/* Vending machine refills can be found at /code/modules/vending/ within each vending machine's respective file */ /obj/item/vending_refill name = "resupply canister" icon = 'icons/obj/vending_restock.dmi' icon_state = "refill_snack" inhand_icon_state = "restock_unit" desc = "A vending machine restock cart." lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi' righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi' obj_flags = CONDUCTS_ELECTRICITY force = 7 throwforce = 10 throw_speed = 1 throw_range = 7 w_class = WEIGHT_CLASS_BULKY armor_type = /datum/armor/item_vending_refill ///Name of the vending machine this canister is associated with var/machine_name = "Generic" ///corresponds to /obj/machinery/vending::list/products var/list/products ///corresponds to /obj/machinery/vending::list/contraband var/list/contraband ///corresponds to /obj/machinery/vending::list/premium var/list/premium /datum/armor/item_vending_refill fire = 70 acid = 30 /obj/item/vending_refill/Initialize(mapload) . = ..() name = "\improper [machine_name] restocking unit" /obj/item/vending_refill/examine(mob/user) . = ..() var/num = get_part_rating() if (!num) . += span_notice("It's empty!") else if(num == INFINITY) . += span_notice("It's full of supplies!") else . += span_notice("It can restock [num] item\s.") /obj/item/vending_refill/get_part_rating() . = 0 //first time needs to be filled by the vending machine if(!products) return INFINITY for(var/key in products) . += products[key] for(var/key in contraband) . += contraband[key] for(var/key in premium) . += premium[key]