/obj/effect/shield name = "shield" icon = 'icons/effects/effects.dmi' icon_state = "wave2" layer = ABOVE_NORMAL_TURF_LAYER flags_1 = PREVENT_CLICK_UNDER_1 anchored = TRUE /// Our turf's previous heat capacity var/old_heat_capacity /obj/effect/shield/Initialize(mapload) . = ..() var/turf/location = get_turf(src) old_heat_capacity = location.heat_capacity location.heat_capacity = INFINITY /obj/effect/shield/Destroy() var/turf/location = get_turf(src) location.heat_capacity = old_heat_capacity return ..() /obj/effect/shield/singularity_act() return /obj/effect/shield/singularity_pull(atom/singularity, current_size) return