/** * This proc is designed to be lightweight and straight forward, clients are finicky and joining all the time. * FALSE = Deny connection * True = Confirm connection */ /client/proc/check_population(connecting_admin = FALSE) if(connecting_admin) return TRUE //We allow admins to pass freeeeeeeely var/population = TGS_CLIENT_COUNT var/player_cap = CONFIG_GET(number/player_hard_cap) if(player_cap && population >= player_cap) var/overflow_server_ip = CONFIG_GET(string/overflow_server_ip) if(!overflow_server_ip) message_admins("WARNING: Overflow server IP not set!") return TRUE to_chat_immediate(src, span_boldwarning("The round is full, please wait while you are transferred to the secondary server...")) message_admins("[src] attempted to join, but the server was full and were sent to the secondary server.") src << link(overflow_server_ip) return FALSE return TRUE /mob/dead/new_player/proc/connect_to_second_server() var/choice = tgui_alert(src, "The server is currently experiencing high demand, please consider joining our secondary server.", "High Demand", list("Stay here", "Connect me!")) if(!client) return if(choice != "Connect me!") return to_chat(client, span_notice("So long, spaceman.")) var/overflow_server_ip = CONFIG_GET(string/overflow_server_ip) if(!overflow_server_ip) message_admins("WARNING: Overflow server IP not set!") return client << link(overflow_server_ip)