/// Checks all pre-equipped MODsuit paths to see if they have something set wrong. /datum/unit_test/modsuit_checks /datum/unit_test/modsuit_checks/Run() var/list/paths = typesof(/obj/item/mod/control/pre_equipped) for(var/modpath in paths) var/obj/item/mod/control/pre_equipped/mod = new modpath() TEST_ASSERT(mod.theme, "[modpath] spawned without a theme.") var/list/modules = list() var/complexity_max = mod.complexity_max var/complexity = 0 for(var/obj/item/mod/module/module as anything in mod.applied_modules + mod.theme.inbuilt_modules) module = new module() complexity += module.complexity TEST_ASSERT(complexity <= complexity_max, "[modpath] starting modules reach above max complexity.") TEST_ASSERT(module.has_required_parts(mod.mod_parts), "[modpath] initial module [module.type] is not supported by its parts.") for(var/obj/item/mod/module/module_to_check as anything in modules) TEST_ASSERT(!is_type_in_list(module, module_to_check.incompatible_modules), "[modpath] initial module [module.type] is incompatible with initial module [module_to_check.type]") TEST_ASSERT(!is_type_in_list(module_to_check, module.incompatible_modules), "[modpath] initial module [module.type] is incompatible with initial module [module_to_check.type]") modules += module /datum/unit_test/mod_storage /datum/unit_test/mod_storage/Run() var/mob/living/carbon/human/consistent/dummy = allocate(__IMPLIED_TYPE__) dummy.equipOutfit(/datum/outfit/admin) TEST_ASSERT(istype(dummy.back, /obj/item/mod/control/pre_equipped), "Admin outfit did not equip a MODsuit.") // mod storage is owned by the modsuit but the actual items are stored in the module itseslf var/obj/item/mod/module/storage/storage = locate() in dummy.back TEST_ASSERT_NOTNULL(storage, "Admin outfit MODsuit did not have a storage module.") TEST_ASSERT(length(storage.contents) > 0, "Admin outfit's storage module was empty.")