/// How long the chat message's spawn-in animation will occur for #define CHAT_MESSAGE_SPAWN_TIME (0.2 SECONDS) /// How long the chat message will exist prior to any exponential decay #define CHAT_MESSAGE_LIFESPAN (5 SECONDS) /// How long the chat message's end of life fading animation will occur for #define CHAT_MESSAGE_EOL_FADE (0.7 SECONDS) /// Grace period for fade before we actually delete the chat message #define CHAT_MESSAGE_GRACE_PERIOD (0.2 SECONDS) /// Factor of how much the message index (number of messages) will account to exponential decay #define CHAT_MESSAGE_EXP_DECAY 0.7 /// Factor of how much height will account to exponential decay #define CHAT_MESSAGE_HEIGHT_DECAY 0.9 /// Approximate height in pixels of an 'average' line, used for height decay #define CHAT_MESSAGE_APPROX_LHEIGHT 11 /// Max width of chat message in pixels #define CHAT_MESSAGE_WIDTH 112 /// The dimensions of the chat message icons #define CHAT_MESSAGE_ICON_SIZE 9 ///Base layer of chat elements #define CHAT_LAYER 1 ///Highest possible layer of chat elements #define CHAT_LAYER_MAX 2 /// Maximum precision of float before rounding errors occur (in this context) #define CHAT_LAYER_Z_STEP 0.0001 /// The number of z-layer 'slices' usable by the chat message layering #define CHAT_LAYER_MAX_Z (CHAT_LAYER_MAX - CHAT_LAYER) / CHAT_LAYER_Z_STEP /** * # Chat Message Overlay * * Datum for generating a message overlay on the map */ /datum/chatmessage /// The visual element of the chat message var/image/message /// The location in which the message is appearing var/atom/message_loc /// The client who heard this message var/client/owned_by /// Contains the scheduled destruction time, used for scheduling EOL var/scheduled_destruction /// Contains the time that the EOL for the message will be complete, used for qdel scheduling var/eol_complete /// Contains the approximate amount of lines for height decay var/approx_lines /// The current index used for adjusting the layer of each sequential chat message such that recent messages will overlay older ones var/static/current_z_idx = 0 /// When we started animating the message var/animate_start = 0 /// Our animation lifespan, how long this message will last var/animate_lifespan = 0 /// Callback to finish_image_generation passed to SSrunechat var/datum/callback/finish_callback /** * Constructs a chat message overlay * * Arguments: * * text - The text content of the overlay * * target - The target atom to display the overlay at * * owner - The mob that owns this overlay, only this mob will be able to view it * * language - The language this message was spoken in * * extra_classes - Extra classes to apply to the span that holds the text * * lifespan - The lifespan of the message in deciseconds */ /datum/chatmessage/New(text, atom/target, mob/owner, datum/language/language, list/extra_classes = list(), lifespan = CHAT_MESSAGE_LIFESPAN) . = ..() if (!istype(target)) CRASH("Invalid target given for chatmessage") if(QDELETED(owner) || !istype(owner) || !owner.client) stack_trace("/datum/chatmessage created with [isnull(owner) ? "null" : "invalid"] mob owner") qdel(src) return INVOKE_ASYNC(src, PROC_REF(generate_image), text, target, owner, language, extra_classes, lifespan) /datum/chatmessage/Destroy() if (!QDELING(owned_by)) if(REALTIMEOFDAY < animate_start + animate_lifespan) stack_trace("Del'd before we finished fading, with [(animate_start + animate_lifespan) - REALTIMEOFDAY] time left") if (owned_by.seen_messages) LAZYREMOVEASSOC(owned_by.seen_messages, message_loc, src) owned_by.images.Remove(message) if (finish_callback) SSrunechat.message_queue -= finish_callback finish_callback = null owned_by = null message_loc = null message = null return ..