/// The flag to show that snouts should use the muzzled sprite. #define SPRITE_ACCESSORY_USE_MUZZLED_SPRITE (1<<0) /// The flag to show that this tail sprite can wag. #define SPRITE_ACCESSORY_WAG_ABLE (1<<1) /// The flag that controls whether or not this sprite accessory should force the wearer to hide its shoes. #define SPRITE_ACCESSORY_HIDE_SHOES (1<<2) /// The flag to that controls whether or not this sprite accessory should force worn facewear to use layers 5 (for glasses) and 4 (for masks and hats). #define SPRITE_ACCESSORY_USE_ALT_FACEWEAR_LAYER (1<<3)