// TODO: Work into reworked uplinks. /// Selects a set number of unique items from the uplink, and deducts a percentage discount from them /proc/create_uplink_sales(num, datum/uplink_category/category, limited_stock, list/sale_items) var/list/sales = list() var/list/per_category = list() for (var/datum/uplink_item/possible_sale as anything in sale_items) if (!(possible_sale.category in per_category)) per_category[possible_sale.category] = list() per_category[possible_sale.category] += possible_sale for (var/i in 1 to min(length(per_category), num)) var/datum/uplink_category/item_category = pick(per_category) var/datum/uplink_item/taken_item = pick(per_category[item_category]) per_category -= item_category var/datum/uplink_item/uplink_item = new taken_item.type() var/discount = uplink_item.get_discount() var/static/list/disclaimer = list( "Void where prohibited.", "Not recommended for children.", "Contains small parts.", "Check local laws for legality in region.", "Do not taunt.", "Not responsible for direct, indirect, incidental or consequential damages resulting from any defect, error or failure to perform.", "Keep away from fire or flames.", "Product is provided \"as is\" without any implied or expressed warranties.", "As seen on TV.", "For recreational use only.", "Use only as directed.", "16% sales tax will be charged for orders originating within Space Nebraska.", ) //We want to limit the purchase amount of some items without adjusting the pricing. if (uplink_item.limited_discount_stock > 0) { uplink_item.limited_stock = uplink_item.limited_discount_stock } //if stock limited is passed into the function, we'll override everything if (limited_stock > 0) { uplink_item.limited_stock = limited_stock } if(uplink_item.cost >= 20) //Tough love for nuke ops discount *= 0.5 uplink_item.stock_key = WEAKREF(uplink_item) uplink_item.category = category uplink_item.cost = max(round(uplink_item.cost * (1 - discount)),1) uplink_item.name += " ([round(((initial(uplink_item.cost)-uplink_item.cost)/initial(uplink_item.cost))*100)]% off!)" uplink_item.desc += " Normally costs [initial(uplink_item.cost)] TC. All sales final. [pick(disclaimer)]" uplink_item.item = taken_item.item uplink_item.discounted = TRUE sales += uplink_item return sales /** * Uplink Items * * Items that can be spawned from an uplink. Can be limited by gamemode. **/ /datum/uplink_item /// Name of the uplink item var/name = "item name" /// Category of the uplink var/datum/uplink_category/category /// Description of the uplink var/desc = "item description" /// Path to the item to spawn. var/item = null /// Cost of the item. var/cost = 0 /// Amount of TC to refund, in case there's a TC penalty for refunds. var/refund_amount = 0 /// Whether this item is refundable or not. var/refundable = FALSE // Chance of being included in the surplus crate. var/surplus = 100 /// Whether this can be discounted or not var/cant_discount = FALSE /// If discounted, is true. Used to send a signal to update reimbursement. VAR_FINAL/discounted = FALSE /// If this value is changed on two items they will share stock, defaults to not sharing stock with any other item var/stock_key = UPLINK_SHARED_STOCK_UNIQUE /// How many items of this stock can be purchased. var/limited_stock = -1 //Setting this above zero limits how many times this item can be bought by the same traitor in a round, -1 is unlimited /// How many items of this stock can be purchased from the discount tab. var/limited_discount_stock = -1 /// A bitfield to represent what uplinks can purchase this item. /// See [`code/__DEFINES/uplink.dm`]. var/purchasable_from = ALL /// If this uplink item is only available to certain roles. Roles are dependent on the frequency chip or stored ID. var/list/restricted_roles = list() /// The species able to purchase this uplink item. var/list/restricted_species = list() /// The minimum amount of progression needed for this item to be added to uplinks. var/progression_minimum = 0 /// The minimum number of joined players (so not observers) needed for this item to be added to uplinks. var/population_minimum = 0 /// Whether this purchase is visible in the purchase log. var/purchase_log_vis = TRUE // Visible in the purchase log? /// Whether this purchase is restricted or not (VR/Events related) var/restricted = FALSE /// Flags related to if an item will provide illegal tech, or trips contraband detectors once spawned in as an item. var/uplink_item_flags = SYNDIE_ILLEGAL_TECH | SYNDIE_TRIPS_CONTRABAND /// String to be shown instead of the price, e.g for the Random item. var/cost_override_string = "" /// Whether this item locks all other items from being purchased. Used by syndicate balloon and a few other purchases. /// Can't be purchased if you've already bought other things /// Uses the purchase log, so items purchased that are not visible in the purchase log will not count towards this. /// However, they won't be purchasable afterwards. var/lock_other_purchases = FALSE /// A lazylist of typepaths to uplink items relevant to this this item /// EX: a pistol would list its magazines or modifications here var/list/relevant_child_items /datum/uplink_item/New() . = ..