//SPAWNERS// /obj/effect/mob_spawn/ghost_role/human/lavaland_syndicate/shaftminer name = "Interdyne Shaft Miner" you_are_text = "You are an Interdyne shaft miner, employed in a top secret research facility developing biological weapons." outfit = /datum/outfit/lavaland_syndicate/shaftminer /obj/effect/mob_spawn/ghost_role/human/lavaland_syndicate/comms/space outfit = /datum/outfit/lavaland_syndicate/comms/space /obj/effect/mob_spawn/ghost_role/human/lavaland_syndicate/shaftminer/ice name = "Interdyne Shaft Miner" you_are_text = "You are an Interdyne shaft miner, employed in a top secret research facility developing biological weapons." outfit = /datum/outfit/lavaland_syndicate/shaftminer/ice /obj/effect/mob_spawn/ghost_role/human/lavaland_syndicate name = "Interdyne Bioweapon Scientist" you_are_text = "You are an Interdyne science technician, employed in a top secret research facility developing biological weapons." /obj/effect/mob_spawn/ghost_role/human/lavaland_syndicate/ice outfit = /datum/outfit/lavaland_syndicate/ice //OUTFITS// /datum/outfit/lavaland_syndicate name = "Interdyne Bioweapon Scientist" uniform = /obj/item/clothing/under/rank/rnd/scientist/skyrat/utility/syndicate suit = /obj/item/clothing/suit/toggle/labcoat/interdyne ears = /obj/item/radio/headset/syndicateciv/staff /datum/outfit/lavaland_syndicate/post_equip(mob/living/carbon/human/syndicate, visualsOnly = FALSE) syndicate.add_faction(ROLE_SYNDICATE) var/obj/item/card/id/id_card = syndicate.wear_id if(istype(id_card)) id_card.registered_name = syndicate.real_name id_card.update_label() id_card.update_icon() handlebank(syndicate) return ..() /datum/outfit/lavaland_syndicate/ice uniform = /obj/item/clothing/under/syndicate/skyrat/tactical suit = /obj/item/clothing/suit/hooded/wintercoat/skyrat/syndicate ears = /obj/item/radio/headset/syndicateciv/staff /datum/outfit/lavaland_syndicate/comms uniform = /obj/item/clothing/under/rank/security/skyrat/utility/redsec/syndicate ears = /obj/item/radio/headset/syndicateciv/comms /datum/outfit/lavaland_syndicate/comms/space ears = /obj/item/radio/headset/syndicate/alt /datum/outfit/lavaland_syndicate/shaftminer name = "Interdyne Shaft Miner" uniform = /obj/item/clothing/under/rank/cargo/tech/skyrat/utility/syndicate suit = null //Subtype moment r_pocket = /obj/item/storage/bag/ore id_trim = /datum/id_trim/syndicom/skyrat/interdyne backpack_contents = list( /obj/item/flashlight/seclite=1,\ /obj/item/knife/combat/survival=1, /obj/item/mining_voucher=1, /obj/item/t_scanner/adv_mining_scanner/lesser=1, /obj/item/gun/energy/recharge/kinetic_accelerator=1,\ /obj/item/stack/marker_beacon/ten=1,\ /obj/item/card/mining_point_card=1) /datum/outfit/lavaland_syndicate/shaftminer/deckofficer name = "Interdyne Deck Officer" uniform = /obj/item/clothing/under/rank/cargo/qm/skyrat/syndie neck = /obj/item/clothing/neck/cloak/qm/syndie ears = /obj/item/radio/headset/syndicateciv/command id = /obj/item/card/id/advanced/silver/generic id_trim = /datum/id_trim/syndicom/skyrat/interdyne/deckofficer r_hand = /obj/item/gun/ballistic/rifle/sniper_rifle /obj/effect/mob_spawn/ghost_role/human/lavaland_syndicate/deckofficer name = "Interdyne Deck Officer" you_are_text = "You are an Interdyne Deck Officer, employed in a top secret research facility developing biological weapons." outfit = /datum/outfit/lavaland_syndicate/shaftminer/deckofficer /datum/outfit/lavaland_syndicate/shaftminer/ice name = "Icemoon Interdyne Shaft Miner" uniform = /obj/item/clothing/under/syndicate/skyrat/tactical suit = /obj/item/clothing/suit/hooded/wintercoat/skyrat/syndicate //ITEMS /obj/structure/closet/crate/freezer/sansufentanyl name = "sansufentanyl crate" desc = "A freezer. Contains refrigerated Sansufentanyl, for managing Hereditary Manifold Sickness. A product of Interdyne Pharmaceuticals." /obj/structure/closet/crate/freezer/sansufentanyl/PopulateContents() . = ..() for(var/grabbin_pills in 1 to 10) new /obj/item/storage/pill_bottle/sansufentanyl(src) //MOBS // hivelords that stand guard where they spawn /mob/living/basic/mining/hivelord/no_wander ai_controller = /datum/ai_controller/basic_controller/hivelord/no_wander //MOB AI // same as a regular hivelord minus the idle walking /datum/ai_controller/basic_controller/hivelord/no_wander idle_behavior = null