/datum/outfit/job/security suit_store = /obj/item/flashlight/seclite backpack_contents = list( /obj/item/evidencebag = 1, /obj/item/security_voucher/primary = 1, /obj/item/security_voucher/utility = 1 ) glasses = /obj/item/clothing/glasses/hud/security /datum/outfit/job/corrections_officer suit_store = /obj/item/flashlight/seclite backpack_contents = list(/obj/item/melee/baton/security/loaded/departmental/prison, /obj/item/restraints/handcuffs = 2, /obj/item/clothing/mask/whistle, /obj/item/security_voucher/primary = 1, /obj/item/security_voucher/utility = 1 ) /datum/outfit/job/detective backpack_contents = list( /obj/item/detective_scanner = 1, /obj/item/melee/baton = 1, /obj/item/storage/box/evidence = 1, /obj/item/flashlight/seclite = 1, /obj/item/security_voucher/utility = 1 ) belt = /obj/item/storage/belt/holster/detective/full l_pocket = /obj/item/modular_computer/pda/detective pda_slot = ITEM_SLOT_LPOCKET /datum/outfit/job/warden suit = /obj/item/clothing/suit/armor/vest/warden suit_store = /obj/item/flashlight/seclite backpack_contents = list( /obj/item/evidencebag = 1, /obj/item/security_voucher/primary = 1, /obj/item/security_voucher/utility = 1 ) //Brigmed is in it's own file /datum/outfit/job/hos backpack_contents = list( /obj/item/evidencebag = 1, /obj/item/melee/baton/security/loaded/hos = 1, /obj/item/security_voucher/utility = 1, /obj/item/flashlight/seclite ) ////////// JOBS BELOW /////////// /datum/job/head_of_security head_announce = list(RADIO_CHANNEL_SECURITY)