() if(stock_key != UPLINK_SHARED_STOCK_UNIQUE) return stock_key = type /datum/uplink_category /// Name of the category var/name /// Weight of the category. Used to determine the positioning in the uplink. High weight = appears first var/weight = 0 /// Returns by how much percentage do we reduce the price of the selected item /datum/uplink_item/proc/get_discount() var/static/list/discount_types = list( TRAITOR_DISCOUNT_SMALL = 4, TRAITOR_DISCOUNT_AVERAGE = 2, TRAITOR_DISCOUNT_BIG = 1, ) return get_discount_value(pick_weight(discount_types)) /// Receives a traitor discount type value, returns the amount by which we will reduce the price /datum/uplink_item/proc/get_discount_value(discount_type) switch(discount_type) if(TRAITOR_DISCOUNT_BIG) return 0.75 if(TRAITOR_DISCOUNT_AVERAGE) return 0.5 else return 0.25 /// Spawns an item and logs its purchase /datum/uplink_item/proc/purchase(mob/user, datum/uplink_handler/uplink_handler, atom/movable/source) var/atom/spawned_item = spawn_item(item, user, uplink_handler, source) log_uplink("[key_name(user)] purchased [src] for [cost] telecrystals from [source]'s uplink") user.playsound_local(get_turf(user), 'sound/effects/kaching.ogg', 100, FALSE, pressure_affected = FALSE, use_reverb = FALSE) if(purchase_log_vis && uplink_handler.purchase_log) uplink_handler.purchase_log.LogPurchase(spawned_item, src, cost) if(lock_other_purchases) uplink_handler.shop_locked = TRUE /// Spawns an item in the world /datum/uplink_item/proc/spawn_item(spawn_path, mob/user, datum/uplink_handler/uplink_handler, atom/movable/source) if(!spawn_path) return var/atom/spawned_item if(ispath(spawn_path)) spawned_item = new spawn_path(get_turf(user)) else spawned_item = spawn_path if(refundable) spawned_item.AddElement(/datum/element/uplink_reimburse, (refund_amount ? refund_amount : cost)) if(uplink_item_flags & SYNDIE_TRIPS_CONTRABAND) // Ignore things that shouldn't be detectable as contraband on the station. ADD_TRAIT(spawned_item, TRAIT_CONTRABAND, INNATE_TRAIT) for(var/obj/contained as anything in spawned_item.get_all_contents()) ADD_TRAIT(contained, TRAIT_CONTRABAND, INNATE_TRAIT) var/mob/living/carbon/human/human_user = user if(istype(human_user) && isitem(spawned_item) && human_user.put_in_hands(spawned_item)) to_chat(human_user, span_boldnotice("[spawned_item] materializes into your hands!")) else to_chat(user, span_boldnotice("[spawned_item] materializes onto the floor!")) SEND_SIGNAL(uplink_handler, COMSIG_ON_UPLINK_PURCHASE, spawned_item, user) return spawned_item /// Used to create the uplink's item for generic use, rather than use by a Syndie specifically /// Can be used to "de-restrict" some items, such as Nukie guns spawning with Syndicate pins /datum/uplink_item/proc/spawn_item_for_generic_use(mob/user) var/atom/movable/created = new item(user.loc) if(uplink_item_flags & SYNDIE_TRIPS_CONTRABAND) // Things that shouldn't be detectable as contraband on the station. ADD_TRAIT(created, TRAIT_CONTRABAND, INNATE_TRAIT) for(var/obj/contained as anything in created.get_all_contents()) ADD_TRAIT(contained, TRAIT_CONTRABAND, INNATE_TRAIT) if(isgun(created)) replace_pin(created) else if(istype(created, /obj/item/storage/toolbox/guncase)) for(var/obj/item/gun/gun in created) replace_pin(gun) if(isobj(created)) var/obj/created_obj = created LAZYREMOVE(created_obj.req_access, ACCESS_SYNDICATE) LAZYREMOVE(created_obj.req_one_access, ACCESS_SYNDICATE) return created /// Used by spawn_item_for_generic_use to replace the pin of a gun with a normal one /datum/uplink_item/proc/replace_pin(obj/item/gun/gun_reward) PRIVATE_PROC(TRUE) if(!istype(gun_reward.pin, /obj/item/firing_pin/implant/pindicate)) return QDEL_NULL(gun_reward.pin) var/obj/item/firing_pin/pin = new pin.gun_insert(new_gun = gun_reward, starting = TRUE) ///For special overrides if an item can be bought or not. /datum/uplink_item/proc/can_be_bought(datum/uplink_handler/source) return TRUE /datum/uplink_category/discounts name = "Discounted Gear" weight = -1 /datum/uplink_category/discount_team_gear name = "Discounted Team Gear" weight = -1 /datum/uplink_category/limited_discount_team_gear name = "Limited Stock Team Gear" weight = -2 //Discounts (dynamically filled above) /datum/uplink_item/discounts category = /datum/uplink_category/discounts purchasable_from = parent_type::purchasable_from & ~UPLINK_SPY // Probably not necessary but just in case /datum/uplink_category/objective_special name = "Objective-Specific Equipment" weight = -3 // Special equipment (Dynamically fills in uplink component) /datum/uplink_item/special_equipment category = /datum/uplink_category/objective_special name = "Objective-Specific Equipment" desc = "Equipment necessary for accomplishing specific objectives. If you are seeing this, something has gone wrong." limited_stock = 1 uplink_item_flags = SYNDIE_TRIPS_CONTRABAND purchasable_from = parent_type::purchasable_from & ~UPLINK_SPY // Ditto /datum/uplink_item/special_equipment/purchase(mob/user, datum/component/uplink/U) ..() if(user?.mind?.failed_special_equipment) user.mind.failed_special_equipment -= item /// Code that enables the ability to have limited stock that is shared by different items /datum/shared_uplink_stock