/obj/item/wrench name = "wrench" desc = "A wrench with common uses. Can be found in your hand." icon = 'icons/obj/tools.dmi' icon_state = "wrench" inhand_icon_state = "wrench" worn_icon_state = "wrench" icon_angle = -135 lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' obj_flags = CONDUCTS_ELECTRICITY slot_flags = ITEM_SLOT_BELT force = 5 throwforce = 7 demolition_mod = 1.25 w_class = WEIGHT_CLASS_SMALL usesound = 'sound/items/tools/ratchet.ogg' operating_sound = list('sound/items/tools/ratchet_fast.ogg', 'sound/items/tools/ratchet_slow.ogg') custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT*1.5) drop_sound = 'sound/items/handling/tools/wrench_drop.ogg' pickup_sound = 'sound/items/handling/tools/wrench_pickup.ogg' attack_verb_continuous = list("bashes", "batters", "bludgeons", "whacks") attack_verb_simple = list("bash", "batter", "bludgeon", "whack") tool_behaviour = TOOL_WRENCH toolspeed = 1 armor_type = /datum/armor/item_wrench /datum/armor/item_wrench fire = 50 acid = 30 /obj/item/wrench/Initialize(mapload) . = ..() AddElement(/datum/element/falling_hazard, damage = force, wound_bonus = wound_bonus, hardhat_safety = TRUE, crushes = FALSE, impact_sound = hitsound) /obj/item/wrench/suicide_act(mob/living/user) user.visible_message(span_suicide("[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!")) playsound(loc, 'sound/items/weapons/genhit.ogg', 50, TRUE, -1) return BRUTELOSS /obj/item/wrench/abductor name = "alien wrench" desc = "A polarized wrench. It causes anything placed between the jaws to turn." icon = 'icons/obj/antags/abductor.dmi' inside_belt_icon_state = "wrench_alien" icon_angle = -135 custom_materials = list(/datum/material/iron =SHEET_MATERIAL_AMOUNT * 2.5, /datum/material/silver = SHEET_MATERIAL_AMOUNT*1.25, /datum/material/plasma =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/titanium =SHEET_MATERIAL_AMOUNT, /datum/material/diamond =SHEET_MATERIAL_AMOUNT) usesound = 'sound/effects/empulse.ogg' toolspeed = 0.1 /obj/item/wrench/medical name = "medical wrench" desc = "A medical wrench with common(medical?) uses. Can be found in your hand." icon_state = "wrench_medical" inhand_icon_state = "wrench_medical" force = 2 //MEDICAL throwforce = 4 attack_verb_continuous = list("heals", "medicals", "taps", "pokes", "analyzes") //"cobbyed" attack_verb_simple = list("heal", "medical", "tap", "poke", "analyze") ///var to hold the name of the person who suicided var/suicider /obj/item/wrench/medical/examine(mob/user) . = ..() if(suicider) . += span_notice("For some reason, it reminds you of [suicider].") /obj/item/wrench/medical/suicide_act(mob/living/user) user.visible_message(span_suicide("[user] is praying to the medical wrench to take [user.p_their()] soul. It looks like [user.p_theyre()] trying to commit suicide!")) user.Stun(100, ignore_canstun = TRUE)// Stun stops them from wandering off user.set_light_color(COLOR_VERY_SOFT_YELLOW) user.set_light(2) user.add_overlay(mutable_appearance('icons/mob/effects/genetics.dmi', "servitude", -MUTATIONS_LAYER)) playsound(loc, 'sound/effects/pray.ogg', 50, TRUE, -1) // Let the sound effect finish playing add_fingerprint(user) sleep(2 SECONDS) if(!user) return for(var/obj/item/suicide_wrench in user) user.dropItemToGround(suicide_wrench) suicider = user.real_name user.dust() return OXYLOSS /obj/item/wrench/cyborg name = "hydraulic wrench" desc = "An advanced robotic wrench, powered by internal hydraulics. Twice as fast as the handheld version." icon = 'icons/obj/items_cyborg.dmi' icon_state = "toolkit_engiborg_wrench" icon_angle = 0 toolspeed = 0.5 /obj/item/wrench/combat name = "combat wrench" desc = "It's like a normal wrench but edgier. Can be found on the battlefield." icon_state = "wrench_combat" inhand_icon_state = "wrench_combat" inside_belt_icon_state = "wrench_combat" icon_angle = -90 attack_verb_continuous = list("devastates", "brutalizes", "commits a war crime against", "obliterates", "humiliates") attack_verb_simple = list("devastate", "brutalize", "commit a war crime against", "obliterate", "humiliate") tool_behaviour = null /obj/item/wrench/combat/Initialize(mapload) . = ..() AddComponent( \ /datum/component/transforming, \ force_on = 6, \ throwforce_on = 8, \ hitsound_on = hitsound, \ w_class_on = WEIGHT_CLASS_NORMAL, \ clumsy_check = FALSE, \ ) RegisterSignal(src, COMSIG_TRANSFORMING_ON_TRANSFORM, PROC_REF(on_transform)) /* * Signal proc for [COMSIG_TRANSFORMING_ON_TRANSFORM]. * * Gives it wrench behaviors when active. */ /obj/item/wrench/combat/proc/on_transform(obj/item/source, mob/user, active) SIGNAL_HANDLER tool_behaviour = active ? TOOL_WRENCH : initial(tool_behaviour) if(user) balloon_alert(user, "[name] [active ? "active, woe!":"restrained"]") playsound(src, active ? 'sound/items/weapons/saberon.ogg' : 'sound/items/weapons/saberoff.ogg', 5, TRUE) return COMPONENT_NO_DEFAULT_MESSAGE /obj/item/wrench/bolter name = "bolter wrench" desc = "A wrench designed to grab into airlock's bolting system and raise it regardless of the airlock's power status." icon_state = "bolter_wrench" inhand_icon_state = "bolter_wrench" icon_angle = -90 w_class = WEIGHT_CLASS_NORMAL