/** * Alters text when players are injured. * Adds text, trims left and right side * * Arguments: * payload - a string list containing entry & channel * Returns: * string - the altered entry */ /datum/tgui_say/proc/alter_entry(payload) var/entry = payload["entry"] var/list/phrases = alter_phrases || hurt_phrases /// No OOC leaks if(!entry || payload["channel"] == OOC_CHANNEL || payload["channel"] == ME_CHANNEL || payload["channel"] == PRAY_CHANNEL || payload["channel"] == LOOC_CHANNEL) // BUBBER EDIT - CHANGE - ORIGINAL: if(!entry || payload["channel"] == OOC_CHANNEL || payload["channel"] == ME_CHANNEL || payload["channel"] == PRAY_CHANNEL) return pick(phrases) /// Random trimming for larger sentences if(length(entry) > 50) entry = trim(entry, rand(40, 50)) else /// Otherwise limit trim to just last letter if(length(entry) > 1) entry = trim(entry, length(entry)) return entry + "-" + pick(phrases) /** * Delegates the speech to the proper channel. * * Arguments: * entry - the text to broadcast * channel - the channel to broadcast in * Returns: * boolean - on success or failure */ /datum/tgui_say/proc/delegate_speech(entry, channel) switch(channel) if(SAY_CHANNEL) client.mob.say_verb(entry) return TRUE if(RADIO_CHANNEL) client.mob.say_verb(";" + entry) return TRUE if(ME_CHANNEL) client.mob.me_verb(entry) return TRUE if(OOC_CHANNEL) ASYNC client.ooc(entry) return TRUE if(ADMIN_CHANNEL) INVOKE_ASYNC(SSadmin_verbs, TYPE_PROC_REF(/datum/controller/subsystem/admin_verbs, dynamic_invoke_verb), client, /datum/admin_verb/cmd_admin_say, entry) return TRUE // BUBBER EDIT - ADDITION - START if(LOOC_CHANNEL) INVOKE_ASYNC(client, TYPE_PROC_REF(/client, looc_message), entry) return TRUE if(WHIS_CHANNEL) client.mob.whisper_verb(entry) return TRUE // BUBBER EDIT - ADDITION - END if(PRAY_CHANNEL) client.mob.pray(entry) return TRUE return FALSE /** * Force say handler. * Sends a message to the say modal to send its current value. * Arguments: * alter_phrases - Optional list of alternate suffixes to blurt out * immediate - If [TRUE], the say must be invoked inline due to side effects that may cause the mob to be unable to speak */ /datum/tgui_say/proc/force_say(list/alter_phrases = null, immediate = FALSE) src.alter_phrases = alter_phrases if(immediate) if(!saved_text) saved_text = "" if(!saved_channel) saved_channel = SAY_CHANNEL handle_entry("force", list("type" = "force", "entry" = saved_text, "channel" = saved_channel)) window.send_message("close") else window.send_message("force") stop_typing() /** * Exports whatever text is currently in the input box to this datum */ /datum/tgui_say/proc/save_text() saved_text = null window.send_message("save") /** * Makes the player force say what's in their current input box. * Arguments: * alter_phrases - Optional list of alternate suffixes to blurt out * immediate - If [TRUE], the say must be invoked inline due to side effects that may cause the mob to be unable to speak */ /mob/living/carbon/human/proc/force_say(list/alter_phrases = null, immediate = FALSE) if(stat != CONSCIOUS || !client?.tgui_say?.window_open) return FALSE client.tgui_say.force_say(alter_phrases, immediate) if(client.typing_indicators) log_speech_indicators("[key_name(client)] FORCED to stop typing, indicators enabled.") else log_speech_indicators("[key_name(client)] FORCED to stop typing, indicators DISABLED.") SEND_SIGNAL(src, COMSIG_HUMAN_FORCESAY) /** * Gets whatever text is currently in this mob's say box and returns it. * * Note: Sleeps, due to waiting for say to respond. */ /mob/proc/get_typing_text() if(!client?.tgui_say?.window_open) return client.tgui_say.save_text() var/safety = world.time UNTIL(istext(client?.tgui_say?.saved_text) || world.time - safety > 2 SECONDS) return client?.tgui_say?.saved_text /** * Handles text entry and forced speech. * * Arguments: * type - a string "entry" or "force" based on how this function is called * payload - a string list containing entry & channel * Returns: * boolean - success or failure */ /datum/tgui_say/proc/handle_entry(type, payload) if(!payload?["channel"] || isnull(payload["entry"])) CRASH("[usr] entered in a null payload to the chat window.") if(length(payload["entry"]) > max_length) CRASH("[usr] has entered more characters than allowed into a TGUI-Say") if(type == "entry") delegate_speech(payload["entry"], payload["channel"]) return TRUE if(type == "force") var/target_channel = payload["channel"] if(target_channel == ME_CHANNEL || target_channel == OOC_CHANNEL || target_channel == PRAY_CHANNEL) target_channel = SAY_CHANNEL // No ooc leaks delegate_speech(alter_entry(payload), target_channel) return TRUE if(type == "save") saved_text = "" // so we can differentiate null (nothing saved) and empty (nothing typed) var/target_channel = payload["channel"] if(target_channel == SAY_CHANNEL || target_channel == RADIO_CHANNEL) saved_text = payload["entry"] // only save IC text saved_channel = target_channel return TRUE return FALSE