/** * Your new favorite industrial waste magnet! * Accepts boulders and produces sheets of non-metallic materials. * When upgraded, it can hold more boulders and process more at once. */ /obj/machinery/bouldertech/refinery name = "boulder refinery" desc = "BR for short. Accepts boulders and refines non-metallic ores into sheets using internal chemicals." icon_state = "stacker" base_icon_state = "stacker" circuit = /obj/item/circuitboard/machine/refinery usage_sound = 'sound/machines/mining/refinery.ogg' action = "crushing" /obj/machinery/bouldertech/refinery/can_process_material(datum/material/possible_mat) var/static/list/processable_materials if(!length(processable_materials)) processable_materials = list( /datum/material/glass, /datum/material/plasma, /datum/material/diamond, /datum/material/bluespace, /datum/material/bananium, /datum/material/plastic, ) return is_type_in_list(possible_mat, processable_materials) /obj/machinery/bouldertech/refinery/RefreshParts() . = ..() boulders_held_max = 0 for(var/datum/stock_part/matter_bin/bin in component_parts) boulders_held_max += bin.tier boulders_processing_count = 0 for(var/datum/stock_part/servo/servo in component_parts) boulders_processing_count += servo.tier boulders_processing_count = ROUND_UP((boulders_processing_count / 8) * boulders_held_max) /** * Your other new favorite industrial waste magnet! * Accepts boulders and produces sheets of metallic materials. * When upgraded, it can hold more boulders and process more at once. */ /obj/machinery/bouldertech/refinery/smelter name = "boulder smelter" desc = "BS for short. Accept boulders and refines metallic ores into sheets." icon_state = "smelter" base_icon_state = "smelter" light_system = OVERLAY_LIGHT light_range = 2 light_power = 3 light_color = "#ffaf55" circuit = /obj/item/circuitboard/machine/smelter usage_sound = 'sound/machines/mining/smelter.ogg' action = "smelting" /obj/machinery/bouldertech/refinery/smelter/Initialize(mapload) . = ..() update_light_value() /obj/machinery/bouldertech/refinery/smelter/can_process_material(datum/material/possible_mat) var/static/list/processable_materials if(!length(processable_materials)) processable_materials = list( /datum/material/iron, /datum/material/titanium, /datum/material/silver, /datum/material/gold, /datum/material/uranium, ) return is_type_in_list(possible_mat, processable_materials) /obj/machinery/bouldertech/refinery/smelter/proc/update_light_value() set_light_on(!panel_open && anchored && is_operational) /obj/machinery/bouldertech/refinery/smelter/on_set_anchored(atom/movable/source, anchorvalue) update_light_value() /obj/machinery/bouldertech/refinery/smelter/on_set_is_operational(old_value) update_light_value() /obj/machinery/bouldertech/refinery/smelter/on_set_panel_open(old_value) update_light_value() /obj/machinery/bouldertech/refinery/smelter/maim_golem(mob/living/carbon/human/rockman) rockman.visible_message(span_warning("[rockman] is processed by [src]!"), span_userdanger("You get melted into rock by [src]!")) rockman.investigate_log("was melted by [src] for being a golem", INVESTIGATE_DEATHS) rockman.dust()