() /** * Calls qdel on the chatmessage when its parent is deleted, used to register qdel signal */ /datum/chatmessage/proc/on_parent_qdel() SIGNAL_HANDLER qdel(src) /** * Generates a chat message image representation * * Arguments: * * text - The text content of the overlay * * target - The target atom to display the overlay at * * owner - The mob that owns this overlay, only this mob will be able to view it * * language - The language this message was spoken in * * extra_classes - Extra classes to apply to the span that holds the text * * lifespan - The lifespan of the message in deciseconds */ /datum/chatmessage/proc/generate_image(text, atom/target, mob/owner, datum/language/language, list/extra_classes, lifespan) /// Cached icons to show what language the user is speaking var/static/list/language_icons // Register client who owns this message owned_by = owner.client RegisterSignal(owned_by, COMSIG_QDELETING, PROC_REF(on_parent_qdel)) // Remove spans in the message from things like the recorder var/static/regex/span_check = new(@"<\/?span[^>]*>", "gi") text = replacetext(text, span_check, "") // Clip message var/maxlen = owned_by.prefs.read_preference(/datum/preference/numeric/max_chat_length) if (length_char(text) > maxlen) text = copytext_char(text, 1, maxlen + 1) + "..." // BYOND index moment // Calculate target color if not already present if (!target.chat_color || target.chat_color_name != target.name) target.chat_color = get_chat_color_string(target.name) // SKYRAT EDIT CHANGE - ORIGINAL: target.chat_color = colorize_string(target.name) target.chat_color_darkened = get_chat_color_string(target.name, darkened = TRUE) // SKYRAT EDIT CHANGE - ORIGINAL: target.chat_color_darkened = colorize_string(target.name, 0.85, 0.85) target.chat_color_name = target.name // Get rid of any URL schemes that might cause BYOND to automatically wrap something in an anchor tag var/static/regex/url_scheme = new(@"[A-Za-z][A-Za-z0-9+-\.]*:\/\/", "g") text = replacetext(text, url_scheme, "") // Reject whitespace var/static/regex/whitespace = new(@"^\s*$") if (whitespace.Find(text)) qdel(src) return // Non mobs speakers can be small if (!ismob(target)) extra_classes |= "small" // Why are you yelling? if(copytext_char(text, -2) == "!!") extra_classes |= SPAN_YELL var/list/prefixes var/chat_color_name_to_use // Append radio icon if from a virtual speaker if (extra_classes.Find("virtual-speaker")) var/image/r_icon = image('icons/ui/chat/chat_icons.dmi', icon_state = "radio") LAZYADD(prefixes, "\icon[r_icon]") else if (extra_classes.Find("emote")) var/image/r_icon = image('icons/ui/chat/chat_icons.dmi', icon_state = "emote") LAZYADD(prefixes, "\icon[r_icon]") chat_color_name_to_use = target.get_visible_name(add_id_name = FALSE) // use face name for nonverbal messages if(isnull(chat_color_name_to_use)) if(HAS_TRAIT(target, TRAIT_SIGN_LANG)) chat_color_name_to_use = target.get_visible_name(add_id_name = FALSE) // use face name for signers too else chat_color_name_to_use = target.get_voice() // for everything else, use the target's voice name // Calculate target color if not already present if (!target.chat_color || target.chat_color_name != chat_color_name_to_use) target.chat_color = colorize_string(chat_color_name_to_use) target.chat_color_darkened = colorize_string(chat_color_name_to_use, 0.85, 0.85) target.chat_color_name = chat_color_name_to_use // Append language icon if the language uses one var/datum/language/language_instance = GLOB.language_datum_instances[language] if (language_instance?.display_icon(owner)) var/icon/language_icon = LAZYACCESS(language_icons, language) if (isnull(language_icon)) language_icon = icon(language_instance.icon, icon_state = language_instance.icon_state) language_icon.Scale(CHAT_MESSAGE_ICON_SIZE, CHAT_MESSAGE_ICON_SIZE) LAZYSET(language_icons, language, language_icon) LAZYADD(prefixes, "\icon[language_icon]") text = "[prefixes?.Join(" ")][text]" // We dim italicized text to make it more distinguishable from regular text var/tgt_color = extra_classes.Find("italics") ? target.chat_color_darkened : target.chat_color // Approximate text height var/complete_text = "[owner.apply_message_emphasis(text)]" var/mheight WXH_TO_HEIGHT(owned_by.MeasureText(complete_text, null, CHAT_MESSAGE_WIDTH), mheight) if(!VERB_SHOULD_YIELD) return finish_image_generation(mheight, target, owner, complete_text, lifespan) finish_callback = CALLBACK(src, PROC_REF(finish_image_generation), mheight, target, owner, complete_text, lifespan) SSrunechat.message_queue += finish_callback return ///finishes the image generation after the MeasureText() call in generate_image(). ///necessary because after that call the proc can resume at the end of the tick and cause overtime. /datum/chatmessage/proc/finish_image_generation(mheight, atom/target, mob/owner, complete_text, lifespan) finish_callback = null var/rough_time = REALTIMEOFDAY approx_lines = max(1, mheight / CHAT_MESSAGE_APPROX_LHEIGHT) var/starting_height = target.maptext_height // Translate any existing messages upwards, apply exponential decay factors to timers message_loc = isturf(target) ? target : get_atom_on_turf(target) if (owned_by && owned_by.seen_messages) var/idx = 1 var/combined_height = approx_lines for(var/datum/chatmessage/m as anything in owned_by.seen_messages[message_loc]) combined_height += m.approx_lines var/time_spent = rough_time - m.animate_start var/time_before_fade = m.animate_lifespan - CHAT_MESSAGE_EOL_FADE // When choosing to update the remaining time we have to be careful not to update the // scheduled time once the EOL has been executed. var/continuing = 0 if (time_spent >= time_before_fade) if(m.message.pixel_z < starting_height) var/max_height = m.message.pixel_z + m.approx_lines * CHAT_MESSAGE_APPROX_LHEIGHT - starting_height if(max_height > 0) animate(m.message, pixel_z = m.message.pixel_z + max_height, time = CHAT_MESSAGE_SPAWN_TIME, flags = continuing | ANIMATION_PARALLEL) continuing |= ANIMATION_CONTINUE else if(mheight + starting_height >= m.message.pixel_z) animate(m.message, pixel_z = m.message.pixel_z + mheight, time = CHAT_MESSAGE_SPAWN_TIME, flags = continuing | ANIMATION_PARALLEL) continuing |= ANIMATION_CONTINUE continue var/remaining_time = time_before_fade * (CHAT_MESSAGE_EXP_DECAY ** idx++) * (CHAT_MESSAGE_HEIGHT_DECAY ** combined_height) // Ensure we don't accidentially spike alpha up or something silly like that m.message.alpha = m.get_current_alpha(time_spent) if(remaining_time > 0) if(time_spent < CHAT_MESSAGE_SPAWN_TIME) // We haven't even had the time to fade in yet! animate(m.message, alpha = 255, CHAT_MESSAGE_SPAWN_TIME - time_spent, flags=continuing) continuing |= ANIMATION_CONTINUE // Stay faded in for a while, then animate(m.message, alpha = 255, time = remaining_time, flags=continuing) continuing |= ANIMATION_CONTINUE // Fade out animate(m.message, alpha = 0, time = CHAT_MESSAGE_EOL_FADE, flags=continuing) continuing |= ANIMATION_CONTINUE m.animate_lifespan = remaining_time + CHAT_MESSAGE_EOL_FADE else // Your time has come my son animate(m.message, alpha = 0, time = CHAT_MESSAGE_EOL_FADE, flags=continuing) continuing |= ANIMATION_CONTINUE // We run this after the alpha animate, because we don't want to interrup it, but also don't want to block it by running first // Sooo instead we do this. bit messy but it fuckin works if(m.message.pixel_z < starting_height) var/max_height = m.message.pixel_z + m.approx_lines * CHAT_MESSAGE_APPROX_LHEIGHT - starting_height if(max_height > 0) animate(m.message, pixel_z = m.message.pixel_z + max_height, time = CHAT_MESSAGE_SPAWN_TIME, flags = continuing | ANIMATION_PARALLEL) continuing |= ANIMATION_CONTINUE else if(mheight + starting_height >= m.message.pixel_z) animate(m.message, pixel_z = m.message.pixel_z + mheight, time = CHAT_MESSAGE_SPAWN_TIME, flags = continuing | ANIMATION_PARALLEL) continuing |= ANIMATION_CONTINUE // Reset z index if relevant if (current_z_idx >= CHAT_LAYER_MAX_Z) current_z_idx = 0 // Build message image message = image(loc = message_loc, layer = CHAT_LAYER + CHAT_LAYER_Z_STEP * current_z_idx++) SET_PLANE_EXPLICIT(message, RUNECHAT_PLANE, message_loc) message.