// Modular turf stuff // Reskinned soil to make it look like its turf, but its not! /obj/machinery/hydroponics/soil/fake_turf desc = "A patch of fertile soil that you can plant stuff in." icon = 'icons/turf/floors.dmi' // This makes it look like the dirt floor icon_state = "dirt" layer = LOW_FLOOR_LAYER plane = FLOOR_PLANE self_sustaining = 1 pixel_z = 0 /turf/closed/indestructible/normal_wall name = "wall" icon = 'modular_zubbers/icons/turf/walls/wall.dmi' icon_state = "wall-0" base_icon_state = "wall" smoothing_flags = SMOOTH_BITMASK smoothing_groups = SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS canSmoothWith = SMOOTH_GROUP_AIRLOCK + SMOOTH_GROUP_WINDOW_FULLTILE + SMOOTH_GROUP_WALLS /turf/closed/indestructible/fakedoor/blast_door name = /obj/machinery/door/poddoor::name desc = /obj/machinery/door/poddoor::desc icon = /obj/machinery/door/poddoor::icon icon_state = /obj/machinery/door/poddoor::icon_state /turf/open/skyline name = "long way down" icon = 'modular_skyrat/master_files/icons/obj/skyscraper/background.dmi' base_icon_state = "0,34" // Don't let things enter if they can't fly /turf/open/skyline/Enter(atom/movable/movable, atom/oldloc) . = ..() if(.) if(HAS_TRAIT(src, TRAIT_CHASM_STOPPED)) // lets people walk on catwalks and such return return HAS_TRAIT(movable, TRAIT_MOVE_FLYING) || HAS_TRAIT(movable, TRAIT_MOVE_FLOATING)