/particles/grav_field_down icon = 'icons/effects/particles/generic.dmi' icon_state = "cross" width = 100 height = 100 count = 5 spawning = 1 lifespan = 0.6 SECONDS fade = 0.5 SECONDS fadein = 0.2 SECONDS position = generator(GEN_CIRCLE, 0, 16, UNIFORM_RAND) gravity = list(0, -0.75) color = "#FF0000" /particles/grav_field_down/strong gravity = list(0, -1.75) /particles/grav_field_up icon = 'icons/effects/particles/generic.dmi' icon_state = "cross" width = 100 height = 100 count = 5 spawning = 1 lifespan = 0.6 SECONDS fade = 0.5 SECONDS fadein = 0.2 SECONDS position = generator(GEN_CIRCLE, 0, 16, UNIFORM_RAND) gravity = list(0, 0.75) color = "#0077ff" /particles/grav_field_float icon = 'icons/effects/particles/generic.dmi' icon_state = "cross" width = 100 height = 100 count = 5 spawning = 1 lifespan = 0.6 SECONDS fade = 0.5 SECONDS fadein = 0.2 SECONDS position = generator(GEN_CIRCLE, 0, 16, UNIFORM_RAND) velocity = generator(GEN_VECTOR, list(2,0), list(-2,0), UNIFORM_RAND) color = "#FFFF00"