/obj/effect/spawner/random/weapon icon_state = "laser_gun" /obj/effect/spawner/random/weapon/full_gun loot_subtype_path = /obj/item/gun /obj/effect/spawner/random/weapon/full_gun/make_item(spawn_loc, type_path_to_make) var/obj/item/gun/spawned_gun = new type_path_to_make(spawn_loc) spawned_gun.unlock() return spawned_gun