/* * OVERLAY EFFECTS */ /* * Paradise, Tigercat2000 - Original idea for the pool and the sprites for the water overlay and the 'pool' floor tile. * TGstation, Rohesie - Offered help in making this perform better by using vis contents instead of overlays. Thanks! */ /obj/effect/overlay/water name = "water" icon = 'modular_skyrat/modules/mapping/icons/unique/pool.dmi' icon_state = "bottom" density = FALSE mouse_opacity = MOUSE_OPACITY_TRANSPARENT anchored = TRUE layer = ABOVE_MOB_LAYER plane = ABOVE_GAME_PLANE /obj/effect/overlay/water/top icon_state = "top" layer = BELOW_MOB_LAYER plane = GAME_PLANE /** * Planetside water, indestructible. * * Use this for indoors. */ /turf/open/water/overlay name = "shallow water" desc = "A natural body of shallow water." icon = 'modular_skyrat/modules/mapping/icons/unique/pool.dmi' icon_state = "rocky" baseturfs = /turf/open/water/overlay initial_gas_mix = OPENTURF_DEFAULT_ATMOS planetary_atmos = FALSE /turf/open/water/overlay/Initialize(mapload) . = ..() var/obj/effect/overlay/water/bottom = new() SET_PLANE(bottom, PLANE_TO_TRUE(bottom.plane), src) vis_contents += bottom var/obj/effect/overlay/water/top/top = new() SET_PLANE(top, PLANE_TO_TRUE(top.plane), src) vis_contents += top /turf/open/water/overlay/Entered(atom/movable/arrived) ..() wash_atom(arrived) wash_atom(loc) /turf/open/water/overlay/proc/wash_atom(atom/nasty) nasty.wash(CLEAN_RAD) // Clean radiation non-instantly nasty.wash(CLEAN_WASH) /turf/open/water/overlay/hotspring/Entered(atom/movable/arrived) ..() if(istype(arrived, /mob/living)) hotspring_mood(arrived) /turf/open/water/overlay/hotspring/proc/hotspring_mood(mob/living/swimmer) swimmer.add_mood_event("hotspring", /datum/mood_event/hotspring) /datum/mood_event/hotspring description = span_nicegreen("I recently had a paddle in some nice warm water! It was so refreshing!\n") mood_change = 4 timeout = 20 MINUTES /** * Planetside water, indestructible. * * Use this for outdoors. It normalises to it's initial airmix over time! */ /turf/open/water/overlay/outdoors baseturfs = /turf/open/water/overlay/outdoors planetary_atmos = TRUE /** * Hotpsrings! They give a positive mood event. */ /turf/open/water/overlay/hotspring name = "hotspring" desc = "A warm, steamy swimming pool." icon_state = "hotspring_tile" baseturfs = /turf/open/floor/plating planetary_atmos = FALSE /turf/open/water/overlay/hotspring/indestructible baseturfs = /turf/open/water/overlay/hotspring/indestructible /turf/open/water/overlay/hotspring/indestructible/outdoors baseturfs = /turf/open/water/overlay/hotspring/indestructible/outdoors planetary_atmos = TRUE /turf/open/water/overlay/hotspring/planet name = "natural hotspring" desc = "A natural body of water kept warm by geothermal activity." icon_state = "hotspring" baseturfs = /turf/open/water/overlay/hotspring/planet // Use this for indoors. It has a roof! /turf/open/water/overlay/hotspring/planet/outdoors baseturfs = /turf/open/water/overlay/hotspring/planet/outdoors planetary_atmos = TRUE