static/list/recipes = list(/datum/crafting_recipe/dimensional_bombcore) AddElement(/datum/element/slapcrafting, recipes) /obj/item/assembly/signaler/anomaly/ectoplasm name = "\improper ectoplasm anomaly core" desc = "The neutralized core of an ectoplasmic anomaly. When you hold it close, you can hear faint murmuring from inside. It'd probably be valuable for research." icon_state = "dimensional_core" anomaly_type = /obj/effect/anomaly/ectoplasm activation_cooldown = 60 SECONDS // A bit longer than reactive posession armor cooldown /obj/item/assembly/signaler/anomaly/ectoplasm/signal() haunt_outburst(get_turf(src), 2, 33, 30 SECONDS) /obj/item/assembly/signaler/anomaly/weather name = "\improper weather anomaly core" desc = "The neutralized core of a weather anomaly. The sound of thunder can be heard in the distance. It'd probably be valuable for research." icon_state = "weather_core" anomaly_type = /obj/effect/anomaly/weather /// Used in weather towers to track uses before depleting var/charges = 8 /obj/item/assembly/signaler/anomaly/weather/signal() var/turf/our_turf = get_turf(src) if(!our_turf) return var/list/possible_targets = list() for(var/turf/turf as anything in RANGE_TURFS(2, our_turf)) if(isopenturf(turf)) possible_targets += turf if(!length(possible_targets)) return var/turf/target = pick(possible_targets) new /obj/effect/temp_visual/telegraphing/circle(target) addtimer(CALLBACK(src, PROC_REF(strike), target), 1 SECONDS) /obj/item/assembly/signaler/anomaly/weather/proc/strike(turf/target) playsound(target, 'sound/effects/magic/lightningbolt.ogg', 66, TRUE) new /obj/effect/temp_visual/thunderbolt(target) for(var/mob/living/hit_mob in target) to_chat(hit_mob, span_userdanger("You've been struck by lightning!")) hit_mob.electrocute_act(20, src, flags = SHOCK_TESLA|SHOCK_NOSTUN) for(var/obj/hit_thing in target) hit_thing.take_damage(15, BURN, ENERGY, FALSE)