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA | KEEP_APART message.alpha = 0 message.pixel_z = starting_height message.pixel_w = -target.base_pixel_w message.maptext_width = CHAT_MESSAGE_WIDTH message.maptext_height = mheight * 1.25 // We add extra because some characters are superscript, like actions message.maptext_x = (CHAT_MESSAGE_WIDTH - owner.bound_width) * -0.5 message.maptext = MAPTEXT(complete_text) animate_start = rough_time animate_lifespan = lifespan // View the message if(owned_by) LAZYADDASSOCLIST(owned_by.seen_messages, message_loc, src) owned_by.images |= message // Fade in animate(message, alpha = 255, time = CHAT_MESSAGE_SPAWN_TIME) var/time_before_fade = lifespan - CHAT_MESSAGE_SPAWN_TIME - CHAT_MESSAGE_EOL_FADE // Stay faded in animate(alpha = 255, time = time_before_fade) // Fade out animate(alpha = 0, time = CHAT_MESSAGE_EOL_FADE) RegisterSignal(message_loc, COMSIG_MOVABLE_Z_CHANGED, PROC_REF(loc_z_changed)) // Register with the runechat SS to handle destruction addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(qdel), src), lifespan + CHAT_MESSAGE_GRACE_PERIOD, TIMER_DELETE_ME, SSrunechat) /datum/chatmessage/proc/get_current_alpha(time_spent) if(time_spent < CHAT_MESSAGE_SPAWN_TIME) return (time_spent / CHAT_MESSAGE_SPAWN_TIME) * 255 var/time_before_fade = animate_lifespan - CHAT_MESSAGE_EOL_FADE if(time_spent <= time_before_fade) return 255 return (1 - ((time_spent - time_before_fade) / CHAT_MESSAGE_EOL_FADE)) * 255 /datum/chatmessage/proc/loc_z_changed(datum/source, turf/old_turf, turf/new_turf, same_z_layer) SIGNAL_HANDLER SET_PLANE(message, RUNECHAT_PLANE, new_turf) /** * Creates a message overlay at a defined location for a given speaker * * Arguments: * * speaker - The atom who is saying this message * * message_language - The language that the message is said in * * raw_message - The text content of the message * * spans - Additional classes to be added to the message */ /mob/proc/create_chat_message(atom/movable/speaker, datum/language/message_language, raw_message, list/spans, runechat_flags = NONE) if(SSlag_switch.measures[DISABLE_RUNECHAT] && !HAS_TRAIT(speaker, TRAIT_BYPASS_MEASURES)) return if(HAS_TRAIT(speaker, TRAIT_RUNECHAT_HIDDEN)) return // Ensure the list we are using, if present, is a copy so we don't modify the list provided to us spans = spans ? spans.Copy() : list() // Check for virtual speakers (aka hearing a message through a radio) var/atom/movable/originalSpeaker = speaker if (istype(speaker, /atom/movable/virtualspeaker)) var/atom/movable/virtualspeaker/v = speaker speaker = v.source spans |= "virtual-speaker" // Ignore virtual speaker (most often radio messages) from ourselves if (originalSpeaker != src && speaker == src) return // Display visual above source if(runechat_flags & EMOTE_MESSAGE) new /datum/chatmessage(raw_message, speaker, src, message_language, list("emote", "italics")) else new /datum/chatmessage(raw_message, speaker, src, message_language, spans) #undef CHAT_LAYER_MAX_Z #undef CHAT_LAYER_Z_STEP #undef CHAT_MESSAGE_APPROX_LHEIGHT #undef CHAT_MESSAGE_GRACE_PERIOD #undef CHAT_MESSAGE_EOL_FADE #undef CHAT_MESSAGE_EXP_DECAY #undef CHAT_MESSAGE_HEIGHT_DECAY #undef CHAT_MESSAGE_ICON_SIZE #undef CHAT_MESSAGE_LIFESPAN #undef CHAT_MESSAGE_SPAWN_TIME #undef CHAT_MESSAGE_WIDTH